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Thesis on an ME MMO


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#51
corporal doody

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Argable wrote...

Agreed. They couldn't have brought it out now though, not before the trilogy is even done...

I'm kinda hoping TOR flops hard. I know there are some serious fans of star wars and all, but I've never been all that attached to it, and I don't see it getting NEW followers all of a sudden. Bioware has a huge opportunity with ME since it has a huge following and it HASN'T been fully explored yet. 3 games, a couple comics, what, one book? If anything is poised to be made into a gigantic Sci Fi franchise, this is it. There hasn't been a Sci-Fi universe this original and interesting in a long while. At least not in my opinion.


first....i dont know what to say about that flop comment.  thats bad ju-ju. Bioware has alot riding on it.
second....i would play the hell out of TOR if it was available on the 360.
third.....there are a many avenues that are less expensive to develop than a mmo. they can slap co-op and/or multiplayer on a "repainted" ME2 or ME3 and called it ME Adventures or some junk and make a new set of games (and a ton of cash).

#52
Argable

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Yea, I wouldn't want to wish bad like on Bioware, seeing as I do respect them as a great developer. Personally, I won't be playing TOR though.

Yes, there are many other opportunities available, but considering how many people are saying the story is most important to them, I don't know how many would be satisfied with "ME2 delux remastered gold edition now including co-op". I certainly wouldn't be.

Shame on me for wishing bad on Bioware. I take it back.

#53
samurai crusade

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my problem with an MMO... it's not on my Xbox and my laptop lacks the requirements for gaming....... oh and the constant money sucking.

#54
marshalleck

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samurai crusade wrote...
oh and the constant money sucking.

It's not that bad. An MMO subscription costs less than a cup of coffee in the morning. Like 50 cents a day. 

Modifié par marshalleck, 26 mai 2011 - 04:10 .


#55
Argable

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There's no real reason it couldn't be on xbox, as well as PS3. Console exclusive MMOs haven't worked well i nthe past, but considering that ME's fanbase is spread across PC and platforms, I wouldn't want it any other way.

The money sucking thing is a toss up; substriptions versus microtransactions. I'd have to go article hunting again, but microtransactions in a free-to-play title isn't a terrible business plan for a company, just not quite as profitable as a subscription yet. It might take a new system, or maybe something like being able to buy game-time for isk in EVE.
It's an evolving market, there's always new possibilities.

#56
Commander Shep4rd

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Looks lieka great idea never heard of MMOTPS but still could make a good game just make it a spin off with noone of the characters from the trilogy

#57
samurai crusade

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I'll admit... I'm a bit naive when it comes to MMO's. watched a friend play WoW for 4 hours while I attempted to write a research paper. And bought Star Trek Online but found my computer lacks proper graphics (insert generic Wal-mart curse). Thank goodness it was $5 on ebay and a 30-day free trial!

#58
corporal doody

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i used to play Evercrack....the cost was alright....it was the huge timesink...and being forced to group with individuals to get the smallest of things done...and having to join raids to get all the good stuff. then in order to see the end game quality stuff...you had to spend most of your time online!! i dont miss the waiting 3 hours to form a group just to grind....and the 3 hours was if you got lucky and everyone decided to stay!! then you get to your camp spot...lose all the rolls for drops...then when it is your turn cuz you are the last one to get something...someone new joins and wins a roll....and they just got there!! only way to get past all that crap was have a end game-geared toon or a solo class....and ill be damned if i play a pet class to solo!

i dont want to be FORCED to WAIT on others! i wanna hop on and jam!! TOR looks like it will be a good median...with the bot teammates....and the option to join other players.
I really dont want to share my Mass Effect experience with other players while im playing it! if the game is a co-op or team-based multiplayer that lasts a mission or two....AWESOME! thats what i want! Battlefield Bad Company 2 Onslaught type would be great....or something akin to ANYTHING from Red Dead Redemption multiplayer would pwnzer.

#59
Argable

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It's hard to quantify WoW in particular because its such a behemoth. Some people play exclusively for high-end raiding, some are hardcore into pvp, some are just there casually for the community. I've been playing it for 6 years, and progression raiding for 3 of them, but I would never want ME to use WoW's structure.

