mrcrusty wrote...
I find that stupid when talking about technical or design limitations. If anything, it should be much better in Dragon Age 2 because it's newer. Older games can do less than newer ones because of the tech.
But fine. Other contemporary examples of NPC reactivity?
Any Elder Scrolls game.
Any Fallout game.
Any Assassin's Creed game.
Any GTA game.
Any Witcher game.
And so on.
Not an impossible technical limitation. Either Bioware didn't have the time to put it in, or they didn't care to put it in. End of story.
Another prime example is playing as Nosferatu in Vampire: The Masquerde - Bloodlines.
Yeah I agree its not due to technical limitations. And perhaps a mixture of didn't care/didn't want to.
I still need to get a copy of Vampire The Masquerde..





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