That's WHY I wrote all that though.
Thesis on an ME MMO
#26
Posté 25 mai 2011 - 09:44
That's WHY I wrote all that though.
#27
Posté 25 mai 2011 - 11:51
marshalleck wrote...
It's not hard. You want to please people with a new Mass Effect game (or trilogy) it needs to have a couple things: a protagonist we can shape through meaningful decisions which have a variety of balanced rewards and consequences, interesting companions with rich character development through conversation and side stories, and finally solid, polished TPS gameplay. And meaningful RPG elements via character customization with class/power builds and equipment.
Basically, it's most of the ingredients Bioware games used to be known for, plus lessons learned from ME1-3. It doesn't have to involve some galaxy-threatening ancient evil bigger than the Reapers in order to be interesting.
Thank you for putting it so well. I know I would play an RPG centered around life on Omega and the Terminus systems. RPGs are what Bioware is known for, but I would love to see a 'wing commander' stylied space sim that is set in the ME universe, with the player being a fighter pilot on a carrier.
That is not what I am suggesting, I just want to point out that I believe the ME universe is good enough for multiple game titles and series, not just Shep's trilogy.
#28
Posté 25 mai 2011 - 12:19
The responses here are expected, and use stereotypes to define RPGs. If you asked them if they wanted a shooter spin-off, they would go "Hurr durr but we know that shooters are retarded and the only thing that matters to me is the story, and yeah, the story of a shooter must suck! I know this because I have played 3 shooters in my life!"
#29
Posté 25 mai 2011 - 05:13
Single player games are a different beast, in that although BioWare has both Dragon Age and Mass Effect on the go, they're not direct competition for each other because they're released at different times, as well, there's not a monthly fee to play either, so at no time will a customer have to decide whether to spend their current pay check on one or the other.
#30
Posté 25 mai 2011 - 06:22
Even if they start developing the MMO now, it won't be out for 3-6 years.
#31
Posté 25 mai 2011 - 06:34
#32
Posté 25 mai 2011 - 06:42
Add some RTS elements for big space battles, for players with high ranking in a faction, and you have the perfectMesina2 wrote...
MMORPGTPS set in Mass Effect would f*cking rule!
MMORPGTPSRTS hybrid.
#33
Posté 25 mai 2011 - 06:44
Phaedon wrote...
Add some RTS elements for big space battles, for players with high ranking in a faction, and you have the perfectMesina2 wrote...
MMORPGTPS set in Mass Effect would f*cking rule!
MMORPGTPSRTS hybrid.
MAKE IT HAPPEN BIOWARE!
#34
Posté 25 mai 2011 - 06:53
Adding stuff to kill, or places to wander is 'easy' enough. Letting people fight against each other in 'hot spots' as well is easy too.
Problem is, that in a MMO you also need stuff people can do alone and in small groups that makes 'sense'. Quests are used to pad out the 'emptiness', and in WoW gear-aquisition is used as well as a padding to get time spent 'meaningfully', wether it be gear aquisition through going to an instance or grinding up points to buy gear.
ME doesn't strike me as a franchise that would favour endless gear upgrades. It was attempted in ME1, and I do believe the fanbase on average hated it. Modding of weapons was cool, but having to wade through oodles of loot was a pain. Even so, I reckon some form of gear aquisition/upgrade system would have to be in place eventually, in order to appease the loot junkies, albeit at a vastly different curve.
Looking at quests/missions then, you have to problem of stuff being rgindy as opposed to being fun. People aren't going to do grindy stuff unless it's something that 'pays off', so you need some pretty decent resources set aside just to handle creating/maintaining quests/missions if they were to be fun and interesting enough for people to go on for the sake of doing them, rather than because there was a 'pay-off' reward tied to them they felt they needed.
To sum up, lots of resources had to be spent on a proper system to ensure 'timepadding', but the setting and engine by itself should be able to support it if they could overcome the padding issues.
#35
Posté 25 mai 2011 - 11:10
You're completely right, the biggest issue would be keeping people engaged between major plot points in the wider story. Big confrontations, yay, but they can't be popping up constantly, there needs to be a stable system of gain, if not progression.
I thought a lot about it, but I can't picture something perfect. Gaining money to upgrade a ship/base/colony would pad well enough, but that wouldn't have any effect on the shooter part, and that's what needs to progress... keeping them completely separate would feel awkward.
As for gear upgrades... yea, not so fond of that idea. The fun of pvp shooters is that you can win with any of the weapons, and its based on skill, not gear.
If the gain IS money/resources though, the solution would be to make the missions themselves fun enough to be played for their own sake, but that's a lot of work. They would have to be long and creative. Boarding other ships is easy enough to repeat since you can use ship-layouts multiple times and change the objectives, but land based missions would take a very creative level generator.
#36
Posté 25 mai 2011 - 11:47
#37
Posté 26 mai 2011 - 12:12
I suppose you could try to capture that feeling by having the players shape the galaxy in some way, but I'm having a tough time coming up with examples of how that could be achieved that aren't already done in other games, and probably better there. And as an MMO it would by definition have to be a collective effort, which kind of goes against the games.
Modifié par marshalleck, 26 mai 2011 - 12:15 .
#38
Posté 26 mai 2011 - 12:14
#39
Posté 26 mai 2011 - 12:32
Argable wrote...
