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Stealth


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#1
Guest_Lemonio_*

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yes or no?
to which talent?
thoughts? 

Modifié par Lemonio, 19 novembre 2009 - 10:36 .


#2
Loc'n'lol

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If you want to use it, you won't regret it. But if you do, be sure to take it up to combat stealth.

#3
Guest_Lemonio_*

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i'm curious

does combat stealth mean that i can basically dissapear and heal, and thus never die?

#4
TheGreenLion

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I'm assuming so, enemy rogues and werewolves disappear and reappear elsewhere fairly regularly...though I don't think they thought to drink a health potion while they're hiding, I suppose you could sneak attack/crit em...pop it when the cooldown completes and do it again, sure.

#5
Forumtroll

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Stealth is how you play a solo game as rogue. If you play stealth rogue do assassin/duelist or ranger/duelist. As ranger go for Arrow of Slaying.

P.S. Stealth wipes your aggro. It also removes you from combat.

Modifié par Forumtroll, 19 novembre 2009 - 11:58 .


#6
Crackseed

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Combat Stealth is amazing. I feel naked without it now xD

I actually do advise going for the 4th rank if you have the points to do so since it gives you a much better chance of using combat stealth against super bosses [the orange names] whereas just basic combat stealth fails just about everytime and even against some powered up yellow name bosses.

Nevermind the ability to position, get out of danger, drop aggro and even drink pots/throw grenades.

Lastly - it uses no stamina and cools in 10 seconds. Definitely one of the better game abilities. My only main gripe is that rogue characters have WAY too many abilties to drop points in which makes pushing for maxing stealth sometimes hard to do even though it's lucrative.

#7
metatrans

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Combat Stealth and Master Stealth (so it works even on yellow and orange named bosses) are both unbelievably strong. lots of things to recommend about it.



1) totally wipes aggro.

2) first attack made coming out of stealth is an automatic crit. this is a free crit once every 10 seconds effectively.

3) you'll be able to use health poultices, apply poisons, set traps, totally unmolested even in the middle of combat.



and thats just the obvious stuff. you can get creative and do some truly interesting stuff if you think about it.


#8
Guest_Lemonio_*

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hmmm.

now i'm running into trouble

with lockpicking and stealth how will i get combat skills!

lol

#9
TheGreenLion

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there's a few skill books out there if I'm not mistaken, lessens the load a bit.

#10
Crackseed

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TheGreenLion wrote...

there's a few skill books out there if I'm not mistaken, lessens the load a bit.


I think I've seen 3 total for warriors/rogues - I believe the same amount exists for mages.

Still, 4 for stealth, 4 for lockpicking, another 3 if you want Lethality build, 4 for max ranger or whatever other spec...

Then 12 for combat tree. Sheesh >_<

#11
Guest_Lemonio_*

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true

but that's overall

and combat skills are much more useful when acquired in the beginning

#12
Loc'n'lol

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You don't need all the combat skills. If you go for dual wield, the middle line is largely passable. And if you should sacrifice something about the rogue talents, lockpicking is probably it. Also, once you have master stealth, you don't need feign death... unless you want to use it against the archdemon.

#13
Guest_Lemonio_*

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hmmm

i guess i could pass up lockpicking

but i would feel so bad walking right past locked chests!

#14
TheGreenLion

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I feel very badly when I do that, but in general you get marginal items and some xp, not sure how many locked chests there are in the game though. Come to think of it, disarming traps is also part of the lockpicking trade is it not?

#15
dannythefool

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Yes. You want to disarm traps if you're going solo. There are traps you can't walk around and disarming them while invisible is so much more desirable than being a walking torch for a few seconds in the middle of a horde of enemy archers. But you don't actually need four points in the Deft Hands line. Basically what these talents do is give you a bonus to Cunning for the purpose of picking locks and disarming traps, and since you can get your damage from Cunning, it's not a bad idea to pump it. It's also useful for stealing if you want to steal from yellow or orange people. I'm pretty sure my rogue archer didn't need three points in Deft Hands with 58 Cunning, I should have tested that, but at some point ran out of talents to spend points on...


#16
Guest_Lemonio_*

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ok

so lets suppose i take the first tree up to coup de grace

the second tree up to evasion

the whole stealth tree

three points in lockpicking

the whole first dw tree

the whole last dw tree

have i used up my points yet?

#17
-XM-

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Lemonio wrote...



ok
so lets suppose i take the first tree up to coup de grace
the second tree up to evasion
the whole stealth tree
three points in lockpicking
the whole first dw tree
the whole last dw tree
have i used up my points yet?


