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What DA2 Did RIGHT


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#151
Mecher3k

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Aradace wrote...

Mecher3k wrote...

grey_savant wrote...

Compare the tepid High Dragon fight in DA:O to the much more dynamic and challenging High Dragon fight in DA2. The boss fights were greatly improved.


Yea because constant spawning of absurd number of dragonlings and the High Dragon going on top of the cliff, which can be exploited btw, is such a vast difference from a the High Dragon fight in DA:O!

LOL.

You defenders of one of the biggest failures of the past 11 years are gasping at the air behind the straws at this rate.


Just an FYI,  The High Dragon in Origins can be exploited as well.  Much easier than in DA2 I might add.  Just saying.


Which, counter to what you wanted it to mean, only supports what I said even more.

#152
neppakyo

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.. I hated the DA2 dragon fight. Worst boss fight design i've seen in a long time.

I loved it when the dragon in DAO picked up one of your guys and started to munch on him/her. Health drops FAST.

#153
In Exile

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neppakyo wrote...

.. I hated the DA2 dragon fight. Worst boss fight design i've seen in a long time.

I loved it when the dragon in DAO picked up one of your guys and started to munch on him/her. Health drops FAST.


Unless it was an Arcane Warrior. But there were no waves. I hated waves so so so much. So much. A lot.

#154
In Exile

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One other thing DA2 did well: the cinematics. After playing DA:O and ME2... one thing that stands out in DA2 is how much more dynamic the scenes are, and how much more naturally it feels that the characters more. YMMV, but I think the overall cinematic direction is great.

#155
neppakyo

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In Exile wrote...

One other thing DA2 did well: the cinematics. After playing DA:O and ME2... one thing that stands out in DA2 is how much more dynamic the scenes are, and how much more naturally it feels that the characters more. YMMV, but I think the overall cinematic direction is great.


I concede that point that cinematics were done well, too bad they couldn't put that excellent effort in the rest of the game.

And I agree. I hate hate hate hate waves. Btw, I still love arcane warrior. Mine always have such a small mana pool, that casting any spells but the buffs is useless.

#156
ipgd

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neppakyo wrote...

.. I hated the DA2 dragon fight. Worst boss fight design i've seen in a long time.

I loved it when the dragon in DAO picked up one of your guys and started to munch on him/her. Health drops FAST.

Completely trivialized by Force Field.

Here's the DAO High Dragon fight on nightmare:

1. Send in tank
2. Taunt
3. Cast Force Field on tank
4. Fill group with mages or give everyone bows
5. Autoattack
6. Collect loot

That's... most fights in DAO, really. DA2 did introduce boss fights that actually required a modicum of thought to beat.


Waves really aren't that bad if you have a properly built group (i.e. focus on AoE damage rather than pure defense and control).

Modifié par ipgd, 31 mai 2011 - 02:49 .


#157
Realmzmaster

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neppakyo wrote...

.. I hated the DA2 dragon fight. Worst boss fight design i've seen in a long time.

I loved it when the dragon in DAO picked up one of your guys and started to munch on him/her. Health drops FAST.


Depending on who you sent. If it was Shale the High Dragon could not pick her up. I used Shale with the other characters being Archers each with a pet.  Makes the fight fairly easy. Same with the ArchDemon. Cannot do that with the High Dragon in DA2.

#158
Aesieru

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It's only that style of combat if you decide to go the cheap route... most people don't do the most simple thing, believe it or not.. I always find these games hard because I try to actually play it.

#159
neppakyo

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ipgd wrote...
Completely trivialized by Force Field.

Here's the DAO High Dragon fight on nightmare:

1. Send in tank
2. Taunt
3. Cast Force Field on tank
4. Fill group with mages or give everyone bows
5. Autoattack
6. Collect loot

That's... most fights in DAO, really. DA2 did introduce boss fights that actually required a modicum of thought to beat.


Waves really aren't that bad if you have a properly built group (i.e. focus on AoE damage rather than pure defense and control).


I never used force feild. Let the party survive on their own specializations ;)

In DA2, with the craptastic camera, AoE's are extremely difficult to place in nightmare. Even worse if your mage gets stuck against the wall.

#160
Edhriano

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Hmm .. lets see now... what DA2 did right ...

