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Ten years, same clothes, no kids?


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#51
El Tell

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I can see why people wouldn't want kids in this game, but the option to I think is a good idea as long as it was done right. If you want you could have the kid join your party, maybe as a mage, with his/her own personal quest and stuff. I think that if the game is a 10 year span, and your PC isn't in a relationship for that whole time, then there probably wouldn't be time to properly raise that child as a full fledged party member (if that's what you want to do).

I think that Hawke has probably got plenty of time to have a child after the game ends. If that's what you imagine your Hawke doing. I imagined mine having weird little mage half-breeds with Merril, the weirdo.lol.

As for aging, I imagine Hawke being about 20-21 when the game starts, so 30-31 when it ends. People don't really age that much in that time. Sure, maybe a few more wrinkles but what's a couple of wrinkles on a character in a video game? Hell, I'ld rather see no clipping and a better camera before they add a couple of crows feet lol. Just my opinion.

EDIT: Spelling

Modifié par El Tell, 27 juin 2011 - 05:33 .


#52
akayasha

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El Tell wrote...

I can see why people wouldn't want kids in this game, but the option to I think is a good idea as long as it was done right. If you want you could have the kid join your party, maybe as a mage, with his/her own personal quest and stuff. I think that if the game is a 10 year span, and your PC isn't in a relationship for that whole time, then there probably wouldn't be time to properly raise that child as a full fledged party member (if that's what you want to do).

I think that Hawke has probably got plenty of time to have a child after the game ends. If that's what you imagine your Hawke doing. I imagined mine having weird little mage half-breeds with Merril, the weirdo.lol.

As for aging, I imagine Hawke being about 20-21 when the game starts, so 30-31 when it ends. People don't really age that much in that time. Sure, maybe a few more wrinkles but what's a couple of wrinkles on a character in a video game? Hell, I'ld rather see no clipping and a better camera before they add a couple of crows feet lol. Just my opinion.

EDIT: Spelling


I agree that in ten years from 20-30 there might not be THAT much change, but the children O.O. I'm not sure about the average age of marraige in Kirkwall, but the children would probably be too young to do anything especially fight. Quests would be a very good idea though, for example if you had a child that could use magic he or she would be given the identity as an aspostate. That child could have more impact over time or in the next game. You could probably choose to hide him or her or send him or her off to a Circle. Even if the child is not a mage, that would be cool nonetheless. Image IPB

#53
R0vena

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No kids for the hero, please, unless it will be optional.

Modifié par R0vena, 27 juin 2011 - 05:53 .


#54
seta66

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Why on earth would anyone want to do the whole family thing in a game where you constantly kill. It's totally incompatible.

As for more clothing and hair styles, I can't agree more, there just isn't enough. You see the same clothes and hair everywhere.

#55
Blessed Silence

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Anders was the only one who seemed to change with his clothes going much darker to black, and Aveline's change to Guard Captian.

And it was really 9 years not 10 if you count them /wink (just ribbin ya)

#56
MinotaurWarrior

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I don't have much to say on this topic, but a few people have popped up saying things about how none of the characters lead stable enough lives to raise children, including Hawke, and I'm fairly certain that's incorrect.

Consider the span of the game, about seven years, and consider the number of quests that you actually go on. In reality, adventuring is more of a weekend hobby for Hawke and co than anything else. Hawke is really just a noble who occasional kills stuff, Anders is really just a healer who every once in a while takes a hike up Mt. Sundermount to see (and kill) a mature dragon, et cetera. Also consider that Hawke and co are better prepared for emergencies than anyone else in Kirkwall. Their kid gets trampled by a horse? Papa Anders, cast regroup (or Hawke could use that grenade that revives people).

An especially amusing case, imho, is Fenris, who spends most of his time in a huge mansion with nothing to do but wait for Denarius to attack. Now, he may not be emotionally prepared for fatherhood (that child would have to get used to walking around the shards of broken wine bottles), but he has far more than enough time to handle raising a child, especially if it was born in-between acts (so it was three years old by the time you went back to gameplay).

But all of this is off-topic, because the OP wasn't talking about you having a child, he was talking about something like this: in act 1 you come across a ten-year-old beggar child, and you can give him some money, and some advice. Next act, if you told him he can only trust himself, he's a pickpocket in the docks; if you told him that there were organizations that might be willing to take care of him, he shows up in the chantry; if you told him that he needs to stick together with his friends, you see him leading a group of urchins in lowtown. By act III he's become old enough to be useful to you. Thief!Kid can be asked to steal some plot item, Chantry!Kid is a Templar recruit and has some small part to play in one of those quests, and Leader!Kid and his gang show up to back you up in some quest or other.

#57
Raya Aroukii

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MinotaurWarrior wrote...

I don't have much to say on this topic, but a few people have popped up saying things about how none of the characters lead stable enough lives to raise children, including Hawke, and I'm fairly certain that's incorrect.

