One copper = Functioning Alcoholic
#1
Posté 25 mai 2011 - 06:45
#2
Posté 25 mai 2011 - 06:46
Modifié par Skilled Seeker, 25 mai 2011 - 06:47 .
#3
Posté 25 mai 2011 - 07:00
#4
Posté 25 mai 2011 - 07:54
Johnny20 wrote...
He has the exact same animation as Shepard when he drinks. That.. actually really annoyed me for some reason.
Hawke at least has the sense to remove any headgear first.
#5
Posté 26 mai 2011 - 04:52
...we should have addictions in DA3.
I love them in Fallout. Currently doing a character with a really bad Jet addiction. Great role-playing potential there.
#6
Posté 26 mai 2011 - 04:56
Wait, I take that back, you could at least dance with a volus and with other members of the team, Hawke drinks alone...
#7
Posté 26 mai 2011 - 05:04
DaerogTheDhampir wrote...
They thought about adding diminishing effects with lyrium in DA:O, something to represent the addiction of it or whatever. I'm glad that didn't go through, but the drinking feature is as unnecessary as the dancing in ME1.
Wait, I take that back, you could at least dance with a volus and with other members of the team, Hawke drinks alone...
Hawke is impotent to change anything and constantly feels under appreciated. So Hawke drinks the inadequacies away.
Shepard's taking some deserved time off to have a moment of fun before going off to punch out Outer Gods and fleets of warships.
#8
Posté 26 mai 2011 - 05:54
Foolsfolly wrote...
You know...
...we should have addictions in DA3.
I love them in Fallout. Currently doing a character with a really bad Jet addiction. Great role-playing potential there.
They planned it for DA:O with lyrium potions (that was supposed to be the control mechanism for them, to prevent spamming) but they canned it.
#9
Posté 26 mai 2011 - 05:57
It sounded like a genuinely good idea. I was disappointed that it didn't make it into the final game.In Exile wrote...
They planned it for DA:O with lyrium potions (that was supposed to be the control mechanism for them, to prevent spamming) but they canned it.
#10
Posté 26 mai 2011 - 06:13
Sylvius the Mad wrote...
It sounded like a genuinely good idea. I was disappointed that it didn't make it into the final game.In Exile wrote...
They planned it for DA:O with lyrium potions (that was supposed to be the control mechanism for them, to prevent spamming) but they canned it.
It sounds like an unfair and broken system to discourage spamming mana potions while the non-mages could spam health potions without ill-effect. And Blood Magic breaks it. Sacrifice on Alistair, refil the mage's health bar (which is also the mana pool for the BM), and have Alistair down another potion.
Completely circumvents the intended penalty of addictive lyrium pots.
I'd like an addictive substance like the Fallout world. And I can dig the idea behind having a penalty to spamming (especially one so rooted in the lore) but that mechanic would be useless with the Blood Magic spec out there. The only way to keep the penality would be to remove Blood Magic.
I think they made the right call.
It's a case of gameplay over lore. The DA2 cooldown on pots makes little sense lore-wise and realisitically but as far as gameplay is concerned it's a way to discourage spamming and reward those who don't rely on it.
EDIT:
They could have vastly altered blood magic too but I can't come up with a suggestion there. They have it so you can't heal by normal means and you're already a glass cannon as a mage so you're more so by drawing on your health bar. Removing Blood Sacrifice would be intresting but may nerf the entire reason of being a Blood Mage in the process.
Modifié par Foolsfolly, 26 mai 2011 - 06:16 .
#11
Posté 26 mai 2011 - 06:39
Modifié par Skilled Seeker, 26 mai 2011 - 06:39 .
#12
Posté 26 mai 2011 - 07:10
But I'm of the mind that the exception does not prove the rule, it invalidates it. If the mana pots got less effective the more you used them then their value decreases as the game goes on. Which a Blood Mage PC or Companion would ween from naturally as they got higher Constitution and unlocked Blood Sacrifice.
These things would happen roughly the same time. And since the lyrium pots get weaker as the game goes on there's no incentive to not go Blood Mage (unless there's a time limit, like downing two pots a fight has the second pot do less and so forth and then resets after the battle's conclusion. Doesn't fit the lore at all but makes for interesting, albeit perhaps unwanted, gameplay mechanics).