1. Give     " 2 "    to DA : Kirkwall  to suckered punch many DA:O die hard fans and get more pre-order.
2. Button Awesome ! = the future of gaming !

Just kidding LoL  :D :D


Seriously
1. Interesting frequent party banter
2. Fenrirs VO!
3. Interesting battle mage combat animation.

I think that pretty much it. :innocent:

Modifié par Edhriano, 31 mai 2011 - 03:02 .


#161
ipgd

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neppakyo wrote...
I never used force feild. Let the party survive on their own specializations ;)

DA2 doesn't have any abilities that can be abused to the degree that Force Field and Mana Clash could be, which isn't inconsequential. Having to artificially limit yourself to have any sort of challenge in a game is kinda silly. Not even playing the game without party members was particularly hard if you knew how to build your class.

In DA2, with the craptastic camera, AoE's are extremely difficult to place in nightmare. Even worse if your mage gets stuck against the wall.

Pressing F1-4 will allow you to attach your camera to a different party member to place the spell, if you have to. Granted, most of the spells that require AoE placement micro aren't even worth picking up because of friendly fire (read: opportunity and time cost way outweigh their power), and the ones that don't have friendly fire can be easily put into tactics so you never have to deal with it. I never had to fight with the camera because it was never really necessary.

Modifié par ipgd, 31 mai 2011 - 03:03 .


#162
In Exile

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neppakyo wrote...

I concede that point that cinematics were done well, too bad they couldn't put that excellent effort in the rest of the game.

And I agree. I hate hate hate hate waves. Btw, I still love arcane warrior. Mine always have such a small mana pool, that casting any spells but the buffs is useless.


I think it's the business model as a whole. Bioware places cinematics above other elements of gameplay. While I appreciate the aethetic of it, I think cinematics have to be the finishing touch. Whereas I thought I valued cinematics highly, I realized that the depth and breath of the environment (in terms of graphical fidelity) matters more.

#163
Melca36

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Loved the Friendship/Rivalry system!!!

Loved the Coastal Scenery......

Loved the Banter between the characters....

Loved Act 2 (its my favorite of the acts)

Loved the Companion quests....especially Aveline's and Varric's.

Enjoyed the quest The Magistrate's Orders and enjoyed the follow up to what happened to Lia in ACT 3 (Would LOVE to see MORE quests like that and less Fedex Quests)

Force Mage = Super Fun!!

#164
Realmzmaster

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Aesieru wrote...

It's only that style of combat if you decide to go the cheap route... most people don't do the most simple thing, believe it or not.. I always find these games hard because I try to actually play it.


Simple?  If I am going to fight a High Dragon I will think of the best possible way to do it. It is neither cheap nor simple. And I play the game within the mechanics given to me. As Sebestian said the bow is the smart man's weapon.

If I am not wrong dogs were used a great deal in warfare to harass and attack. Hannibal made great use of elephants in his campaigns.

#165
FiachSidhe

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Realmzmaster wrote...

Aesieru wrote...

It's only that style of combat if you decide to go the cheap route... most people don't do the most simple thing, believe it or not.. I always find these games hard because I try to actually play it.


Simple?  If I am going to fight a High Dragon I will think of the best possible way to do it. It is neither cheap nor simple. And I play the game within the mechanics given to me. As Sebestian said the bow is the smart man's weapon.

If I am not wrong dogs were used a great deal in warfare to harass and attack. Hannibal made great use of elephants in his campaigns.


en.wikipedia.org/wiki/Dogs_in_warfare

Modifié par FiachSidhe, 31 mai 2011 - 07:12 .


#166
Sylvius the Mad

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Nerevar-as wrote...

No main plot an improvement? So you like books with no story?

Books are a passive medium wherein I take no part.  The story they tell me is the sum total of my experience as a reader.

RPGs are an entirely different animal.  In an RPG, the story is primarily one I build myself through my character's action.  The most important story being told by the game is the story of my character, and the writers can't write that in advance.

Furthermore, I think having a strong authored plot in the game - particularly one that's dropped on the player rgiht from the start - badly contrains his ability to play his character based on the personality he designed during character creation.