I would strongly suggest only taking the first two talents in the first DW line. The 3rd only adds 2.5% crit chance, and the last one reduces your fatigue by 2.5% while dual wielding. You'd only go beyond the first two if you want to get DW mastery so you can wield a main-hand weapon in your off-hand. However, since only the main hand hits during backstab, a dagger is the best choice in your off-hand, as it will make your overall attack speed faster. Any other weapon in your off-hand will slow attack speed while not actually being used during backstabs. It would have to have very good passive properties that affect the main-hand or your character stats to be worth it, and in the official campaign I haven't personally found any such weapon.

Skip the second line entirely if you are going low cunning. Get up to riposte only if you have decent cunning. The resist check on it is based on cunning so it's probably crap with low cunning. The 3rd and 4th are not very good. The 3rd one has a strength check, the last one hits multiple times but generally actually lowers your DPS, whilst providing only very minor CC.

Get the 3rd line up to momentum as soon as possible. Momentum is by far the best skill the whole DW tree in terms of damage. Whirlwind has too long a cooldown to justify the investment. I can see some use for it maybe if soloing, but otherwise, AoE is mage territory. You are better off focusing on your advantage in being able to take out key targets quickly than trying to waste a point on a very lackluster pbAoE talent.

But of course that depends on playstyle, I am only giving recommendations on my own experience and the way I like to play rogues in RPGs. Your mileage may vary and other playstyles may not have use for what I consider very good skills or may find ones I don't like to be quite good. The best advice is to experiment and respec as you go along.

If you look at the formulae in Discobird's thread, you should be able to figure out how many talent points you need in the deft-hands line depending on what cunning you are going for. It may mean that you can't open a few chests before you reach the right cunning level. So you may want to put more talent points than required (each extra talent point in that line means you can detect traps 1m further), or bring another rogue, or cheat by respeccing later. Personally, I just did a passthrough again in a few places with Leliana after completing them.

Items that add skills, talents, attributes:
4 tomes for skills (could not get 4th one, not sure if Gamebanshee is wrong or I screwed up)
3 tomes for talents (last one only available near end of game)
3 tomes for +1 attribute (missed last one from same vendor as for skill tome, so it may depend on decisions)
1 tome for +2 attributes. Didn't get that one, missed it.
There is a certain part of the game where you get a total of 21 attribute points:
4 str
5 cun
4 will (only found 2 myself, I should've checked the web before concluding I had explored everything)
2 magic
2 con
4 dex

There are also several CE, pre-order or retailer specific bonus items that grant additional skill points or attribute points.

You also get a free talent point for completing a certain main part of the storyline near the end of the game I believe.

Here is what I had at level 23 when I finished:

Rogue line 1: 3 (coup de grace)
Rogue line 2: 4 (evasion)
Rogue line 3: 3 (mechanical expertise) <-- because I was going for 40 cunning
Rogue line 4: 4 (Master Stealth)
DW line 1: 2 (DW Expertise)
DW line 2: 2 (Riposte) <-- put last 2 points at end of game in here
DW line 3: 3 (Momentum) <-- didn't realise how good this was and didn't get it asap
Assassin: 4 (Feast of the Fallen) <-- very good stamina management
Duelist: 4 (Pinpoint Strike) <-- got only Dueling for the extra attack rating, the last 3 were before getting DW line 2. If limited in talent points I would only go 1 or 3 for either +10 attack or +10/+10 attack/defense. I think pinpoint strike is too situational. It can be very powerful if soloing however, with proper timing.

And a total of 18 skill points (one from pre-oder item, 2 or 3 from in-game tomes).

Modifié par -XM-, 20 novembre 2009 - 06:05 .


#18
Guest_Lemonio_*

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that was an excellent post XM

makes sense

so first question of order

i guess i want to get momentum and lethality first, since i'm going cunning

then stealth

and then dw expertise and coup de grace?

the lockpicking formula i recall was that you could pick anything with 60 cunning?

i forget

but if i am going high cunning i would probably only need first two ranks?


#19
Guest_Lemonio_*

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bump

#20
WildAce

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anyone tried a trio stealth group yet? leliana, zev, and your self all stealthing around back stabbing fools.



i might do that on my next game, make leliana have lockpicking so i dont have to waste points on it my self and then 2 pure dps stealthers

#21
Guest_Lemonio_*

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somehow i think that would totally fail against major bosses and fights with lots of creatures