Nyoka wrote...
@Bluko, I'll comment each paragraph.
If you want to kill the thresher maw, good for you, but that's not what's required of you.
Yeah but this is a problematic. Technically you aren't required to do side-missions either, but you still get some XP for them. I'm not asking for a ton of XP or so much XP that I can gain a whole other level, but I'd at least like something tangible for my efforts.
If you're not required to kill the enemies, then why are you killing them? Why doesn't Shepard just get some sort of super shield so they don't have to kill anybody? Why doesn't Shepard just travel everywhere in unarmed rover?
See that's the thing no matter what there is a number of enemies you're suppose to kill.
The point of avoiding fights is to avoid them because they might be difficult and you might die or have to reload, etc. If there's a bunch of enemies you don't want to fight and you avoid them for that purpose, that is the benefit to the player. But if I choose to engage them what is the purpose. Why should I take the more difficult path if there's nothing to be gained? I'll grant that maybe having credits or extra resources is a fair trade off for XP.
Although to be honest it would help ME3 a lot if the level cap was more difficult to reach or couldn't even be reached in one playthrough. It encourages you to play more rather then race through the entire game in 20 hours and then go to Gamestop and sell it because there's nothing left to do. I mean sure the folks who like seeing all the different conversations and outcomes have reasons to replay, but what about those more interested in the gameplay itself? ME1 was great that way in that you couldn't max everything out in a single playthrough. The more options you give the player, the more goals you give the player, the more reason they will have to play it. Which is absolutely crucial to Mass Effect as it is entirely a singleplayer game. If the level system can be maxed by doing the bare minimum you're only encouraging people to replay the game to do things dfferently as Paragon/Renegade.
I do not see how more XP, more Levels, more Ability options makes the game worse off.
Nyoka wrote...
Thank you very much for calling me lazy or inept. Really appreciate that kind of comments.
Don't know why you come up with stealth now, saying "sorry but that ain't stealth", as if I had said otherwise. I didn't. I gave my examples in my posts. Anyway, thanks for calling me a coward to some degree.
Sorry not trying to insult you directly. I was trying to respond to a number of people's posts (a few posters have mentoned stealth, taking alternate routes, etc.)
Nyoka wrote...
I don't want to "get through the game faster", I want for every way to succeed to be considered equally valid by the game. What do you get if you spend time killing people? "Nothing"? That's not true: you get credits, upgrades, resources, sometimes even new heavy weapons!
No you don't though. You get the same amount of credits in every mission regardless of who or what you kill. Everything is pretty much linear. There are a few instances where you can off the main path of a mission and find some resources or credits, but pretty much everything is laid directly in front of you. And in those few instances where you do go off the main path there are no enemies.
Nyoka wrote...
If your mission is to save the city from the husks, then you should spend time killing them. If the mission is to get something and get the hell out of there, like in the collector ship, then stopping here and there to kill every single husk before leaving would be pretty much a pointless waste of time, since you have a mission to do, and that's not part of it.
If the objective is to "
get the hell out of there" they should have a time limit. Excluding XP from killing enemies is a poor means of encouraging the player to evacuate. All it does is encourage you not kill anything at all. I'd say the player who kills the most enemies and gets out the fastest should get the most reward. Reward people's skill, encourage people to replay the game and "do better". Sure you can get out of the Collector Ship fast by simply booking it, but if you can get out and kill the Scion near the end that should be worth something too.
I'm not saying that if you choose the Diplomatic route of talking down enemies that you should get less XP. And I'm not saying if you choose to the option of Stealth you should get less XP. But I'm also not saying if you choose the option of combat you should get less XP either. This the problem with lumping all the XP at the end. It encourages you to skip things it encourages you to do none of those things. If I can get the same amount of XP by slowly sneaking through the level as I would running through it in front of all the enemies shooting at me, why should I sneak my way through it eh?
The Devs need to give proper compensation for completing specific actions. Killing enemies is one of those actions. Why shouldn't I just run away from a Geth Colossus and pass it in 20 seconds rather then spend 2-3 minutes killing it? XP gives you a reason to engage the Colossus without imposing upon you that you must destroy it as a mission objective. You can do it the easy way, and as result lose a bit ox XP. Or you can do things the hard way and gain an XP.
It's exactly the same in principle as choosing all neutral dialogue options through-out the game, and getting the same reward as some who puts effort to get the Paragon/Renegade dialogue options. Really? I suppose you should be able to keep all your Squadmates alive without doing any Loyalty Missions too right?
There has to be rewards/benefits for the time you spend doing things. Within reason of course, but there has to be something. (Not asking for infinite waves of enemies to farm for XP, but if I kill two extra Mercs on my way to the shuttle that should be worth something.)
Modifié par Bluko, 28 mai 2011 - 02:15 .