For you then, it was mostly story-driven.
Me too. I play BioWare games for all the things I fell they do a great job at. Choices in character building (male/female) the story, the characters and the way they all interact and combine. I also play them because I enjoy single player rpg games, and BioWare does this better than any other game company out there, imo. The game play, the shooter aspect is secondary for me. I will not be dispointed if they do not produce an MMO.
#40
Posté 26 mai 2011 - 12:39
If the Star Wars MMO ends up breaking the trends and ends up finding it's own successful niche, I can't see Bioware deciding to take the risk of lightning striking twice with launching another MMO. Keeping that one MMO going is going to take a lot of effort, even if they do implement some aspects of other MMOs like Star Trek Online's mission generator that players are able to create missions and have them submitted for use in game.
For me, I do love the ME universe, and am looking forward to what games come after the Shepard Trilogy, but equally I don't want to have it dragged down by the negative aspects I'm used to seeing in MMOs.
And because it makes me chuckle, let's imagine the ME MMO Trade Chat:
[2: Trade] IllusiveToker: im thinking \\of rolling a hanar spectre, whatre they like?
[2: Trade] Battlewrexer: faceroll faceroll loot LOL
[2: Trade] noobguard: Anal [Singularity]
[2: Trade] Gethagogo: hanar spectres are OP
[2: Trade] xxSheppardxx: LFM harbinger need 2 krogan tanks, 3 medic sentinels, full on infiltrators and adepts
[2: Trade] SquiddlyDiddly: hanar anything are OP
[2: Trade] bioticgahd: naked asari dance party in the citadel!
[2: Trade] snipe2lif: vanguards got nerfed again f*****' bioware!!!11!
[2: Trade] WrexxUup: L2p noob
[2: Trade] noobguard: Anal [Scale Itch]
[2: Trade] WeRLegionn: not this crap again.. >.>
[1: General] Sheparidesyuu: **BEST VALUE**Offering 5000 MEcredits for 4.99$ 10000 MEcredits for 9.99$ levelling service 50.00$$ u keep all gear. for **BEST VALUE** use code MEGOLD at www.notascam.com More Great DEALS 4 u at www.notascam.com Have a GREAT DAY!!
#41
Posté 26 mai 2011 - 12:47
Modifié par marshalleck, 26 mai 2011 - 12:47 .
#42
Posté 26 mai 2011 - 01:33
marshalleck wrote...
oh god not the anal spam in trade chat...i think that conversation has been going on non-stop across all WoW servers for the last 6 years
Along with the Chuck Norris jokes, or at least they still are over on Ravencrest when I last played.
#43
Posté 26 mai 2011 - 02:30
#44
Posté 26 mai 2011 - 03:02
I've never seen that phenomenon in any mmo but wow, but I'm sure its around -____-
For something that has to be immersive though, it could be turned off. WoW players dont usually turn it off because I don't know a lot of wow players who consider their char a character with preferences and emotions the way you do when you play an RPG.
If TOR falls between stellar success and absolute flop, I doubt an ME MMO would be a good idea for them. If it flops, they might try again, if its a wild success in that niche, they might want to try again with a less diluted franchise. That's something we'll just have to wait to see :/
http://social.biowar...3/index/7027880
talks a lot about that. Worth reading it you're interested.
#45
Posté 26 mai 2011 - 03:09
Even so, you'd have to have some sort of interim ME product between ME3 and the MMO. 3 years is silly -- they won't even draw up a business plan for another MMO until they see how the first one did. Five is much more likely, but that's a long time from now.
#46
Posté 26 mai 2011 - 03:18
Modifié par Laura2107, 26 mai 2011 - 03:19 .
#47
Posté 26 mai 2011 - 03:36
#48
Posté 26 mai 2011 - 03:44
Argable wrote...
Even if Bioware started working on an ME MMO this very second, it wouldn't be ready for release for the next 3-6 years. Many MMO's don't even last that long.
Even if SW:TOR is successful enough to last, the franchise seems to be getting stale. I honestly think they'd stand to make more money expanding on the best new Sci-Fi universe in the past decade than re-hashing an old one.
THIS^ They shouldn't have wasted their time with Lucas's IP. Very low percentage of Star Wars games turn out really good. They should have focused on a Mass Effect MMO. Why aid the your competetors? Mass Effect can BE the next Star Wars if they took the IP seriouly.
#49
Posté 26 mai 2011 - 03:52
I'm kinda hoping TOR flops hard. I know there are some serious fans of star wars and all, but I've never been all that attached to it, and I don't see it getting NEW followers all of a sudden. Bioware has a huge opportunity with ME since it has a huge following and it HASN'T been fully explored yet. 3 games, a couple comics, what, one book? If anything is poised to be made into a gigantic Sci Fi franchise, this is it. There hasn't been a Sci-Fi universe this original and interesting in a long while. At least not in my opinion.
#50
Posté 26 mai 2011 - 03:54
Phaedon wrote...
The OP has already replied to that concern.
Even if they start developing the MMO now, it won't be out for 3-6 years.
So that would suggest BioWare assumes that TOR will be discontinued within that time? I'm not an industry expert, but I'm pretty sure that when a company puts as much time and money into developing an MMO of that size, they're not expecting it to only last 3 to 6 years, then do it all over again (ie. spending the money) to create ANOTHER MMO.





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