The Master Of Infinity
Débuté par
Morbane
, mai 26 2011 08:21
#1
Posté 26 mai 2011 - 08:21
I am about half way done with my Epic Dimensional adventure "The Master Of Infinity - not epic level epic in scope. The game starts at anywhere from 3rd level for normal difficulty or higher for an easier ride - for those hard core players it is also possible to start at 1st level - the challenge is on.
I have tried to design a free-scope adventure - meaning that it is non linear - if the player gets lucky - very lucky it is possible to finish the module quickly - but the challenges in the short game are designed with an average 'luck scale' meaning the player will need to get around depending on the clues they find along the way and the obstacles they are guarded and hidden by.
A huge ammount of pseudo-science is incorporated along with some steampunk content / plot-linings. There is a quite large ammount of what I tried to make as interesting dialogue. Companions are optional and their personalities as unique as I could write them.
The story is based on a book that I have written - but not finished yet - suffice it to say the book is way more involved and the module emulates the sequence of events more than the plot - again non-linear in design for replayability.
Heaps of CC and about a year of development behind me - I am starting to feel somewhat confident that it will be completed relatively soon - hopefully by Halloween.
When all is said and done I estimate the player will achieve 15th level and will have become a New Master of Infinity.
I will post screenies as soon as my primary PC get a new GFXcard.
I have tried to design a free-scope adventure - meaning that it is non linear - if the player gets lucky - very lucky it is possible to finish the module quickly - but the challenges in the short game are designed with an average 'luck scale' meaning the player will need to get around depending on the clues they find along the way and the obstacles they are guarded and hidden by.
A huge ammount of pseudo-science is incorporated along with some steampunk content / plot-linings. There is a quite large ammount of what I tried to make as interesting dialogue. Companions are optional and their personalities as unique as I could write them.
The story is based on a book that I have written - but not finished yet - suffice it to say the book is way more involved and the module emulates the sequence of events more than the plot - again non-linear in design for replayability.
Heaps of CC and about a year of development behind me - I am starting to feel somewhat confident that it will be completed relatively soon - hopefully by Halloween.
When all is said and done I estimate the player will achieve 15th level and will have become a New Master of Infinity.
I will post screenies as soon as my primary PC get a new GFXcard.
#2
Posté 26 mai 2011 - 08:31
#3
Posté 26 mai 2011 - 09:15
Sounds neat, I like pseudo science explanations and steampunk
#4
Posté 26 mai 2011 - 11:43
I'm excited to see the release. I notice an interesting background. Is that a custom skyring or custom skydome? It doesn't look like the standard one.
#5
Posté 26 mai 2011 - 05:26
Steampunk? nice, are you going to include firearms?
#6
Posté 26 mai 2011 - 07:24
The steampunk theme is mostly incorporated into the Dimensional technology - which also depends on Magic. Yep - expect to see a lot of portals and custom creatures - which are all community produced but custom none the less.
Modifié par Morbane, 26 mai 2011 - 07:35 .
#7
Posté 26 mai 2011 - 07:48
Gnomepunk!
#8
Posté 26 mai 2011 - 08:04
Goblinpunk!
#9
Posté 28 mai 2011 - 06:39
It is not really steam anything - I just used the phrase to describe the idea of medieval technology that relies on mechanized devices as well as the arcane, both working simultaneously to serve the same purpose - dimensional travel. There is even a bit of time travel as well but nothing extremely futuristic just paradoxes and other pseudo-time-physics related events.
Modifié par Morbane, 28 mai 2011 - 06:41 .
#10
Posté 28 mai 2011 - 06:57
M. Rieder wrote...
Is that a custom skyring or custom skydome? It doesn't look like the standard one.
It is a backdrop for a veranda-type thing on the top floor of a keep - it is just a modified card placeable.
#11
Posté 28 mai 2011 - 02:03
Morbane wrote...
It is not really steam anything - I just used the phrase to describe the idea of medieval technology that relies on mechanized devices as well as the arcane, both working simultaneously to serve the same purpose - dimensional travel. There is even a bit of time travel as well but nothing extremely futuristic just paradoxes and other pseudo-time-physics related events.
Ahhh i see, that is still a really cool concept. I cant wait to see where you go with it.
#12
Posté 28 mai 2011 - 06:45
Morbane, this sounds really interesting. I like the idea of time travel.
#13
Posté 28 mai 2011 - 07:05
To Infinity! And Beyond!MorbidGorilla wrote...
I cant wait to see where you go with it.
#14
Posté 29 mai 2011 - 07:39
kamal_ wrote...
To Infinity! And Beyond!
I will have to incorporate that catchphrase somewhere





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