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What DA2 Did RIGHT


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#1
Daradain

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 I have noticed that negative topic forums are a dime a dozen for DA2, so I would like to get a discussion going on what Dragon Age 2 did right, and what concepts we the fans would like to see return in another Dragon Age game. Any ideas on how to improve a good idea would also be cool to see. Anyway, here's what I thought.


First off, Dragon Age 2 did a great job of making the characters feel like more than just random NPCs. I nearly had a cry when that thing happened with Hawke's mom. I thought Merrill was totally lovable, and in all honesty, I have never been so POed at a video game character than when Anders showed up and pulled his "stunt". I think all this points toward a triumph of characterization. 


I also thought the combat engine was rather well put together. The visceral feeling of Hawke's movements as he fights make for a great spectacle, and is rather high on the coolness factor. I think a few things could be changed to make this system the best combat mechanic ever. For example, enemies should be tougher in general, and a return of the finishing move engine would lend more gravity to the combat, making it seem more real and dire, instead of fighting armies of jelly-filled lego men. 


Anyway, that’s my two cents. What do you think? What did Dragon Age 2 do right? 

#2
marshalleck

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Well the executable loads into memory...for me, at least

Modifié par marshalleck, 25 mai 2011 - 10:49 .


#3
MorrigansLove

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Loading screens
Great Banter with companions
Some quests in Act 2 were thought provoking

#4
Chromie

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I think the class balance and talents were better. Combat was much more fun imo. Not necessarily the waves of enemies but it was definitely easier to CC mobs and use cross class combos.

I liked crafting and the one potions but I do miss traps and crafting armor from a boss's remains like in awakening.

Modifié par Ringo12, 25 mai 2011 - 10:52 .


#5
xkg

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Deja vu ?
What DA2 did right... - http://social.biowar...index/7374192/1

#6
Romantiq

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It uninstalled with no problems.

Seriously though, loading screens, some armor / weapons designs, you know minor things that hardly matter.

#7
Satyricon331

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- For me, one of the best things it did was develop more creative architecture.
- Aveline was great, and I liked the Petrice plotline even though I hated her.
- Fun banters
- I liked the beginning mage outfit especially (not that mage robes are all bad or anything)
- some little things, like the R button for gathering loot and not having to chat with the merchants each time you want to access the store

#8
Epic Legion

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Hmm, uninstaller works.

#9
kglaser

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Act 2 grabbed me for a while.
Graphics were good.
Combat was fun.
Acting was generally good.

#10
kglaser

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Sorry for duplicate.

Modifié par kglaser, 26 mai 2011 - 12:40 .


#11
Abispa

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VA for male and female Hawke was good.

Loved the home-base scenes with party members.

I loved that the rivalry system gave me another way to earn friendship outside of the usual suck up or bribe techniques.

The story features a serendipitous hero instead of the cliche "chosen one."

Got rid of the the KotOR "push a button and watch your character automatically run toward nearest opponent and hit it until one of you dies."

Party banter was very good, but so was DA:O.

Cinematic cut scenes were well done.

While the mage STORY made no sense, playing AS a mage was more fun than DA:O.

No long overblown sex in underpants scenes.

Mabari was summoned and NOT a party member.

#12
Mister_Shepard

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Bioware should be taking some notes from The Witcher 2. Picking TW2 over DAII is a no brainer if you compare them side-by-side.  

Just had to put that out there. Although I do love me some DAII, TW2 is my new lover, and I haven't even played it yet! But i know that I'll love it ;) :wizard:

Modifié par Mister_Shepard, 26 mai 2011 - 12:54 .


#13
Bio-Age

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Uninstall failed for me - had to clean my registry

#14
Tommyspa

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Companion quest lines were vastly improved.

#15
Riloux

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It would make a good movie if you cut all the bothersome gameplay.

Modifié par Riloux, 26 mai 2011 - 01:09 .


#16
Chromie

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Mister_Shepard wrote...

Bioware should be taking some notes from The Witcher 2. Picking TW2 over DAII is a no brainer if you compare them side-by-side.  

Just had to put that out there. Although I do love me some DAII, TW2 is my new lover, and I haven't even played it yet! But i know that I'll love it ;) :wizard:


Oh yes you will love it! It's a fantastic game. If there's one thing I hope Bioware decides to do is make decisions that can change the whole game. In Witcher 2 you can't a completely different Act II and III depending on your decisions.

#17
jimmy_smith

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VA
Companions Banter
Friendly/Rivalry system
class balance

Modifié par jimmy_smith, 26 mai 2011 - 03:43 .


#18
Cataca

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To be fair, they tried to change things. Which mostly, is a good thing.

Im not one to be scared of change in general, the will to change, in itself is something to work towards.

If the execution was utterly lacking, or the execution was obviously a compilation of cut corners trying to scrape as much development time off the product as somehow acceptable is not the point. Its a step that needs courage, and i can only endorse that.

That will never change what ultimately made DA2 the worst Bioware game i know, i dont mind if things change, even if they are as groundbreaking as they were. I still expect some consistency in lore, gameplay and story quality. Bioware seemed more concentrated on attracting the "other" crowd tho,humungous breasts, ridiculous gore and easily accessible "sex"-content seems to indicate that at least.  I guess... im going too far off-topic, but whaterver. 