The only reason WoW can be compared to this situation is that it became huge because it tapped a huge fanbase (warcraft) that loved that world and brought them into a different medium. ME has the same adoration from its fans, and I personally think it stands the best chance of any existing franchise to explode like that, so long as they use a NEW form of MMO that works with the shooter elements and exploration.

Modifié par Argable, 26 mai 2011 - 04:27 .


#60
M-Sinistrari

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Argable wrote...

It's hard to quantify WoW in particular because its such a behemoth. Some people play exclusively for high-end raiding, some are hardcore into pvp, some are just there casually for the community. I've been playing it for 6 years, and progression raiding for 3 of them, but I would never want ME to use WoW's structure.

The only reason WoW can be compared to this situation is that it became huge because it tapped a huge fanbase (warcraft) that loved that world and brought them into a different medium. ME has the same adoration from its fans, and I personally think it stands the best chance of any existing franchise to explode like that, so long as they use a NEW form of MMO that works with the shooter elements and exploration.


With WoW as it seemed to me shortly before I quit was that the playerbase was shifting to be all about endgame raids.  If there was a button to thwack to have your character ready upon creation to start running raids, I wouldn't be surprised to see everywhere save the main capitol cities empty.  My reason for quitting is I'm not a poopsocker and those were the only ones running raids that didn't fizzle out in the gathering of the group.  The final straw of hearing some kid in vent who's **** haven't dropped yet shrieking a fit about pugs in the raid group before we even started while I had a paper to work on pretty much sealed the deal of 'I don't need this crap'.

Same was happening with Dungeons & Dragons Online back when I played and the expanded Necropolis was new.  I was the top raid heals in the guild and only thing that kept me from being a true poopsocker was I didn't want to be the one doing that laundry.  Also burnt out a bit on the 'HJEEEL MEEE!' when they're out of sight.

Currently I'm with Star Trek Online which is suiting me fine with just casual play and no even entertaining the thought of any form of raids.

With that MMO experience, I've found I do enjoy questing, exploring, crafting and levelling as I feel like it.  However with the intense MMO crowd, I can't help but envision a ME MMO starting out good and eventually caving into the demands of the poopsocker raid types and then everything just shifts with a focus to endgame being the end all be all.

#61
Argable

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I don't think an MMO based around TPS/exploration/gain could fall into the "end tier" plague as easily. Tier gear would be a terrible idea for ME, since the fun of TPS is skill, not gear. Changes in weapons should change mechanics, not stats. Say, increase a shotgun spread but decrease direct damage. Or have fire-ammo do a dot, but slightly less direct damage.

If credits are the measurement of success, then people who play more would have more access to bigger ships, more technology, maybe more customization, but they shouldn't be hindered in direct pvp combat.
As for having to deal with dumbasses, like I said up in the first text-wall, you wouldn't have to be forced to work together, I posted an entire section about the possibilities of squadmate npcs and their customization. Then again, every time I imagine unpleasant people in this kind of mmo, i just think... it's like a real like Conrad Verner...

#62
M-Sinistrari

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Argable wrote...
Then again, every time I imagine unpleasant people in this kind of mmo, i just think... it's like a real like Conrad Verner...


Real Life Conrad Verners I can handle, it's the others who just live and breathe raiding to where it's impacting on real life and cannot grasp that everyone isn't like this and are outright nasty about it that I just have no tolerance for anymore.  Maybe I was lucky for so long in not coming across this type since only reason I play MMOs is because there's a group of people I know in life and this is the way we can do something together without the expenses of going out or having to schedule meetups when some of us are scattered around the globe.

Sad thing is when I started playing MMOs, that stereotype was the joke since you never really came across them so much, now, it's as if they're the norm. 

#63
Argable

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They probly get so common because the MMO's in question have been around so damn long. The company wants to keep the most dedicated players, and those are the ones that hit cap the fastest, so they push the entire trend towards more end-level content.

Still.. any mmo HAS to have good end-content, or people leave. If a structure keeps the extremely active and the relatively casual on the same basic level though, I would hope people could play with their friends no matter how often they play, since there wouldn't be gear and such determining one's worth, just skill.

#64
M-Sinistrari

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Argable wrote...

