Aller au contenu

Photo

Silencers


  • Veuillez vous connecter pour répondre
148 réponses à ce sujet

#101
AngelicMachinery

AngelicMachinery
  • Members
  • 4 300 messages

lolwut666 wrote...

I doubt omni-tools are holograms. Holograms can't be touched. There must be at least a pressure or heat detector to inform the device that you pressed one of its "buttons", which an hologram cannot have.


I just figure it's similiar to a laser projected keyboard.

#102
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

samurai crusade wrote...

As much as I love stealth and silencers.... Splinter Cell and Tenchu are two of my favorite games.... I don't see the point in Mass Effect. The advent of shielding makes a silencer useless because the moment the shield registers a "hit" and gets depleeted, your target is allerted to your presence. So a silencer would only work on an unshielded enemy or playing on casual.


NEGATIVE

All the shield means is that a weapon must be powerful enough to break the sheild and kill the target quickly enough to prevent them from raising an alarm.

Widow?
Almost any Sniper riffle in ME with HE rounds?

Perfect.

We have body armor today, it doesn't make supressors useless. As I mentioned before stealth is such a fundemental part of combat it's never going to change. Stealth will ALWAYS give the operator an edge. Therefore stealth will ALWAYS play a role in combat tactics.

#103
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
Or you can just use a different type of weapon that ignores shields. Like a laser, or disruptor rounds.

No more need for that compensation for a small dick.

#104
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

Someone With Mass wrote...

Or you can just use a different type of weapon that ignores shields. Like a laser, or disruptor rounds.

No more need for that compensation for a small dick.


Nothing wrong with a little penetrating power...

#105
Da Mecca

Da Mecca
  • Members
  • 999 messages
Weapon mods didn't exist in ME2, in ME3 I reckon there will be silencers now.

#106
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

Da Mecca wrote...

Weapon mods didn't exist in ME2, in ME3 I reckon there will be silencers now.


Yeah that was lame. I hope so...

#107
jamesp81

jamesp81
  • Members
  • 4 051 messages

Ship.wreck wrote...

jamesp81 wrote...
I don't get real excited about them either.  They only truly suppress handguns, and the additiona of a suppressor to a handgun makes it exceptionally bulky.  They're of limited utility on rifles, as a rifle will still generate enough noise to necessitate the use of hearing protection, even with a silencer in place.


Hearing protection? What are you talking about? We're not talking about a day at the damn range here...


The poster I replied to stated personal reasons for not getting excited about them.  I added my own reasons.  Reading comprehension remains fundamental.

A suppressor is of value on a rifle, but it's utility is somewhat limited.  The enemy is still going to know they're under attack; but they may not know the direction it's coming from.  That's worthwhile in and of itself, but it's not as if Shepard is going to sneak in some place, Thane style, and shoot some badguy without the guards out front not knowing about it.  Unless space magic is used, of course.

#108
jamesp81

jamesp81
  • Members
  • 4 051 messages

Ship.wreck wrote...

As for the omni tools, I recall reading in the ME codex a general entry on computer technology that involved some kind of hologram interfaces with force feed back gloves. Optional force feed back inplants. I'd assume the omni tool works the same way.

The tech armor was a wierd addition. What is that? Whatever hapened to just shields and barrier? Although, I'd assume tech armor would just be enhanced shields. Anyway the idea of the lights being just an ON indicator I find extremely unlikely. You don't have a gigantic hologram that gives away your position for miles just to let you know the things on. You have a SMALL indicator light for that. The only reason to have those big bright lights would be if they WERE the shield.


The holographic projections on tech armor adhere to the "rule of cool" I think.

#109
jamesp81

jamesp81
  • Members
  • 4 051 messages

samurai crusade wrote...

As much as I love stealth and silencers.... Splinter Cell and Tenchu are two of my favorite games.... I don't see the point in Mass Effect. The advent of shielding makes a silencer useless because the moment the shield registers a "hit" and gets depleeted, your target is allerted to your presence. So a silencer would only work on an unshielded enemy or playing on casual.


You know, I hadn't really thought of that.  A silencer might make it hard to tell an enemy's direction by sound, but some simple computer software could deduce all of that from a bullet impact on a kinetic barrier.

