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Never Winter Noghts Toolset problem


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15 réponses à ce sujet

#1
ExterminatorGR

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When I am trying to open an area on NWN Toolset, it shows the following message that I cant close it:
Access violation at address 0000000. Read of address 00000000.
I have
OS:                  Windows Vista 32-bit
VGA CARD:    ATI RADEON HD 5800
Motherboard: ASUS P5W-D
and Intel Core 2 Quad

Please help me

#2
Khuzadrepa

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Is it only happening for that one particular area?

#3
Lightfoot8

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Did you install the game into the Programs(x86) folder, ...Or what ever it is called.

#4
ExterminatorGR

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1.) It happens in any area I open,
2.) No, I didn't install the game into the Programs(x86) folder

#5
StasMokos

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Hello, everybody.
I have some problems with my Hak-files and I hope you'll manage to help me.
So I want to add new portraits to my module. I created new hak-file, added my portraits (4 versions) and a new 2da file to it. Since I use CEP haks, my 2da consists of 2da from CEP's haks and one extra line, added by me.
What did I do wrong? Why it doesn't work?
Sorry for my bad english...

#6
CID-78

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StasMokos: Don't hijack other people threads start your own,It's not polite. your issue isn't the same as the OP. So i will ignore your request until then.

ExterminatorGR (OP): NWN toolset has allways had issues with built in graphic cards, and your issue is usually a graphic driver problem or perhaps a Direct-X one. Previously it was a matter of updating your drivers but today, it might be a issue of finding a old that work and make sure you have the older version of Direct-X installed aswell. (Version 9).

#7
ExterminatorGR

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I have the latest version of Direct-X. Actually, the problem take place when I update my windows vista SP1 (Service pack 1) to SP2 (Service Pack 2)

#8
Bannor Bloodfist

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ExterminatorGR wrote...

I have the latest version of Direct-X. Actually, the problem take place when I update my windows vista SP1 (Service pack 1) to SP2 (Service Pack 2)


What is likely happening when you update the service pack, is that windows is also updating the default vid driver(s). 

You SHOULD be able to use tha vid card with no real issues, but you will likely have to go backwards in the driver version.

Basically, update to SP2 in fact, SP3 would be even better, then put your older video driver back in.

#9
StasMokos

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I'm very sorry for writing my issue like that and certainly I don't want to hijack other people. It was just small, modest question. I don't know english very well, so I often can't understand how impolite my sentences seem. I know, that I'm nobody on this forum, so I'm really sorry.

#10
kalbaern

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StasMokos wrote...

Hello, everybody.
I have some problems with my Hak-files and I hope you'll manage to help me.
So I want to add new portraits to my module. I created new hak-file, added my portraits (4 versions) and a new 2da file to it. Since I use CEP haks, my 2da consists of 2da from CEP's haks and one extra line, added by me.
What did I do wrong? Why it doesn't work?
Sorry for my bad english...


Did you place your new hak at the very top of your module's hak list?

#11
StasMokos

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Yes, I did that.

#12
Taino

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@ExterminatorGR
Have you tried to re-install NWN? Also you might want to right click on the NWN Icon and change the compatibility too Windows XP (Service Pack 3).

Modifié par Taino, 04 juin 2011 - 12:52 .


#13
ExterminatorGR

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I have already tried to re-install it but I have the same problem... It works fine on Windows Xp (sp3)

#14
Taino

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Have you tried googling the error and see what comes up?

Modifié par Taino, 04 juin 2011 - 11:40 .


#15
ExterminatorGR

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Yes! I didnt find anything!

#16
Failed.Bard

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I've seen an error message quite similar to that in my own toolset, after I tried opening a mod where a hak for it was already open in NWHak. The mod load failed, and I got that error everytime I tried to do anything in the toolset after that. In my case, simply closing the toolset and reopening it fixed it, which isn't the case for the OP since it's persisted this long, but that was the cause of it for me. An incorrect mod load/initialization, from a hak issue.

I was wondering if this is a new module? Are there haks in it? Does it happen regardless of what module you try opening?
If there are cases where it reacts differently it might help in narrowing the cause of it down some.