social.bioware.com/3108069/polls/20473/
Modifié par Commander Shep4rd, 26 mai 2011 - 04:05 .
Modifié par Commander Shep4rd, 26 mai 2011 - 04:05 .
Modifié par AlanC9, 24 mai 2011 - 09:24 .
Waltzingbear wrote...
Leveling slow? You had to play the game a second time in ME to reach max level.
In ME2 you also usually get a redundancy of points after level 20-something.
And NO.
ME1 SLOW? didn´t even do most sidequests on my first run,avoided some enemies and still reached 46 the max was 50 of course you cant reach 60 because th 10 levels are unlocked after your first playthrough duh!Waltzingbear wrote...
Leveling slow? You had to play the game a second time in ME to reach max level.
In ME2 you also usually get a redundancy of points after level 20-something.
And NO.
Modifié par Commander Shep4rd, 24 mai 2011 - 09:38 .
tonnactus wrote...
At least going back to xp maybee would lead to remove the stupid endless spawn fights,like with the drones on haestrom.
Emelligos wrote...
Fights like those are great.
tonnactus wrote...
Emelligos wrote...
Fights like those are great.
They are stupid and immersion breaking. And there better ways to force the player out of cover then this.
Alpha Protocol,while having a horrible enemy ai,still accomplished to force me out of cover in every encounter just by letting enemies use grenades on a regular basis.As simple as that.
Guest_laecraft_*
I agree with this.Sgt Stryker wrote...
I would like a system where, instead of lumping all the XP for a mission at the end, you get chunks of XP for completing sub-goals at various points in the mission. This would also do away with the Mission Complete screen, and all the silliness that entails.
Oh god more people that think rpg = storylaecraft wrote...
XP doesn't work as a reward for me. It's not important. I'd even say it's outdated. As long as Shepard progresses smoothly enough to keep the game balanced, I don't even need to know it. Story is the only acceptable reward. Extra dialogues, spectacular cutscenes, or even changing the way the plot goes, that's the only thing I'd strive for. Killing more enemies just to get a bunch of numbers? would be so boring.
Besides, I don't like levelup. I don't want to be powerful. I like being weak. Challenge better, this way. More satisfactory. The most pleasant part of the game for me is the very beginning, where every enemy is overwhelming, and you have nothing, or only bare essentials, and still you prevail.
Modifié par Manic Sheep, 24 mai 2011 - 10:18 .