#110
jamesp81

jamesp81
  • Members
  • 4 051 messages

Ship.wreck wrote...

samurai crusade wrote...

As much as I love stealth and silencers.... Splinter Cell and Tenchu are two of my favorite games.... I don't see the point in Mass Effect. The advent of shielding makes a silencer useless because the moment the shield registers a "hit" and gets depleeted, your target is allerted to your presence. So a silencer would only work on an unshielded enemy or playing on casual.


NEGATIVE

All the shield means is that a weapon must be powerful enough to break the sheild and kill the target quickly enough to prevent them from raising an alarm.

Widow?
Almost any Sniper riffle in ME with HE rounds?

Perfect.

We have body armor today, it doesn't make supressors useless. As I mentioned before stealth is such a fundemental part of combat it's never going to change. Stealth will ALWAYS give the operator an edge. Therefore stealth will ALWAYS play a role in combat tactics.


Right, because I'm sure a suppressor would really silence a piece of light field artillery like the Widow.

#111
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

jamesp81 wrote...
The poster I replied to stated personal reasons for not getting excited about them.  I added my own reasons.  Reading comprehension remains fundamental.

A suppressor is of value on a rifle, but it's utility is somewhat limited.  The enemy is still going to know they're under attack; but they may not know the direction it's coming from.  That's worthwhile in and of itself, but it's not as if Shepard is going to sneak in some place, Thane style, and shoot some badguy without the guards out front not knowing about it.  Unless space magic is used, of course.


The other poster said some junk that didn't even make any sense about supressors reducing stoping power.

No one said it was. Everyone just staid stealth good, supressor stealthy, give supressor. Reading comprehension is fundamental Image IPB

#112
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

jamesp81 wrote...
Right, because I'm sure a suppressor would really silence a piece of light field artillery like the Widow.


To the point that source of the shot can't be zeroed? Absolutely.

#113
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

jamesp81 wrote...
Right, because I'm sure a suppressor would really silence a piece of light field artillery like the Widow.


Yeah, let's put suppressors on the anti-tank rifle. I'm sure that will end great.

#114
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
The .50 cal can be used with a suppressor.
Also, suppressor for artillery (if this unrelated tvtropes page is accurate) it isn't

Regarding tech armour again: Surely there will always be scenarios where stealth is not an option (e.g. start of Archangel mission - you need to cross open ground where the enemy know exactly where you are already) - cf ballistic shields.

Modifié par AlexMBrennan, 27 mai 2011 - 04:06 .


#115
88mphSlayer

88mphSlayer
  • Members
  • 2 124 messages
it doesn't really matter if you can't penetrate shields, a pistol with silencer isn't going to penetrate body armor IRL either

the point is masking the person shooting

Modifié par 88mphSlayer, 27 mai 2011 - 05:43 .


#116
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

88mphSlayer wrote...

it doesn't really matter if you can't penetrate shields, a pistol with silencer isn't going to penetrate body armor IRL either

the point is masking the person shooting


Depends on the pistol and the body armor. There are pistols that can penetrate even the best flexible kevlar armor (EDIT: and even for those that can't there are armor penetrating amunitions). But not the anti-balistic plate armor.

BUT not all enemies have armor + faces tend not to have armor on them: in ME many characters don't wear their helmets.

Masking your position is good. Masking your position and eliminating targets before they can raise a general alarm, is both better AND possible.

Also, I will be very dissapointed if only pistols can be supressed.

Modifié par Ship.wreck , 27 mai 2011 - 06:47 .


#117
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

AlexMBrennan wrote...

The .50 cal can be used with a suppressor.
Also, suppressor for artillery (if this unrelated tvtropes page is accurate) it isn't

Regarding tech armour again: Surely there will always be scenarios where stealth is not an option (e.g. start of Archangel mission - you need to cross open ground where the enemy know exactly where you are already) - cf ballistic shields.


Even if you're not necessarily being stealthy you still don't want a big neon sign highlighting you. How well do you think a soldier would have faired at Normandy wearing day glow? Not exactly sneaking, but you still don't want to stand out. If you're glowing you're just asking someone to shoot your ass, under any circumstances. Begging even.

