Lemonio wrote...
ok
so lets suppose i take the first tree up to coup de grace
the second tree up to evasion
the whole stealth tree
three points in lockpicking
the whole first dw tree
the whole last dw tree
have i used up my points yet?
I would strongly suggest only taking the first two talents in the first DW line. The 3rd only adds 2.5% crit chance, and the last one reduces your fatigue by 2.5% while dual wielding. You'd only go beyond the first two if you want to get DW mastery so you can wield a main-hand weapon in your off-hand. However, since only the main hand hits during backstab, a dagger is the best choice in your off-hand, as it will make your overall attack speed faster. Any other weapon in your off-hand will slow attack speed while not actually being used during backstabs. It would have to have very good passive properties that affect the main-hand or your character stats to be worth it, and in the official campaign I haven't personally found any such weapon.
Skip the second line entirely if you are going low cunning. Get up to riposte only if you have decent cunning. The resist check on it is based on cunning so it's probably crap with low cunning. The 3rd and 4th are not very good. The 3rd one has a strength check, the last one hits multiple times but generally actually lowers your DPS, whilst providing only very minor CC.
Get the 3rd line up to momentum as soon as possible. Momentum is by far the best skill the whole DW tree in terms of damage. Whirlwind has too long a cooldown to justify the investment. I can see some use for it maybe if soloing, but otherwise, AoE is mage territory. You are better off focusing on your advantage in being able to take out key targets quickly than trying to waste a point on a very lackluster pbAoE talent.
But of course that depends on playstyle, I am only giving recommendations on my own experience and the way I like to play rogues in RPGs. Your mileage may vary and other playstyles may not have use for what I consider very good skills or may find ones I don't like to be quite good. The best advice is to experiment and respec as you go along.
If you look at the formulae in Discobird's thread, you should be able to figure out how many talent points you need in the deft-hands line depending on what cunning you are going for. It may mean that you can't open a few chests before you reach the right cunning level. So you may want to put more talent points than required (each extra talent point in that line means you can detect traps 1m further), or bring another rogue, or cheat by respeccing later. Personally, I just did a passthrough again in a few places with Leliana after completing them.
Items that add skills, talents, attributes:
4 tomes for skills (could not get 4th one, not sure if Gamebanshee is wrong or I screwed up)
3 tomes for talents (last one only available near end of game)
3 tomes for +1 attribute (missed last one from same vendor as for skill tome, so it may depend on decisions)
1 tome for +2 attributes. Didn't get that one, missed it.
There is a certain part of the game where you get a total of 21 attribute points:
4 str
5 cun
4 will (only found 2 myself, I should've checked the web before concluding I had explored everything)
2 magic
2 con
4 dex
There are also several CE, pre-order or retailer specific bonus items that grant additional skill points or attribute points.
You also get a free talent point for completing a certain main part of the storyline near the end of the game I believe.
Here is what I had at level 23 when I finished:
Rogue line 1: 3 (coup de grace)
Rogue line 2: 4 (evasion)
Rogue line 3: 3 (mechanical expertise) <-- because I was going for 40 cunning
Rogue line 4: 4 (Master Stealth)
DW line 1: 2 (DW Expertise)
DW line 2: 2 (Riposte) <-- put last 2 points at end of game in here
DW line 3: 3 (Momentum) <-- didn't realise how good this was and didn't get it asap
Assassin: 4 (Feast of the Fallen) <-- very good stamina management
Duelist: 4 (Pinpoint Strike) <-- got only Dueling for the extra attack rating, the last 3 were before getting DW line 2. If limited in talent points I would only go 1 or 3 for either +10 attack or +10/+10 attack/defense. I think pinpoint strike is too situational. It can be very powerful if soloing however, with proper timing.
And a total of 18 skill points (one from pre-oder item, 2 or 3 from in-game tomes).
Modifié par -XM-, 20 novembre 2009 - 06:05 .