I play these games to simulate the mnd of my characters.  Having a strong central plot only gets in the way.  DA2's plot design is actually something I've been asking for for years; I haven't seen a story this loosely assembled since Ultima VII in 1992.  I'm overjoyed that BioWare gave it a shot, and it brings me tremendous hope that they will continue to try to implement good features in their games going forward.

Sadly, I think most of the rest of DA2 is a disaster, but the plot structure makes me very happy.

#167
Aesieru

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Anti-tank dogs?

Yeah they rejected that theory eventually.

Exploits are cheap, and just a stupid way to win a game.

#168
Sylvius the Mad

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Aesieru wrote...

Anti-tank dogs?

Yeah they rejected that theory eventually.

Exploits are cheap, and just a stupid way to win a game.

RPGs are not about winning.

#169
Lady Olivia

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Sylvius the Mad wrote...

Books are a passive medium wherein I take no part. The story they tell me is the sum total of my experience as a reader.

Really?

A book (suppose it's a good book), makes you empathize with the characters and imagine them, or yourself, going through the depicted events. You're not a passive receptacle, you participate both mentally and emotionally.

Your experience is unique because it depends on your personality, beliefs and values. A story about a claustrophobic character stuck in a narrow tube may frighten the hell out of me, but it may have no impact whatsoever on you. So no, the experience is not entirely predetermined by the script.

RPGs capitalize on this concept, yes, and enable you to go the extra mile and actually enact the story. They did not invent the concept, though.

The rest of your post, I sort of agree with. By "sort of" I mean: I also like what DA2 did with the narrative, but not because I share your preference for a weak central plot. On the contrary, I value the narrative of a game much more than the mechanics. What I liked about the story of DA2 is that it's not the typical hero's quest.

I also liked (in no particular order):
  • Companion quests, and the way these were tied to the central plot.
  • Party banter.
  • Friendship-Rivalry.
  • Voice acting; voiced protagonist.
  • Same sex love interests.
  • Skill trees; special trees for companions.


#170
Sylvius the Mad

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Lady Olivia wrote...

Really?

Yes.

A book (suppose it's a good book), makes you empathize with the characters

Empathy is a lie.

#171
In Exile

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Sylvius the Mad wrote...
Empathy is a lie.


You mean cake is a lie.

Modifié par In Exile, 31 mai 2011 - 06:43 .


#172
Aradace

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Mecher3k wrote...

Aradace wrote...

Mecher3k wrote...

grey_savant wrote...

Compare the tepid High Dragon fight in DA:O to the much more dynamic and challenging High Dragon fight in DA2. The boss fights were greatly improved.


Yea because constant spawning of absurd number of dragonlings and the High Dragon going on top of the cliff, which can be exploited btw, is such a vast difference from a the High Dragon fight in DA:O!

LOL.

You defenders of one of the biggest failures of the past 11 years are gasping at the air behind the straws at this rate.


Just an FYI,  The High Dragon in Origins can be exploited as well.  Much easier than in DA2 I might add.  Just saying.


Which, counter to what you wanted it to mean, only supports what I said even more.


If you say so lol...I was merely pointing out a fact.  You appently made it out to be something it wasnt.  Congrats on that :)

#173
Sylvius the Mad

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In Exile wrote...

Sylvius the Mad wrote...

Empathy is a lie.

You mean cake is a lie.

Empathy is cake.

#174
El Tell

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I liked the whole Anders and Justice thing, after playing Awakening I was like COOL! I thought the combat was much better than the first and the animations the mages do are excellent compared to the 'stand there and jab your staff towards the enemy' shizzle. The graphics were better, although that should be true with any sequel. I liked how the companions had their own bases but sometimes when they're already in your party and then your go and do a quest with them, they act like you've only just turned up, didn't make sense, but that wasn't a massive flaw in my opinion. Not meaning to bring up flaws, but I will say this. DA2 is no way as good as the first, in fact it's half the game.

Sorry, to finish on a high (and I do have alot of lows that I'm sure have been spouted on these forums already), I thought the plot and missions were better in a lot of aspects. Oh, I liked the skill trees too, very Dungeon Siege 2. :)

#175
Hatchetman77

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There's lots of ideas that I like in DA2, but because of the poor execution of those ideas I can't really say they were things DA2 did right.