They just put it in and made it look like that because they thought it looked "cool" and "sci-fi-y" which it does, but had no regard for wether or not it would be a realistic or believable (if you really think about it) addition or portrayal of combat tech.

#118
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

They just put it in and made it look like that because they thought it looked "cool" and "sci-fi-y"

I quite agree - although that applies to most gear you get (omni tool glow allows enemy snipers to pick off engineers, various glowing weapon attachment points glow as well). However, I don't think it's necessarily always unsuitable - if a soldier needs to survive 5s of hostile fire then a shield that will survive that long would be helpful even if the only suitable shield is as stealthy as a neon sign (you can always leave it switched off if such a situation does not arise).

Modifié par AlexMBrennan, 27 mai 2011 - 07:07 .


#119
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

AlexMBrennan wrote...
I quite agree - although that applies to most gear you get (omni tool glow allows enemy snipers to pick off engineers, various glowing weapon attachment points glow as well). However, I don't think it's necessarily always unsuitable - if a soldier needs to survive 5s of hostile fire then a shield that will survive that long would be helpful even if the only suitable shield is as stealthy as a neon sign (you can always leave it switched off if such a situation does not arise).


Yeah, but the omni tool isn't necessarily combat gear. Although there should have been a lower profile tactical version of that too.

That would be cool, if you catch someone in a field of fire, and blam! Those glowing holo shieldy thingys flash out stopping and deflecting munitions for a few seconds just to get them out of harms way for a second. But just walking around with them all the time I can't condone... Image IPB

#120
raist747

raist747
  • Members
  • 165 messages
Because you can't pull off a Hollywood Silencer with a supersonic round. A silencer will weaken the shock wave, but especially indoors, everyone in the building nearby would hear it and know it was a gunshot.

And if Thane was using sub-sonic rounds, i doubt they'd have the kinetic force to penetrate shielding.

#121
Ship.wreck_

Ship.wreck_
  • Members
  • 709 messages

raist747 wrote...

Because you can't pull off a Hollywood Silencer with a supersonic round. A silencer will weaken the shock wave, but especially indoors, everyone in the building nearby would hear it and know it was a gunshot.

And if Thane was using sub-sonic rounds, i doubt they'd have the kinetic force to penetrate shielding.


That point has been made. Disruptor roundsssss Image IPB

The real problem is physical armor. But not everyone wears armor so there's still the posibility of using them.

But then you don't need to use sub sonic rounds to be stealthy. Hollywood is a very poor benchmark to judge... anything by. Least of all combat of any sort.

#122
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests

Ship.wreck wrote...

samurai crusade wrote...

As much as I love stealth and silencers.... Splinter Cell and Tenchu are two of my favorite games.... I don't see the point in Mass Effect. The advent of shielding makes a silencer useless because the moment the shield registers a "hit" and gets depleeted, your target is allerted to your presence. So a silencer would only work on an unshielded enemy or playing on casual.


NEGATIVE

All the shield means is that a weapon must be powerful enough to break the sheild and kill the target quickly enough to prevent them from raising an alarm.

Widow?
Almost any Sniper riffle in ME with HE rounds?

Perfect.

We have body armor today, it doesn't make supressors useless. As I mentioned before stealth is such a fundemental part of combat it's never going to change. Stealth will ALWAYS give the operator an edge. Therefore stealth will ALWAYS play a role in combat tactics.

In the novels, it is explained that sheilds don't stop point blank shots

#123
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests

lolwut666 wrote...

I like how some people here think they know more about ME's technology than the writers themselves.

If they want silencers, I'm sure they can find an excuse to include them.

It's foolish to try to apply real-life concepts to a fictional universe that only mimicks real-life loosely at best.

I never claimed that i did, im just saying that writers have a lore-based reason to not include them.

#124
raist747

raist747
  • Members
  • 165 messages

But then you don't need to use sub sonic rounds to be stealthy. Hollywood is a very poor benchmark to judge... anything by. Least of all combat of any sort.


Sadly a lot of things Hollywood does bleeds into everything.

http://www.cracked.c...-to-movies.html

#125
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
When you're using a light machine gun, I think being stealthy is the least of your concerns.