It's not good and affects immersion. Squadmates should only use the weapons they're actually carrying in cutscenes. I didn't like how ME2 did it.Captain_Obvious_au wrote...
Why not, they already do that in ME2 - I was just playing Garrus' loyalty mission and he pulls out a pistol twice even though he doesn't carry one.Fiery Phoenix wrote...
I asked Christina on Twitter just yesterday and she said pistols do count as a primary weapon (i.e. one of the two or three carried weapons). I don't really like the idea and I think pistols should have been a default sidearm in addition to the primary weapons. I also hope to the heavens this doesn't mean Shepard and co. will pull pistols out of their bottoms in cutscenes when they really don't carry any.
I can't say that the weapons thing for ME3 bothers me though - I'll be quite happy with my Shotgun/Assault Rifle/Sniper Rifle Vanguard
Since all classes can use all weapons, what will the role of pistols/smgs be?
#26
Posté 26 mai 2011 - 10:10
#27
Posté 26 mai 2011 - 10:51
And if I have to take something in a third slot, can SMGs please be carried in a position other than right on top of the pistol?
Oh, and I would also happily trade both incinerate and the frankly useless AI hacking for infiltrators to get overload back.
#28
Posté 26 mai 2011 - 10:59
If anything it sounds like the pistols and SMG's are getting an overhaul with the custom mods system as well. Give me the Phalanx with the laser sight and some ME1 style High Explosive Rounds and what do I have? Pocket sniper? Or Pocket rocket-launcher?
Modifié par Sparroww, 26 mai 2011 - 10:59 .
#29
Posté 26 mai 2011 - 11:31
#30
Posté 26 mai 2011 - 12:32
#31
Posté 26 mai 2011 - 01:24
Fiery Phoenix wrote...
I asked Christina on Twitter just yesterday and she said pistols do count as a primary weapon (i.e. one of the two or three carried weapons). I don't really like the idea and I think pistols should have been a default sidearm in addition to the primary weapons. I also hope to the heavens this doesn't mean Shepard and co. will pull pistols out of their bottoms in cutscenes when they really don't carry any.
Really? Pistols count as a primary weapon? This is going to make pistols more or less obselete (can still see SMG have a very small niche). Wouldn't everyone now just carry an AR and juggle between a SR/Shotgun?
#32
Posté 26 mai 2011 - 01:35
#33
Posté 26 mai 2011 - 01:36
rogermacarios wrote...
Gimme the Marksman power from ME1 and I'll never change weapons.
Here is an even better idea. Lets never go back to the ME1 combat system.
Modifié par Lizardviking, 26 mai 2011 - 01:36 .
#34
Posté 26 mai 2011 - 01:59
KainrycKarr wrote...
Well seeing as we know the weapons carry over, my vanguard will still be rocking the Claymore and Phalanx.
Phalanx can basically be a sniper rifle if you're good with it.
Same for my Infiltrator....Widow with Phalanx....the Phanax can snipe...
#35
Posté 26 mai 2011 - 02:01
rogermacarios wrote...
Gimme the Marksman power from ME1 and I'll never change weapons.
It won't work with the ammo.
#36
Posté 26 mai 2011 - 02:03
Lizardviking wrote...
rogermacarios wrote...
Gimme the Marksman power from ME1 and I'll never change weapons.
Here is an even better idea. Lets never go back to the ME1 combat system.
QFE
Modifié par lolwut666, 26 mai 2011 - 02:03 .
#37
Posté 26 mai 2011 - 02:09
also hoping i dont need to take a heavy weapon with me. i HATED it in ME2. i never used them and i always had this big thing on my back, it was stupid. it was almost as bad as in ME1 where you're an adept who only ever uses pistols yet you still carry every weapon on your back. bugged the crap out of me
#38
Posté 26 mai 2011 - 02:23
Fiery Phoenix wrote...
It's not good and affects immersion. Squadmates should only use the weapons they're actually carrying in cutscenes. I didn't like how ME2 did it.Captain_Obvious_au wrote...
Why not, they already do that in ME2 - I was just playing Garrus' loyalty mission and he pulls out a pistol twice even though he doesn't carry one.Fiery Phoenix wrote...
I asked Christina on Twitter just yesterday and she said pistols do count as a primary weapon (i.e. one of the two or three carried weapons). I don't really like the idea and I think pistols should have been a default sidearm in addition to the primary weapons. I also hope to the heavens this doesn't mean Shepard and co. will pull pistols out of their bottoms in cutscenes when they really don't carry any.
I can't say that the weapons thing for ME3 bothers me though - I'll be quite happy with my Shotgun/Assault Rifle/Sniper Rifle Vanguard
Yep, bugged me too, just as much as the non-existance of class-specific interrupts. It made sense in ME1 to meet Garrus as he is using a pistol because hey everyone could use all weapons in ME1 but it wasn't as believable in ME2. When I saw everyone using assault rifles during the Suicide Mission.. it was facepalm-worthy. I know there has to be some seperation between gameplay and storytelling but if they could try to bring back the immersive factors that worked so well for ME1.. that'd make me super happy.
Modifié par leonia42, 26 mai 2011 - 02:23 .
#39
Posté 26 mai 2011 - 02:40
That said I'm usually going to pack an AR and Pistol in ME3 on my non-Soldier playthroughs.
#40
Posté 26 mai 2011 - 02:42
Maybe marksman type ability with a mod to extend clips capacity. probably no dual pistols as that would lead to odd animations (unless it cancelled animations for that time, which might make that useless, unless a quick animation to put the second gun away was there), an "assassination" mod (but this encroaches on SR terrain)
idk its hard to envision it ATM
#41
Posté 26 mai 2011 - 02:43
I'm probably going to do the same. A pistol and an assault rifle sounds best for non-Soldier Shepards.naledgeborn wrote...
(...)
That said I'm usually going to pack an AR and Pistol in ME3 on my non-Soldier playthroughs.
#42
Posté 26 mai 2011 - 02:45
Modifié par leonia42, 26 mai 2011 - 02:45 .
#43
Posté 26 mai 2011 - 02:46
#44
Posté 26 mai 2011 - 03:47
#45
Posté 26 mai 2011 - 04:17
#46
Posté 26 mai 2011 - 04:19
Just for teh lulz.
#47
Posté 26 mai 2011 - 04:20
#48
Posté 26 mai 2011 - 04:21
#49
Posté 26 mai 2011 - 04:22
Vanguard - Claymore, Hand Cannon
Adept - Geth Plasma Shotty, Hand Cannon
Infiltrator - Widow, GPS, Hand Cannon
Sentinel - GPS, Hand Cannon, Sniper
#50
Posté 26 mai 2011 - 04:24
Hellbound555 wrote...
pistols DESTROY armor, and smg's kill shields. this is a very effective combo. what do you mean it is useless?! Have we been playing the same game?!
in my experience AR's do both roughly as fast; esp the Mattock.
The Hand Cannon can get you out of some tight spots on insanity





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