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What DA2 Did RIGHT


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#251
Sylvius the Mad

Sylvius the Mad
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Filament wrote...

I thought the whole point of paraphrasing was to take a large statement, interpret its meaning, and then make a simpler statement with essentially the same meaning.

I would agree.

I think DA2 completely fails to do this.

I do sometimes have an idea in mind but then don't put my words together in a particularly coherent manner. But then, I'm not known for my eloquence. I still think hover-over full text is the way to go. Or a *devs groan* full-text toggle. Beyond that whether it's a wheel or a list is merely cosmetic, and I'd rather keep the wheel.

I'd rather keep a numbered list.  I find it's easier to select options with the number keys that way, and a list would allow longer entries (as they could stretch all the way across the screen).

#252
Nashiktal

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dreadpiratesnugglecakes wrote...

Daradain wrote...

 I have noticed that negative topic forums are a dime a dozen for DA2, so I would like to get a discussion going on what Dragon Age 2 did right, and what concepts we the fans would like to see return in another Dragon Age game. Any ideas on how to improve a good idea would also be cool to see. Anyway, here's what I thought.


First off, Dragon Age 2 did a great job of making the characters feel like more than just random NPCs. I nearly had a cry when that thing happened with Hawke's mom. I thought Merrill was totally lovable, and in all honesty, I have never been so POed at a video game character than when Anders showed up and pulled his "stunt". I think all this points toward a triumph of characterization. 


I also thought the combat engine was rather well put together. The visceral feeling of Hawke's movements as he fights make for a great spectacle, and is rather high on the coolness factor. I think a few things could be changed to make this system the best combat mechanic ever. For example, enemies should be tougher in general, and a return of the finishing move engine would lend more gravity to the combat, making it seem more real and dire, instead of fighting armies of jelly-filled lego men. 


Anyway, that’s my two cents. What do you think? What did Dragon Age 2 do right? 


The writing of Anders had the opposite effect on me; I hated his guts in DA2.  I thought what he did was out of character; as a Warden, a healer, a soldier; I don't think he would have done what he did; especially since his goal could have been accomplished more easily a number of other ways.  Bad writing; character assassination from who he was in Awakenings.  The other characters; Merrill...crazy.  Fenris; ok; interesting backstory.  Isabella; predictable and untrustworthy but otherwise ok.  Varric was the only one that really shined for me..and it wasn't enough.


Well the reason for Anders change was given to you during the game. Its REALLY obvious and Anders tells you why multiple times.

So you either didn't pay attention, or you didn't interact with Anders.

#253
Bejos_

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Sylvius the Mad wrote...

Really, what we have here are some bad ideas, combined with some good ideas poorly implemented.


Eloquently put and on point.