Neofelis Nebulosa wrote...
It contains the memorable renegade line "Someone out there needs my boot up his arse!"
Just for that I'm going to replay as soon as possible!
And for the condensed water (thanks for correcting my vocabulary, that is exactly what I meant):
We have no explicit data on how fast those projectile are supposed to fly, but seeing these are hand held devices I seriously doubt they have the power to accelerate projectiles as fast as you tangled. Furthermore, as you have rightly stated, recoil limits the velocity (as also stated in the Codex).
However, we are most likely talking about a multitude several times the speed of sound that would be needed to achieve enough penetration/destructive force to do harm.
In a setting where not mass but velocity is the determinator of force, the effects of friction would weight a lot more than on our modern projectiles.
Given how the codex draws the equation with a projectile the size of sand and the damage that is supposed to be inflicted, we are talking of massive friction.
So much in fact, I believe the air in direct vicinity to the passing projecile would superheat into plasma, rather than just vaporizing condensed water (I didn't formulated that in my previous statement so here a more refined version).
Silencers would be impracticable as they'd have to silence the entire flightpath, both by sound and light.
You're welcome, point taken either way. I was basing my assumption on the "relativistic speeds" post earlier, No bueno? Oh well. Realisticly speaking all points are moot. Total energy is a calculation of mass X velocity. The mass accellerator idea was we use a mass reducing field to increase maximum velocity, but that's pointless because totall energy will remain the same either way:
4 total energy from weapon accelerates 2 mass to a maximum of 2 velocity = 4 total energy on target.
(4 = 2 X 2 = 4)
4 total energy from weapon + mass reducing field accelerates 1 mass to a maximum of 4 velocity = 4 total energy on target.
(4 = 1 X 4 = 4)
If we apply real physics we see that given the lore of the game they're doing a crapload of work generating mass effect fields to screw with relative masses and velocities that won't really change anything at all at the end of the day when that projectile hits the target. In fact reducing the mass of the object reduces it's inetria making it more succeptable to loosing energy to air friction, while simultaneously increasing it's velocity increases the air friction it encounters. So it's going to loose a lot more energy to the air it travels through as a mass reduced velocity increased projectile, than it would if they didn't bother with the mass effect at all and just let it fly with it's normal increased mass and its normal reduced velocity. If we're going to accept the lore of the game (and I'm willing to) we have to accept the fact that it pretty much flies in the face of real physics and not think to hard (or at all) about what if we applied real physics.
If we apply real physics it all falls apart. If we accept the lore in spite of the questionable physics, there's no reason not to accept supressors. Also if it's the high tech system it's supposed to be it could simply adjust to a normal sized projectile flying at a normally low velocity for use with a suprressor so you don't get the plasma trace effect. It's automatically self adjusting, so it should easily be capable of automatically self adjusting for stealth.





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