Consider the span of the game, about seven years, and consider the number of quests that you actually go on. In reality, adventuring is more of a weekend hobby for Hawke and co than anything else. Hawke is really just a noble who occasional kills stuff, Anders is really just a healer who every once in a while takes a hike up Mt. Sundermount to see (and kill) a mature dragon, et cetera. Also consider that Hawke and co are better prepared for emergencies than anyone else in Kirkwall. Their kid gets trampled by a horse? Papa Anders, cast regroup (or Hawke could use that grenade that revives people).

An especially amusing case, imho, is Fenris, who spends most of his time in a huge mansion with nothing to do but wait for Denarius to attack. Now, he may not be emotionally prepared for fatherhood (that child would have to get used to walking around the shards of broken wine bottles), but he has far more than enough time to handle raising a child, especially if it was born in-between acts (so it was three years old by the time you went back to gameplay).

But all of this is off-topic, because the OP wasn't talking about you having a child, he was talking about something like this: in act 1 you come across a ten-year-old beggar child, and you can give him some money, and some advice. Next act, if you told him he can only trust himself, he's a pickpocket in the docks; if you told him that there were organizations that might be willing to take care of him, he shows up in the chantry; if you told him that he needs to stick together with his friends, you see him leading a group of urchins in lowtown. By act III he's become old enough to be useful to you. Thief!Kid can be asked to steal some plot item, Chantry!Kid is a Templar recruit and has some small part to play in one of those quests, and Leader!Kid and his gang show up to back you up in some quest or other.


I like your idea. We could use some more quests that have consequences in game, rather than wait for the results in sequels.

#58
Uccio

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A child option for the main character and his/hers lover is a good idea. Think about the option/twists in the game plot it can cause. Hawke seems to have a lot of enemies, so what then when there is a child/ren to protect? Obviously you could marry the character with whom you are having that child so it would bring even more options to the game. Its not anymore about having companions around but a whole family which security is now the most important thing for the main character. The way I see it this option could direct the games plot even further from the original one. A bit like Baldurs Gate 2.

#59
Uccio

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Besides, Merrill is so ûbercute that I would have gladly married her and had 10 children with her.

:D

#60
legbamel

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Gak. I don't understand the "love and bunnies and changing diapers" desire for a game like Dragon Age (or Mass Effect, that suffered from the same fascination). While a cross-dwarf (dwarf-bow?) hybrid would be highly entertaining I think Bioware has packed enough angst into this series without an urchin that will die a horrible death or use up valuable plot time when you could be learning about things like why the Arishok thinks people are breaking into his compound, why Seneschal Bran hates you, and what in Thedas people are thinking leaving those depressing slave paintings all over the undercity for a thousand years without even drawing mustaches on them.

Wait, you don't learn any of those things, either. And you want babies? HA!

#61
Siven80

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Why would you want kids in these type of games?

This isnt the Sims you know.

In regards to the companion outfits. I like their unique look.
I get bored and annoyed nowadays when i have to keep changing my party members gear so i like the ME2 and DA2 way way did this by giving them a unique look. I would have liked to see their armor upgrade change their appearance slightly though.

#62
lucia 123

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If Fenris had a baby mage would he send it to the Circle or drown it at birth. :blink:   No..... no Kids. 

#63
Feanor_II

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I was bothered because year after year:
- The characters used the same clothes
- They don't have any physical changes
- I can't change their armor
- The city looked exactly the same.

#64
KJandrew

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Yeah the whole same clothes thing annoyed me. I would have liked to have consequences for actions like Minotaur Warrior was saying. Children would be a nice addition, it wouldn't take away that much, it's not like nobles back in those days did much in the whole raising of the child thing and it is quite odd that there aren't any, by act 3 Hawke is the most powerful noble in Kirkwall yet he's not married also he seems to have no business whatsoever other than the Bone Pit which seems to do nothing other than get attacked. I would expect a powerful noble to have several businesses set up and at least a few soldiers/bodyguards/mercenaries

#65
Big I

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The ability to alter companion outfits, even if restricted to only a few choices, would have been much appreciated.


As for children, I think it would work as an optional part of the game in the same way that romances are themselves optional. I liked that my dwarf noble Warden had a son, it made the Orzammar part of the game more interesting (not just fighting for an army against the Blight, but also fighting for their son's place). In DA2, two of the romance options involve living with your partner. For many people the logical next step in the sort of long term relationship that Hawke (potenially) has is marriage and/or children. It would also provide a reason for Hawke to actually have a reason to care about Kirkwall; for example, how differently would you approach Meredith Annulling the Circle if Hawke and Merrill/Anders had a child born with magic?

#66
Raya Aroukii

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Feanor_II wrote...

I was bothered because year after year:
- The characters used the same clothes
- They don't have any physical changes
- I can't change their armor
- The city looked exactly the same.


The city wasn't exactly the same, Lowtown had a wall put up by where Lirene's shop was...:whistle:

#67
por favor

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 No one would even be complaining about this if we could change companion clothing/armor. <_<

#68
por favor

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Raya Aroukii wrote...

Feanor_II wrote...

I was bothered because year after year:
- The characters used the same clothes
- They don't have any physical changes
- I can't change their armor
- The city looked exactly the same.


The city wasn't exactly the same, Lowtown had a wall put up by where Lirene's shop was...:whistle:


also, in Darktown, there was a man standing in a corner instead of a plant. :o