No Follower Auto-Level
#1
Posté 26 mai 2011 - 06:06
Is there something similar for DA2, or do I just have to wait to respec everyone? Since I'm already using a mod to replace all the missing talent trees for the companions (so now Aveline can learn 2-H weapons, for example), it would be nice to start right from the beginning with the talents I want, rather than having to wait for a respec.
If someone has already produced this mod, please point the way.
#2
Posté 26 mai 2011 - 05:03
#3
Posté 26 mai 2011 - 05:08
But such a mod would be very convenient. I'm not sure what it would entail, however.
#4
Posté 26 mai 2011 - 09:25
#5
Posté 26 mai 2011 - 09:52
But more importantly, I think, is that being able to set points right from the beginning means not being saddled with the designers' image of those characters when they first join your party.
I think Respec and No Follower Auto Level accomplish different things, and BioWare decided to build one of those things in DA2. I'd have preferred the other one.
#6
Posté 26 mai 2011 - 10:08
not trying to have a go but if you had to use a console command or mod to respec i could understand you wanting an easier way....but chugging a pot is very easy
#7
Posté 26 mai 2011 - 10:23
You have to get the pot, first. It's in Act I.Chugster wrote...
but surely you are only 'saddled' for the few seconds it takes to click on the potion icon...
not trying to have a go but if you had to use a console command or mod to respec i could understand you wanting an easier way....but chugging a pot is very easy
It's not a huge deal. The respec potion offers effectively the same result (though at a cost), and the only real downside is that I have to wait for it. I was just asking whether someone had produced a No Follower Auto Level mod, given that that would be my preference.
Modifié par Sylvius the Mad, 26 mai 2011 - 10:24 .
#8
Posté 26 mai 2011 - 11:22
One thing you should consider is that if you mod them to not have any skills before you recruit them, they will flail miserably in the missions leading up to their recruitment where they need to fight and you don't get control of them. Merrill, Isabela, and Fenris I know for sure would have a difficult time in their follow me missions.
And I don't think anyone will make this mod unless they do it for themselves because there is the Maker's Sigh available and it might just be perceived as a waste of time (it is in my mind for that very reason).
Modifié par Sunnie22, 26 mai 2011 - 11:24 .
#9
Posté 26 mai 2011 - 11:28
Modifié par Luke Barrett, 26 mai 2011 - 11:29 .
#10
Posté 27 mai 2011 - 12:09
#11
Posté 27 mai 2011 - 03:12
#12
Posté 27 mai 2011 - 06:55
#13
Posté 27 mai 2011 - 07:01
I've never done that, because my characters wouldn't do that, One character did it the other way around... my mage (current character). Did Meeran's quest, but let Meeran go, then turned around and did Athenril's.
#14
Posté 27 mai 2011 - 08:28
#15
Posté 27 mai 2011 - 09:48
Crocodiles wrote...
why not just use vaddi to get maker's sigh?
This ^^
We are not trying to belittle the OP, it just seems he is trying to make things more complicated for himself.
#16
Posté 27 mai 2011 - 05:06
We'll seeishmaeltheforsaken wrote...
Also might not always be up Sylvius's alley for roleplaying reasons.
My first time through the area, it bothered me that I couldn't do both quests. I figured the other quest targets must have fled the area after hearing the first fight.
I'm tempted to place a character near them to see if they just vanish.
#17
Posté 27 mai 2011 - 05:06
#18
Posté 27 mai 2011 - 06:28
#19
Posté 27 mai 2011 - 07:50
Sylvius the Mad wrote...
There were reasons not to use the console in DAO. I haven't yet discovered whether those reasons exist in DA2, as well.
What reasons were those? The only side-effect of the console in DAII I know of is that if you play with it enables, your online profile won't update. But it's a simple matter of saving with the console disabled any time you want to upload to your profile
#20
Posté 27 mai 2011 - 07:58
I didn't realise you could undo that. I thought opening the console prevented that character's profile from ever updating, which is why I never used the console in DAO at any point.ishmaeltheforsaken wrote...
What reasons were those? The only side-effect of the console in DAII I know of is that if you play with it enables, your online profile won't update. But it's a simple matter of saving with the console disabled any time you want to upload to your profile
Well then, problem solved.
Thanks.
Modifié par Sylvius the Mad, 27 mai 2011 - 07:58 .
#21
Posté 28 mai 2011 - 12:07
Nope, its only when you are running the games in dev mode that profiles will not update. Once you log in to either DA:O or DA2 normally, profiles update normally.Sylvius the Mad wrote...
I didn't realise you could undo that. I thought opening the console prevented that character's profile from ever updating, which is why I never used the console in DAO at any point.ishmaeltheforsaken wrote...
What reasons were those? The only side-effect of the console in DAII I know of is that if you play with it enables, your online profile won't update. But it's a simple matter of saving with the console disabled any time you want to upload to your profile
Well then, problem solved.
Thanks.
#22
Posté 29 mai 2011 - 07:16
Copyright Theft wrote...
That's not really a trick, that's an intended feature since it has ramifications later.
Well, "ramifications" is a bit too big word to use for that particular thing. What you really have is simply an option to get some additional XP by smacking the "old friends" who have a chip on their shoulder. And it's good to mention it as there may be those who didn't know that there are additional "options" with those quests
#23
Posté 30 mai 2011 - 04:44
Adding items or gold, though, is generally harmless.





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