They probly get so common because the MMO's in question have been around so damn long. The company wants to keep the most dedicated players, and those are the ones that hit cap the fastest, so they push the entire trend towards more end-level content.

Still.. any mmo HAS to have good end-content, or people leave. If a structure keeps the extremely active and the relatively casual on the same basic level though, I would hope people could play with their friends no matter how often they play, since there wouldn't be gear and such determining one's worth, just skill.


Oh I know there has to be good end-content, but my concerns are more at focussing on end content at the expense of other stuff.  I remember how the Blizz devs had thought that it'd take people a while to go to 85 and work through the raid content with Cata, and damn if there weren't people who blew through to 85 in like three days and already had segments of Icecrown on farm before the rest of it opened.

Any MMO is stuck in that conundrum of which playertype do they cater to?  Cater to the casual and the zergheads whine, cater to the zergheads and the casuals give up.

#65
Argable

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I'm afraid I was one of those people >_> Had to keep up with the guild's progression, but people who are obnoxious about it? They can screw off. In fact, that's one of the issues with the system that could be fixed, but not in wow's structure. Blitzing through content is only important when keeping up to date is based on gear instead of skill, but if you have say...anything else to do...you lag behind, get pushed out of your guild's main group, and keep falling farther. It doesn't encourage people to work to get better, because unless they can catch up (nearly impossible until a content patch) they can't compete with the people that put ALL their time in it. I don't like that.

Hopefully, taking gear that imbalances players out of the system could fix that mentality a little. People would still be elitist, but think how in TPS and especially FPS's, an incredibly skilled player can hop on a new character and finish a match with starter weapons, since its a skill set rather than gear dominance. Is there a system like that in any existing mmo? God no.

Ignoring a pvp arena system, which would have to work on skill rating anyway, I would hope that an MMO with huge "world event" conflicts would let players of any level in on them. The progression in level would gate what ships/technology one has access to (think EVE, even though that can get ****** boring) and the ground based shooting would be more like a console pvp shooter, where your level might determine he variety of weapons/skill you can use, but the higher ones aren't necessarily more powerful, just more versatile.

A lot of this is pipe dreams, but we gotta start somewhere. The hope is to bring in enough content that's fun regardless of how much time your pour into it, but for those that want to go bonanzas, there needs to be reward for their time spent, it just can't lead to exclusion of more casual players... What about an EVE style progression of what ships/tech you can use, with TPS combat as a major source of points/revenue. The TPS experience wouldnt change by how much money you made, but what you could do outside of it would.

#66
mopotter

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corporal doody wrote...

Argable wrote...

Agreed. They couldn't have brought it out now though, not before the trilogy is even done...

I'm kinda hoping TOR flops hard. I know there are some serious fans of star wars and all, but I've never been all that attached to it, and I don't see it getting NEW followers all of a sudden. Bioware has a huge opportunity with ME since it has a huge following and it HASN'T been fully explored yet. 3 games, a couple comics, what, one book? If anything is poised to be made into a gigantic Sci Fi franchise, this is it. There hasn't been a Sci-Fi universe this original and interesting in a long while. At least not in my opinion.


first....i dont know what to say about that flop comment.  thats bad ju-ju. Bioware has alot riding on it.
second....i would play the hell out of TOR if it was available on the 360.
third.....there are a many avenues that are less expensive to develop than a mmo. they can slap co-op and/or multiplayer on a "repainted" ME2 or ME3 and called it ME Adventures or some junk and make a new set of games (and a ton of cash).


I don't like MMO's  but really, I don't want TOR to fail.  I've heard so many things about TOR (you can play single player, you can play most as single player, you can't play as single player)  that I'm going to wait and see.  I would like to play it, but I don't want to play it with other people.  I do want to explore and I do want to find out the stories that are there, so if they delivered on this and I could play it by myself, while others played it in groups, this would be something I'd play for years, and would be happy to see in the ME universe.  But on the whole, I'd like them to keep doing the great single player games and maybe do some DLC for people who like the group thing.

#67
Savber100

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Argable wrote...

Agreed. They couldn't have brought it out now though, not before the trilogy is even done...