#19
grey_savant

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Friend / Rivalry
Extended companion quests rather than just chatting around the fire
Interesting companions in general, with special nods to Aveline and Merrill.
Cross-class combos
The political plots of the Arishok / chantry and templars / mages were both individually interesting and far more engaging than a save-the-world-against-demon-hordes plot.

#20
Daveros

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Wonderful story, fun game play, fantastic characters and all round much better game than its predecessor. Loved it.

#21
ShepPunch

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Daradain wrote...

First off, Dragon Age 2 did a great job of making the characters feel like more than just random NPCs. I nearly had a cry when that thing happened with Hawke's mom. I thought Merrill was totally lovable, and in all honesty, I have never been so POed at a video game character than when Anders showed up and pulled his "stunt". I think all this points toward a triumph of characterization. 


I also thought the combat engine was rather well put together. The visceral feeling of Hawke's movements as he fights make for a great spectacle, and is rather high on the coolness factor. I think a few things could be changed to make this system the best combat mechanic ever. For example, enemies should be tougher in general, and a return of the finishing move engine would lend more gravity to the combat, making it seem more real and dire, instead of fighting armies of jelly-filled lego men. 


Anyway, that’s my two cents. What do you think? What did Dragon Age 2 do right? 


I guess it's true what they say "one mans trash is the next mans treasure" because I felt no attachment at all to "mother" and when she was killed with no chance of saving her whatever I did, I just shrugged like "meh, what can you do". There simply weren't enough time to bond with her in any meaningful way to make you care. And Merill is one of the worst characters I've ever seen - either she was written by someone who was half-asleep, or she was actually *meant* to come off as clinically insane, either way a disaster. I can go on but yeah... it's all been said before.

The only thing the game managed to do better than DA:O was graphical polish, and no, I don't mean the general aestethics of the game, because the new art direction is in no way superior to the old - but rather the crispness and sleekness of the graphics themselves. DA:O actually looks rather horrid, but has a more attractive art style.

#22
Corto81

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Hm, there are some things that were definitely an improvement from the predecessor:
- class skill trees - definitely liked them more in DA2 as opposed to Origins
- combat sped up (though excessively so - needs to be about half way from Origins to DA2 IMO)
- Varric was a great character (others way too cartoony and one-dimensional sadly)
- Act 2 (had the game ended at Act 2, I'd have viewed DA2 as a relatively good game, for all its lackings...Sadly, combined with Act 3, all together it's all rather poor by BW standards)

#23
Mecher3k

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Nothing.

class balance is horrible, only PC gamers that played on Nightmare opinions matter when it comes to that. My mage hawke was useless compared to Varric.

Quests. Nuff said.

Art style was horrible. The new elf design is a near complete copy of the Navi from Avatar and they look HORRIBLE, when Zeveran appears it only makes it more obvious.

Combat system. Yea... LOL fail.

And wtf is this talk about combat being faster in DA2, it's NOT. It's FAR slower. Enemies have absurd amounts of health, even non bosses. In DA:O a Mightyblow, Arrow of Slaying, etc. actually takes a decent amount of health from a boss. In DA2 it barely moves it ffs.  The only thing that is faster in DA2 is the animations.

And enough of that, DA2 did nothing right.

Modifié par Mecher3k, 26 mai 2011 - 03:18 .


#24
Mike2640

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Um.... The "Loot-All" button was a nice touch, I guess.

Cataca wrote...

To be fair, they tried to change things. Which mostly, is a good thing.

Im not one to be scared of change in general, the will to change, in itself is something to work towards.

If the execution was utterly lacking, or the execution was obviously a compilation of cut corners trying to scrape as much development time off the product as somehow acceptable is not the point. Its a step that needs courage, and i can only endorse that.

That will never change what ultimately made DA2 the worst Bioware game i know, i dont mind if things change, even if they are as groundbreaking as they were. I still expect some consistency in lore, gameplay and story quality. Bioware seemed more concentrated on attracting the "other" crowd tho,humungous breasts, ridiculous gore and easily accessible "sex"-content seems to indicate that at least.  I guess... im going too far off-topic, but whaterver. 


They don't deserve props for changing things because they changed them for the wrong reasons. They didn't do it because of some artistic vision or because they thought that the series would be better suited to it. They did it because it was the fastest way to minimize costs and cut corners.

They made the art more cel-shaded/anime-esque so they wouldn't have to have nice textures.
They made the combat "faster" to appeal to the gamers that have no interest in RPGs (Something they utterly failed to do, judging by the sales data).
They added a voiced protaganist because "people" got bored reading the wardens responses, as well as cutting back the amount they would need to write.
They made the characters have static clothing so they could inevitably sell more through DLC.

Not a single change they made was made with the intention of crafting a better game, and when you make those sorts of changes, you're not getting a the next evolution of a series, all your getting is a cheap bastardization of what came before.

Modifié par Mike2640, 26 mai 2011 - 04:03 .


#25
the_one_54321

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Daradain wrote...
What did Dragon Age 2 do right?

The stuff that it didn't change from DA:O.