Plus, on the mechanical side of things it doesn't actually stop people from spamming mana potions. It actually forces the player to spam more for the same effect. It would also make the game even more "You're either an Arcane Warrior or a Blood Mage" than the original game was.
DA2's potion cooldown works better mechanically but isn't the most exciting feature to have in a game. There's room to innovate and the addiction idea isn't a terrible one considering the lore. I just don't think the 'less effective as the game goes on' approach is fruitful.
EDIT:
Actually after some thought an Arcane Warrior/Blood Mage properly built would be pretty epic. The thought of Shimmering Shield working in tandem with Blood Magic makes me wish I'd played mage more often in Origins. (I'm more a Rogue player in Origins). I may go back to Origins for a run and see how well that works.
Modifié par Foolsfolly, 26 mai 2011 - 07:18 .
#13
Posté 26 mai 2011 - 07:57
Modifié par Skilled Seeker, 26 mai 2011 - 07:58 .
#14
Posté 26 mai 2011 - 08:15
Skilled Seeker wrote...
Well from a role playing perspective, any good characters wouldn't turn to blood magic. You have to commit a great evil to become a blood mage in DAO. So I doubt everyone would become a blood mage because most people tend to play as good guys. Yes there might be more blood mages due to the increased temptation. I see this as a good thing as it makes resisting the demon all the more noble.
I would be all for doing something unspeakable and evil to unlock Blood Magic per character not always unlocked or once unlocked it's always unlocked.
If the next game continues to have the companions have their own unique special classes then they really should consider this path to Blood Magic. It makes it a reward, it allows them to buff it a bit more (although it's already formidable) and it keeps with lore.
Of course, I'd also like someone to acknowledge the PC using the forbidden school of magic.
And of course, this assumes Blood Magic is evil. Something I personally believe, but there have been lengthy discussions and arguments over that very fact.
#15
Posté 26 mai 2011 - 08:25
Skilled Seeker wrote...
Well from a role playing perspective, any good characters wouldn't turn to blood magic. You have to commit a great evil to become a blood mage in DAO. So I doubt everyone would become a blood mage because most people tend to play as good guys. Yes there might be more blood mages due to the increased temptation. I see this as a good thing as it makes resisting the demon all the more noble.
Or have put 4 points into the most useful skill in the game.
#16
Posté 26 mai 2011 - 10:38
Johnny20 wrote...
He has the exact same animation as Shepard when he drinks. That.. actually really annoyed me for some reason.
It amuses me that so many people don't get that its a tip of the hat to Shepard drinking and nothing more than that. I mean the other Mass Effect parody (Ser Conrad Verner) takes place right next to that spot.
#17
Posté 26 mai 2011 - 02:34
Cutlass Jack wrote...
Johnny20 wrote...
He has the exact same animation as Shepard when he drinks. That.. actually really annoyed me for some reason.
It amuses me that so many people don't get that its a tip of the hat to Shepard drinking and nothing more than that. I mean the other Mass Effect parody (Ser Conrad Verner) takes place right next to that spot.
It may be a tip of the hat to Shepard but as someone who has never played ME, it just seemed lame to not have a little fun in the effect of being drunk.
#18
Posté 26 mai 2011 - 03:21
I'm talking about in relation to DAO. I didn't want to go into spoiler territory. Connor. Desire demon. Get it?Foolsfolly wrote...
Skilled Seeker wrote...
Well from a role playing perspective, any good characters wouldn't turn to blood magic. You have to commit a great evil to become a blood mage in DAO. So I doubt everyone would become a blood mage because most people tend to play as good guys. Yes there might be more blood mages due to the increased temptation. I see this as a good thing as it makes resisting the demon all the more noble.
I would be all for doing something unspeakable and evil to unlock Blood Magic per character not always unlocked or once unlocked it's always unlocked.
If the next game continues to have the companions have their own unique special classes then they really should consider this path to Blood Magic. It makes it a reward, it allows them to buff it a bit more (although it's already formidable) and it keeps with lore.
Of course, I'd also like someone to acknowledge the PC using the forbidden school of magic.
And of course, this assumes Blood Magic is evil. Something I personally believe, but there have been lengthy discussions and arguments over that very fact.
#19
Posté 26 mai 2011 - 04:38





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