Aller au contenu

Photo

ME3: XP for killing enemies,Yes or No? (Now with poll!)


  • Veuillez vous connecter pour répondre
174 réponses à ce sujet

#1
Commander Shep4rd

Commander Shep4rd
  • Members
  • 390 messages
Poll here!
social.bioware.com/3108069/polls/20473/

Modifié par Commander Shep4rd, 26 mai 2011 - 04:05 .


#2
Clonedzero

Clonedzero
  • Members
  • 3 153 messages
i dont really care either way honestly. slowly building up xp or getting it in large chunks after each mission. makes no real significant difference to me at all

#3
AlanC9

AlanC9
  • Members
  • 35 708 messages
Kill XP is a lame concept that should never have been brought into CRPGs -- it was obsolete in PnP games back in the 80s.

Modifié par AlanC9, 24 mai 2011 - 09:24 .


#4
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
Leveling slow? You had to play the game a second time in ME to reach max level.
In ME2 you also usually get a redundancy of points after level 20-something.

And NO.

#5
tonnactus

tonnactus
  • Members
  • 6 165 messages
At least going back to xp maybee would lead to remove the stupid endless spawn fights,like with the drones on haestrom.

#6
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
No.

I'd rather have XP for completing missions and loot by defeating enemies/bosses.

#7
tonnactus

tonnactus
  • Members
  • 6 165 messages

Waltzingbear wrote...

Leveling slow? You had to play the game a second time in ME to reach max level.
In ME2 you also usually get a redundancy of points after level 20-something.

And NO.


Unused points-Leveling system is crap.

#8
adam1923

adam1923
  • Members
  • 114 messages
I think there should be a small amount of XP for killing enemies and a large amount for quests.

#9
Asari Commando

Asari Commando
  • Members
  • 271 messages
i would much rather get the XP for individual enemies. mainly because of those big fights, i like to see my char getting more powerful with each downed foe. they could reduce the xp gained from completing the mission or wtv. either way i will still be playing ME way more than i should be :P

#10
Kidd

Kidd
  • Members
  • 3 667 messages
I don't know. You should get -something-. What felt weird to me was that you got both credits and experience from completing missions, which means in the end they were essentially the same thing. They shouldn't be.

How BioWare would like to solve that though, I will not dabble in =)

#11
shnizzler93

shnizzler93
  • Members
  • 1 637 messages
If the enemy encounters/main quests are presented in such a way so that we are going to kill every enemy anyways, there's absolutely no need for individual xp awarded after each kill.

However, I would like to see a "re-balancing" of sorts to the amount of xp awarded. I don't want to reach the level cap on the first playthrough (imo, why have one at all if that's going to happen?), and I would still like extra xp awarded for side-quests.

#12
alx119

alx119
  • Members
  • 1 177 messages
I would like to see the XP per kill come back, but as some said, perhaps not as big XP as in the first one, maybe little XP and then a larger ammount at the end of the mission.

#13
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages
I would like a system where, instead of lumping all the XP for a mission at the end, you get chunks of XP for completing sub-goals at various points in the mission. This would also do away with the Mission Complete screen, and all the silliness that entails.

#14
Commander Shep4rd

Commander Shep4rd
  • Members
  • 390 messages

Waltzingbear wrote...

Leveling slow? You had to play the game a second time in ME to reach max level.
In ME2 you also usually get a redundancy of points after level 20-something.

And NO.

ME1 SLOW? didn´t even do most sidequests on my first run,avoided some enemies and still reached 46 the max was 50 of course you cant reach 60 because th 10 levels are unlocked after your first playthrough duh!
 I did get out of the mako a few itimes to kill things but only then when i was it was severely damaged,out of shields and lack of omnigel but really never went as far as to kill colossus or threaser maws on foot 

Modifié par Commander Shep4rd, 24 mai 2011 - 09:38 .


#15
Emelligos

Emelligos
  • Members
  • 83 messages

tonnactus wrote...

At least going back to xp maybee would lead to remove the stupid endless spawn fights,like with the drones on haestrom.


Fights like those are great. It forces you to move up or face an unending wave of enemies.

You shouldn't be able to sit in cover the entire game and win.

