ME3: XP for killing enemies,Yes or No? (Now with poll!)
#26
Posté 24 mai 2011 - 10:36
#27
Posté 24 mai 2011 - 10:37
I agree it just applied to the *shooter feel* ME2 hadbillywaffles wrote...
Yes, I would prefer it. In fact, the "mission complete" screen should disappear from the game.
#28
Posté 24 mai 2011 - 10:43
#29
Posté 24 mai 2011 - 10:43
#30
Posté 24 mai 2011 - 10:55
#31
Posté 24 mai 2011 - 10:56
Emelligos wrote...
tonnactus wrote...
At least going back to xp maybee would lead to remove the stupid endless spawn fights,like with the drones on haestrom.
Fights like those are great. It forces you to move up or face an unending wave of enemies.
You shouldn't be able to sit in cover the entire game and win.
That's what good A.I. is for.
#32
Posté 24 mai 2011 - 11:34
As it currently stands you're rewarded for rushing through the game as fast as possible to the point of breaking the spawns. Yeah that's real great design there. Look if you want to get through something fast be my guest. It'd just be nice say in the crashed LOKI Mech mission there'd be some reward for killing as many LOKI Mechs as you can.
I'm just saying if I put more time into the game to kill all the enemies I should get something out of it. If you don't want to that's fine, and all you lose is a small amount of inconsequential XP. The only benefit is for those of us who who are completionists get the reward of leveling up a little sooner. Also it is as the OP stated nice to have some actual control over how you level up. In ME2 the side missions are so moot that they're barely worth doing.
I don't even understand the purpose of XP, Levels, and Skills if they are essentially just given to. They might as well take out XP as it and Levels for that matter since you'll always get the same amount unless you skip missions. Just give everyone some Skill Points after each mission if you're going to do that.
To me it cheapens the experience of the game because essentially everything that makes the game an RPG is handed to you a silver platter. To be honest I dunno if you can even call the game an RPG anymore since it's basically little more then a shooter with magic powers. Were it not for the conversations ME2 would just be another shooter really. I don't get it. It seems like rather then making the game a proper hybrid people just Gears of War in space with a story.
Story is great and all, but it's still a game. It needs to have gameplay that makes it worthwhile to play again otherwise it's not worth it. I know some people here will say story is the only thing that matters, but you couldn't be more wrong. Wanna guess why more people don't play Mass Effect? It's cause at the end day people care less about the story and more about that thing called gameplay. And if Mass Effect is to only be a shooter with a story, yeah go figure it ain't be real hot in the market place. My point?
If Mass Effect, specifically ME3, tries a bit harder to be a hybrid of both it will be something truly unique. It will have both depth and simplicity making it something nearly everyone can enjoy and a game worth playing several times. Which is especially important for Mass Effect since it's only offering is the Singleplayer.
#33
Posté 24 mai 2011 - 11:38
#34
Posté 24 mai 2011 - 11:40
Unless they make sure that alternate methods (such as persuading people to stand down) gives the same amount of XP as fighting those same people would.
#35
Posté 24 mai 2011 - 11:44
#36
Posté 24 mai 2011 - 11:50
I prefer the option to pick people off, not deal with 1000s of geth in one encounter. That's right Haestorm, I'm looking at you!
#37
Posté 24 mai 2011 - 11:51
Collider wrote...
No.
Unless they make sure that alternate methods (such as persuading people to stand down) gives the same amount of XP as fighting those same people would.
This is my view as well. Kill Xp precludes the option of diplomacy or stealth. It essentially rewards the bloodthirsty, making any other approach less effective in the long run. Giving Xp at the end of missions means that all methods are rewarded equally. Equality is good.
I also have to laugh at people calling things "shootery" when those things are most definitely not unique to shooters, and in fact occur frequently in RPGs.
#38
Posté 24 mai 2011 - 11:52
#39
Posté 24 mai 2011 - 11:52
#40
Posté 25 mai 2011 - 12:08
wizardryforever wrote...
Collider wrote...
No.
Unless they make sure that alternate methods (such as persuading people to stand down) gives the same amount of XP as fighting those same people would.
This is my view as well. Kill Xp precludes the option of diplomacy or stealth. It essentially rewards the bloodthirsty, making any other approach less effective in the long run. Giving Xp at the end of missions means that all methods are rewarded equally. Equality is good.
I also have to laugh at people calling things "shootery" when those things are most definitely not unique to shooters, and in fact occur frequently in RPGs.
For the most part what I was goin to post
#41
Posté 25 mai 2011 - 12:34
OperatingWookie wrote...
Yes, because it would eliminate the infinite army of Stalingrad that keeps spawning wave after wave.
I prefer the option to pick people off, not deal with 1000s of geth in one encounter. That's right Haestorm, I'm looking at you!