I'm kinda hoping TOR flops hard. I know there are some serious fans of star wars and all, but I've never been all that attached to it, and I don't see it getting NEW followers all of a sudden. Bioware has a huge opportunity with ME since it has a huge following and it HASN'T been fully explored yet. 3 games, a couple comics, what, one book? If anything is poised to be made into a gigantic Sci Fi franchise, this is it. There hasn't been a Sci-Fi universe this original and interesting in a long while. At least not in my opinion.


Not going to lie but the hope that TOR will flop shows your ignorance.

If TOR fails, Bioware will be finished. EA will tighten her grip even more on Bioware, constricting it and hammering it for the very last coin before leaving it for dead. Look at Westwood Studios.. one failed project and EA was on them in a second.

If TOR fails, do you really think EA will then risk giving ANOTHER expensive MMO project to Bioware? Not for a long while...

So no... TOR better succeed and earn Bioware tons of cash which will then allow her to take all the time in the world to make the best games in the market.

Modifié par Savber100, 26 mai 2011 - 05:19 .


#68
Argable

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If you'll read up, you'll see I already said I wouldn't want to wish bad luck on Bioware, and took back that statement.

I don't agree that one bad game would cripple them, considering their history, but I'm neither a market analyst nor an EA employee, so I couldn't say.

#69
Lance Gardner

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I think the topic was well written and thought out, but I don't see it happening. Potentially it could be good, but it'd be much more likely to be done badly and/or flop.

#70
marshalleck

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Savber100 wrote...

Argable wrote...

Agreed. They couldn't have brought it out now though, not before the trilogy is even done...

I'm kinda hoping TOR flops hard. I know there are some serious fans of star wars and all, but I've never been all that attached to it, and I don't see it getting NEW followers all of a sudden. Bioware has a huge opportunity with ME since it has a huge following and it HASN'T been fully explored yet. 3 games, a couple comics, what, one book? If anything is poised to be made into a gigantic Sci Fi franchise, this is it. There hasn't been a Sci-Fi universe this original and interesting in a long while. At least not in my opinion.


Not going to lie but the hope that TOR will flop shows your ignorance.

If TOR fails, Bioware will be finished. EA will tighten her grip even more on Bioware, constricting it and hammering it for the very last coin before leaving it for dead. Look at Westwood Studios.. one failed project and EA was on them in a second.

If TOR fails, do you really think EA will then risk giving ANOTHER expensive MMO project to Bioware? Not for a long while...

So no... TOR better succeed and earn Bioware tons of cash which will then allow her to take all the time in the world to make the best games in the market.


 If TOR fails it will be because it's not what its target audience wants, or Bioware in some way esxceeds reasonable expectations for resolving bugs or some other technical issue with the game. If either is the case, tough. May only the fittest survive. We don't need more DA2 style success stories, where only EA shareholders are satisfied.

Modifié par marshalleck, 26 mai 2011 - 09:42 .


#71
Asari Commando

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as a long time fan of the warcraft series, i can say that the style of MMO WOW introduced was not that good at all. to be honest a lot of gamers who ruitinely played wow were not members of the regular warcraft community. a lot of people (including me) were very angry when they implimented that game, which is great in theory, but terrible in execution.
in warcraft III we had plenty of side-custom games that involved building of a controlled char, and facing off against enemy controlled heros. pretty much WOW just grabbed some ideas from the custom games lobby, and made a new game out of it. not to mention they charge you monthly for playing live, a scam that wacraft III never tried.

so back to what OP said, it could work out great, but they really need to cater to the Mass Effect community. weather that be testing opening the topic for discussion, they cant do all these changes and expect all the ME fans to just jump on boat. i mean im a huge MMORPG fan myself, but this would be a pretty tough move to make. the mass effect community has a very strong relationship with the crew/universe/other species.

#72
ThomasAM

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Google: "EVE Online" does space combat very well and non-consensual PvP

#73
SkittlesKat96

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I think a multiplayer action Rpg game would be good. One that lets us experience the battles and wars in Mass Effect. Let us customize and create our characters.

The problem is though the fanbase (on this forum in particular) would prefer a singleplayer game and I might be wrong but it seems that everybody on this forum wants games with romance and dating in it (over other features) so I dunno if it would go well for everybody or make a whole lot of sales.