What DA2 Did RIGHT
#26
Posté 26 mai 2011 - 04:33
#27
Posté 26 mai 2011 - 05:42
Cinematics were good.
Mhm...
Can't think of anything else, to be honest. Some things were all right, plot was partially interesting, although disjointed. I liked Aveline, Bethany, Varric and Isabela. The rest of the cast was uninteresting, IMO, and I despised the emo-elf, but that's a matter of personal taste.
Modifié par TMZuk, 26 mai 2011 - 05:47 .
#28
Posté 26 mai 2011 - 06:10
Women's light/medium armor gives better coverage
Some magewear that is not funky robes
Interesting companions (not better than DAO)
More romance options for everyone
#29
Posté 26 mai 2011 - 06:29
Hide helmet option was nice, since many of the helmets were just fugly.
Yeah, that's about it for me.
#30
Posté 26 mai 2011 - 09:31
I think DA2 did a lot of things 'right' compared to the average game, such as the excellent voice acting, good, memorable characters and challenging combat with minor RPG elements.
If the thread is about what DA2 did right AFTER the success of Origins, this is going to be a very short list. Origins is simply the better game in almost every single way. The characters are less interesting in DA2 - I could talk about Morrigan or Leliana for longer than I could talk about the entire cast of DA2 characters. I guess I'm glad they removed the gift system, and I like how certain dialogue is delayed until after certain events. But again, one step forward, twenty thousand steps back - they made the tiny improvement of delaying certain dialogue and then included hardly any dialogue which is a massive disappointment. You have like 5 conversations with a companion, many of which spend so much time with cutscenes and you sitting at a table, saying 'hi', etc, that you don't actually discuss anything. Another small improvement is being able to hide helmets. I also liked that the skill trees were a bit more branchey, even if I preferred Origins's combat.
EDIT: I've thought of more things that they did right. They included Sandal in the game and gave some other cameos - okay, fair enough, those cameos looked closer to the walking dead than the characters themselves, but including them was 'right'. They also allowes your decisions to import - I know, I know, continuing with the theme of twenty thousand steps back but it's true that actually allowing the import was a good decision, even if it's highly disappointing that the decisions didn't have a larger affect, most of them are bugged and those that aren't usually don't matter with characters coming back to life.
EDIT2: I also liked:
- Mabari as pet and not party member
- All That Remains quest was by an absolute mile the best quest in the game - I was actually emotionally involved
- I'm also glad that they included companion quests. To be honest, I'm glad they weren't in Origins - can you imagine what would have to be removed in the game to have companion quests as large as in DA2 in Origins? There was simply too much good content in Origins to remove. In DA2, however, they fit with ample space and are some of the best quests in the game.
Modifié par Alex Kershaw, 26 mai 2011 - 09:38 .
#31
Posté 27 mai 2011 - 01:21
unlike dao i did not have large load times and it felt as if the game play went more smoothly
#32
Posté 27 mai 2011 - 01:54
Mike2640 wrote...
They don't deserve props for changing things because they changed them for the wrong reasons. They didn't do it because of some artistic vision or because they thought that the series would be better suited to it. They did it because it was the fastest way to minimize costs and cut corners.
They made the art more cel-shaded/anime-esque so they wouldn't have to have nice textures.
They made the combat "faster" to appeal to the gamers that have no interest in RPGs (Something they utterly failed to do, judging by the sales data).
They added a voiced protaganist because "people" got bored reading the wardens responses, as well as cutting back the amount they would need to write.
They made the characters have static clothing so they could inevitably sell more through DLC.
Not a single change they made was made with the intention of crafting a better game, and when you make those sorts of changes, you're not getting a the next evolution of a series, all your getting is a cheap bastardization of what came before.
I honestly (or naively) think that a good part of the design choices were made to change how the game plays, rather than anything else. I might be looking at things rose-eyed and i still understand what cut corners mean, and how much of the game screams "we didnt want to spend workforce on details", but i still think, at core, they wanted to get the game "on par" with this gaming generation. Dont get me wrong, the "old ways" will allways be more appealing to me than the god of war-esque style, but im not foolish enough to think its the only way to go.
I wont ever argue tho, that the execution was nothing but sloppy, even going as far as being downright insulting, concerning "streamlining" choices, and how they think that gamers in general dont have the intelligence to tie their own shoes.
#33
Posté 27 mai 2011 - 02:59
#34
Posté 27 mai 2011 - 10:49
Now, don't get your nickers in a twist, thats all my opinion. I just think its better, you might think its worse. Can't we just get along?
#35
Posté 27 mai 2011 - 11:01
ExaltedReign wrote...
I thought it was really fun. Maybe its just me. The combat flows better, its a more involves story, (rather than "nameless hero saves world"), and I thought it was better that DA:O.
Now, don't get your nickers in a twist, thats all my opinion. I just think its better, you might think its worse. Can't we just get along?