I agree with this. Never liked the wave-mechanics of encounters either.
#42
Posté 25 mai 2011 - 12:40
Hug?wepeel_ wrote...
OperatingWookie wrote...
Yes, because it would eliminate the infinite army of Stalingrad that keeps spawning wave after wave.
I prefer the option to pick people off, not deal with 1000s of geth in one encounter. That's right Haestorm, I'm looking at you!
I agree with this. Never liked the wave-mechanics of encounters either.
Nice to see someone who understands the reasons why enemies should not be infinite
#43
Posté 25 mai 2011 - 12:45
#44
Posté 25 mai 2011 - 12:45
Commander Shep4rd wrote...
Do you want to gain experience by searching places and killing enemies in ME3?
the sidequest xp system in ME2 made leveling too slow and you never needed it,
In ME1 you could level up in between battles which was really useful , you could go to the talent section and upgrade weapons/biotics and have better chance of killing your enemy which saved my life plenty of times .
So what do you think?
I like the idea of killing enemies and gaining Xp or there wouldnt be any point in killing them
if there is no reward for doing so.
#45
Posté 25 mai 2011 - 12:49
#46
Posté 25 mai 2011 - 12:49
Dungeons & Dragons is both.Jexx21 wrote...
Lol.. sadly RPG is two genres..
The Story based one and the Stat based one.
EXPLAIN TO ME
#47
Posté 25 mai 2011 - 12:50
Now if they would only get rid of the corny *mission complete* screen....
#48
Posté 25 mai 2011 - 12:51
Someone With Mass wrote...
As long as I can't just sit in one spot and farm XP because I stumbled upon a infinite spawn of LOKI mechs, because that will become tediously boring, I'm cool.
Well no, that's obviously bad for a game such as Mass Effect. Although it admittedly works quite well for MMOs and actually a number of popular games. I've never understood it myself since I hate grinding. Although I do enjoy working my way through another area and getting enough XP to level up. But no I don't really enjoy "farming" an endless spawn for XP. And I'm not fan of infinite spawns either. I'm not really a fan of waves of enemies either since it's very old gameplay mechanic. I prefer all the enemies to just be there. I greatly dislike enemies magically coming from a locked "closet" which in ME2's case happens a bit too often.
ME1 was nice that way since the enemies were just there most of the time. Although there were a few "surprise" spawns in ME1. Although if implemented sensibly they can be fun. Such as Geth popping out of Containers or Assassins jumping through a window or some such. Essentially spawns need to be cleverly hidden and not seem like spawns.
#49
Posté 25 mai 2011 - 12:59
wizardryforever wrote...
Collider wrote...
No.
Unless they make sure that alternate methods (such as persuading people to stand down) gives the same amount of XP as fighting those same people would.
This is my view as well. Kill Xp precludes the option of diplomacy or stealth. It essentially rewards the bloodthirsty, making any other approach less effective in the long run. Giving Xp at the end of missions means that all methods are rewarded equally. Equality is good.
I also have to laugh at people calling things "shootery" when those things are most definitely not unique to shooters, and in fact occur frequently in RPGs.
Well Mass Effect isn't really a Stealth game. And where there is Stealth (like Cloak) it's basically just to get the drop on the enemy. I dunno if there were actual proper Stealth Segments I'd let the issue go, but there aren't unless you're counting Arrival's poor excuse for a Stealth Mission which still has you killing hordes of enemies anyways hence rendering the idea of being sneaky rather pointless.
As for Diplomacy you have a point. Although in that case they should give you the same or more XP then you would get for killing enemies.
The thing is Mass Effect is largely a combat game, which entails killing lots of things. It seems a bit pointless to me to just kill things and not even gain anything for it. I mean really what's the point of fighting any enemies at all then if you could just run to the end of level? I'm sorry but that don't make a lot of sense. Fighting is inevitable and you can't squirm your way out of everything.
Really what I'm asking for is if I got off the beaten path of the level and run into a group of Mercs robbing someone's house I should get some XP for killing them or talking them down possibly. I believe the game would greatly benefit to include such options. I mean if you aren't actively doing things to gain the XP it seems a bit pointless to me.
The way I see it is if my Shepard stays and hold off all the waves Husks to evacuate some civilians that should net more experience then a Shepard who jumps on the first shuttle off-world.
Modifié par Bluko, 25 mai 2011 - 01:10 .
#50
Posté 25 mai 2011 - 12:59
Collider wrote...
No.
Unless they make sure that alternate methods (such as persuading people to stand down) gives the same amount of XP as fighting those same people would.
100% agree.
I'm also not a fan of dynamic spawning though, so if they can replace it with good AI and then add in kill XP (along with persaude XP etc) then I'd be for it.





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