#16
tonnactus

tonnactus
  • Members
  • 6 165 messages

Emelligos wrote...


Fights like those are great.


They are stupid and immersion breaking. And there better ways to force the player out of cover then this.

Alpha Protocol,while having a horrible enemy ai,still accomplished to force me out of cover in every encounter just by letting enemies use grenades on a regular basis.As simple as that.

#17
Comsky159

Comsky159
  • Members
  • 1 093 messages
XP for kills has always been one of the basics for adventure RPG's, they should definitely bring it back.

#18
Emelligos

Emelligos
  • Members
  • 83 messages

tonnactus wrote...

Emelligos wrote...


Fights like those are great.


They are stupid and immersion breaking. And there better ways to force the player out of cover then this.

Alpha Protocol,while having a horrible enemy ai,still accomplished to force me out of cover in every encounter just by letting enemies use grenades on a regular basis.As simple as that.


"Gauntlet" style fights are fun to some people, myself included. They offer a different style.

You can take the high-risk option and try to rush through, or you can play it safe and move up slowly.

Also, certain classes shine on these fights while others have a tougher time.

#19
Guest_laecraft_*

Guest_laecraft_*
  • Guests
XP doesn't work as a reward for me. It's not important. I'd even say it's outdated. As long as Shepard progresses smoothly enough to keep the game balanced, I don't even need to know it. Story is the only acceptable reward. Extra dialogues, spectacular cutscenes, or even changing the way the plot goes, that's the only thing I'd strive for. Killing more enemies just to get a bunch of numbers? would be so boring.

Besides, I don't like levelup. I don't want to be powerful. I like being weak. Challenge better, this way. More satisfactory. The most pleasant part of the game for me is the very beginning, where every enemy is overwhelming, and you have nothing, or only bare essentials, and still you prevail.

#20
Sailears

Sailears
  • Members
  • 7 077 messages

Sgt Stryker wrote...

I would like a system where, instead of lumping all the XP for a mission at the end, you get chunks of XP for completing sub-goals at various points in the mission. This would also do away with the Mission Complete screen, and all the silliness that entails.

I agree with this.
Gaining xp in chunks as minor objectives are completed (rather than at the end of an entire mission) would work well.

I'm not keen on the idea of xp for kills, because it takes away from some of the fun in combat, if you have to concentrate to find every last anamy to maximise your xp gained in a mission segment.
On the other hand I'm also not keen on a set xp chunk for an entire mission, because the concept of missions for every situation is also unappealing - I'd rather have a continuous flow to the game rather than modular missions.

So just xp for acheiving/completing objectives along the way would suit me fine.

#21
Commander Shep4rd

Commander Shep4rd
  • Members
  • 390 messages

laecraft wrote...

XP doesn't work as a reward for me. It's not important. I'd even say it's outdated. As long as Shepard progresses smoothly enough to keep the game balanced, I don't even need to know it. Story is the only acceptable reward. Extra dialogues, spectacular cutscenes, or even changing the way the plot goes, that's the only thing I'd strive for. Killing more enemies just to get a bunch of numbers? would be so boring.

Besides, I don't like levelup. I don't want to be powerful. I like being weak. Challenge better, this way. More satisfactory. The most pleasant part of the game for me is the very beginning, where every enemy is overwhelming, and you have nothing, or only bare essentials, and still you prevail.

Oh god more people that think rpg = story

If you really like being weak do a fresh insanity run on ME1 without sidequests and see yourself pulling your hair out at the Benezia fight

#22
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
I don’t really care TBH. So long as there is smooth character progression and difficulty is balanced as you get more powerfull I don’t care how it’s done. What we had in ME2 is fine.

Modifié par Manic Sheep, 24 mai 2011 - 10:18 .


#23
Jexx21

Jexx21
  • Members
  • 117 messages
Lol.. sadly RPG is two genres..

The Story based one and the Stat based one.

#24
billywaffles

billywaffles
  • Members
  • 279 messages
Yes, I would prefer it. In fact, the "mission complete" screen should disappear from the game.

#25
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
I do think there should be alternative objectives within certain missions the player can complete for more XP, though.