Modifié par mrcrusty, 27 mai 2011 - 11:01 .
#36
Posté 27 mai 2011 - 11:06
Have fun fellow gamers G
#37
Posté 27 mai 2011 - 01:07
#38
Posté 27 mai 2011 - 04:00
Cornelius119 wrote...
Companion armor no doubt it's much more realistic and it looks better when the armor is designed for the character i hated the time between replasing morrigans armor with something more powerfull and killing flemeth
And this is why DA3 needs to not appeal to the CoD crowd.
Companion armor is where is failed at nearly the most.
#39
Posté 27 mai 2011 - 04:10
2) Changed up the story. No "There's a single deadly monster at the end of this story!" You didn't know who was the "main monster" until the end.
3) Mage pants. This was pure victory.
4) Dialogue wheel with icons. Pure win. Clarified how Hawk would respond.
#40
Posté 27 mai 2011 - 07:09
RinpocheSchnozberry wrote...
4) Dialogue wheel with icons. Pure win. Clarified how Hawk would respond.
You mean compared to DA:O where it was written out what exactly the protagonist was going to reply? Yes, you might want to think over that argument again.
#41
Posté 27 mai 2011 - 07:28
#42
Posté 27 mai 2011 - 07:59
- While I think the combat overall is weaker, it does at least look a lot less repetetive IMO. I'm hoping DA3 will take elements from both.
- I like that your companions have their own look now as opposed to being based upon armour. Now they look like their own character, as opposed to a generic suit of armour.
- I really like the map, and how it points out where quests are.
- The dominant personality feature, while being something it's hard to be sure on unless you've gone through multiple times, is a feature with a lot of cool potential.
- The armour looks better.
- I like a lot of then new companions. Not that they're neccesarily better than the ones in the original, nobody is as good as Alastair and what happened to Anders makes him less fun, but as a new set of characters I like them.
They might seem like fairly small things, but the core of the game is based upon something that was great in the first place. Some changes weakened it, some improved it.
Modifié par Nick_T, 27 mai 2011 - 08:00 .
#43
Posté 27 mai 2011 - 08:08
1) Friendship/rivalry system
2) Companions and banter
3) Acts 1 and 2
4) Voice overs
5) Ability trees
6) Cross class combos
7) Armor and weapons designs, especially the Champion armors
8) Having your companions help out during dialogue when needed
9) Improved, faster combat (but not encounter designs themselves)
10) class specific actions at appropriate moments, like having Hawke throw the dagger at that slaver during the quest "Wayward Son"
#44
Posté 27 mai 2011 - 08:22
2) Personal quests
3) Mood icons
4) Friendship/rivalry system, wish ME 2 had employed a similar system.
5) Skill trees
6) Voice acting (did not expect to like Fenris. VA won me over)
7) Setting, just needed to change more to reflect the passage of years
#45
Posté 27 mai 2011 - 08:42
2. Story (from what I've seen) is good. It's just seems like a spin-off to Origins rather than a sequel given how disconnected it is.
3. Battle system. It's like DA:Os only faster
4. Skill trees
5. Voice acting
However all this being said, I prefered the darkspawn in DA:O. They were terrifying.
#46
Posté 27 mai 2011 - 10:48
-I liked the Voice character, didn't know if I would but I did, still in love with the warden's.
-The new CC is great.
-The armors have improved.
-Love friendship and rivalry system.
-Toggle helmet.
-The new crafting system is great! No more walking around with 90 runs.

I aprove of DA2
Modifié par Huntress, 30 mai 2011 - 07:42 .
#47
Posté 28 mai 2011 - 12:17
#48
Posté 28 mai 2011 - 12:50
Daradain wrote...
I also thought the combat engine was rather well put together. The visceral feeling of Hawke's movements as he fights make for a great spectacle, and is rather high on the coolness factor.
Anyway, that’s my two cents. What do you think? What did Dragon Age 2 do right?
DAII combat is a joke. Exploding bodies, with over the top actions all wrapped around in a sped up Keystone Cop sequences. Console players especially hate it because there is only one button to push for combat action.
#49
Posté 28 mai 2011 - 02:08
The exploding bodies were a bit over the top, but I loved the combat and thought it was a huge improvement over DAO. It was a great balance of tactics and action, meaning you could still pause and sort out strategy, but it didn't lose the excitement. That is where DAO went wrong. Combat was boring. I especially enjoyed playing an archer rogue and trying to see how many people I could get in a row for Archer's Lance.Jerrybnsn wrote...
Daradain wrote...
I also thought the combat engine was rather well put together. The visceral feeling of Hawke's movements as he fights make for a great spectacle, and is rather high on the coolness factor.
Anyway, that’s my two cents. What do you think? What did Dragon Age 2 do right?
DAII combat is a joke. Exploding bodies, with over the top actions all wrapped around in a sped up Keystone Cop sequences. Console players especially hate it because there is only one button to push for combat action.
As for "console players hate it," well I got it for XBox and I liked it. There are actually four buttons for combat action, one for basic attacks and three for abilities. I did switch to PC, but that was more about wanting to use my PC DAO saves. The combat on PC is good too, but so is console, especially when compared to DAO.
#50
Posté 28 mai 2011 - 02:26
Oh oh. English voice acting was still top notch (like the absolute ONLY thing I think Dragon age has over the Witcher). Corinne Kempa and, to a lesser degree, Claudia Black are literally carrying this franchise for me.





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