jamesp81 wrote...
I'm not trying to be combative, but there's no solution, even with ME level tech, I can see to providing worthwhile suppression for a firearm. It's of limited utility even today when it can be done pretty easily. Handguns can usually be silenced pretty effectively, but handguns have pathetic stopping power compared even to rifles that fire low end, low-ish power rounds like the M16, chambered to fire 5.56x45 ammunition (this is why 9mm submachine guns have been largely replaced with short barreled rifles like the M4 carbine). But I digress.
What solution would you propose to making a supersonic projectile not make a sonic boom?
As I mentioned before that sonic crack doesn't matter nearly as much as people like to make it out to. The point of a supressor is to conceal your firing position the sonic crack of the bullet does not reveal your firing position. So it doesn't matter. Sub or super-sonic you're NEVER going to make the bullet silent, and whether it hits or misses it's ALWAYS going to be noticed by whomever you're shooting it at. The only difference between sub and super-sonic is whether someone the bullet passes by hears a *crack!* or a *wwwhiiiizzzzzz!*
Either way they're going to hear it so its not going to make any f-ing difference.
Also subsonic rounds could easily be used effectively. It's the future, they can invent anything they need. We already know there's disruptor rounds designed to electromagneticly disrupt shielding without necessarily relying on super high velocities. EMP could be used to dissable shielding en mass. There's a million different solutions they could come up with to make sub sonic work, not that sub sonic is AT ALL necessary in the first place. Contrary to your assessment the only thing sub-sonic can't resonably defeat is armor. Technologicaly generated sheilds can be dealt with using conteractive technology. The low tech physical armor can only be defeated physically by the sheer force of the bullet, which is reduced sooo... while other means can be employed to help sub sonic rounds defeat shielding, I guess sub sonic rounds just won't be affective against armored targets. Again NOT that those sub sonic rounds are necessary for stealth anyway. They only slightly enhance stealth in that the sub sonic *whiz* can't be heard from as far away as the super sonic *crack* but again, neither necessarily reveals your position. Also sub-sonic rounds could be used to assassinate non-combatant targets, not everyone in ME wears a hardsuit, as painfully demonstrated by ME2

True there should be technology to locate enemy positions by analyzing disturbances in the air from shots fired. But there should also be combat drones, both arial and on land. Pin point precise orbital strikes. Simple EMP devices that would disable everyone's sheilding weapons huds etc. There's a million different technologies we know of now that SHOULD exist in ME in some enhanced form, and a million more we haven't even thought of. So there should be a way to track those shots, and then there should be a way to counter that technology to make the shots hard to track, and then there should be a way to counter that technology... etc. etc. etc.
If we keep making up things to one up the possibility of stealth, stealth is still never going to become impossible, and we'll just be adding a myriad of unnecessary crap. Having stealth as an option available to the player would make the game a lot more interesting and open up a lot more possibilities for the combat. There's no reason not to do it.