As Infinity Engine games are relatively well-understood, it seems to be possible to create mods for them based upon campaign worlds other than the Forgotten Realms.
You would need one set of override files for each campaign world. These would be the files that dictate class requirements, names and abilities. Also you would need such files for races. Dialog file dialog.tlk must be altered too.
You can't have more than one file in a folder with the same name, so you could only use one campaign world at a time. Files for other campaign worlds would be renamed, "2011DLdialog.tlk"&.
A program (or batch file?) could automate the renaming of the files.
This has been done to some degree with the Forgotten Realms Unlimited Adventures game, which was first released in 1993. There modding is incorporated directly into each "design" (mod).
Suitable campaigns would be Dragonlance and Greyhawk. Dark Sun is based upon psionics as much as magic, the former would be tough to hack into a mod.
I am no expert on modding the Infinity Engine but as far as I know, this idea is practical.
Modifié par Ishad Nha, 25 mai 2011 - 09:35 .





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