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Banlance Epic/Non Epic Modules


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#1
MedievalMan1177

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I am looking for a persistant world module that is Epic ONLY if it s balanced. Nwn1 is entirely unbalanced and biased against casters. I want an online module that either makes wizards extremely dangerous to all other classes, especially fighters with an asslod of HP. If not, then I am looking for a module that goes only to level 20 and is populated, not a mod no one plays. Also, the same question stands for NWN1. I know this is the NWN2 forum, but I wanted to keep it in a single thread.

Also, I am not a big fan of warlocks, sorcerors, weird races, and all of the dumb extra content that should never have been introduced in 3.0.3.5. If their are any servers that take out the nonsensical stuff I just mentioned (both nwn1+2) please tell me about them.

Customized Modules- One last thing, if there are any modules that modify the game to use 1st or 2nd edition rules, I'd LOVE to play them. Also, any modules that Modify the multiclass system to actually multiclass and not Dual class, I want to know about that too. NWN turned multiclassing into Dual classing which basically turned NWN1 into an unbalanced PVPfest.

#2
kamal_

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I had thought that fighers are actually the weakest epic class. They get sneak killed by rogues and face save or die spells versus their low save from other classes.

#3
MedievalMan1177

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Well I could be wrong about it. But Wizard is vry weak since there are no good options for them. There is an absurdly powerful combination my friend came up with many years ago with wizard palemaster weaponmaster. But it is difficult to level up. But that is irrelavent. In 3.5 wizards have many options i think in epic, spells like hell ball that actually are a nuke and not a large and unreliably weak grenade. it Would be great for you and others to give me answers if their are any and not make comments. I mean no offense when saying this. I just don't want my thread to turn into a discussion.

#4
MedievalMan1177

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I want some suggestions please.

#5
Ykhare

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Actually go see how most powerbuilt characters are made ? And assess classes on actual firepower instead of just your prejudiced shortsightedness ? Warlock isn't extremely strong indeed, but an epic powerbuilt (actually, not even very powerbuilt) full caster wipes the floor with plain warriors any day and definitely doesn't need to be further favored.

You say you don't want discussion, but you're starting from a wrong premise. Unless a module builder has a caster fetish, they're not going to be favored because they're already the ones that need careful balancing against so that content that's challenging to most other classes isn't trivial to them, and content challenging to them, undoable by anyone else.

Modifié par Ykhare, 02 juin 2011 - 10:37 .


#6
M. Rieder

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MedievalMan1177 wrote...

Well I could be wrong about it. But Wizard is vry weak since there are no good options for them. There is an absurdly powerful combination my friend came up with many years ago with wizard palemaster weaponmaster. But it is difficult to level up. But that is irrelavent. In 3.5 wizards have many options i think in epic, spells like hell ball that actually are a nuke and not a large and unreliably weak grenade. it Would be great for you and others to give me answers if their are any and not make comments. I mean no offense when saying this. I just don't want my thread to turn into a discussion.



At epic levels, wizard vs fighter, a wizard will usually win unless the figter can start damaging the wizard severely before the wizard can get his defenses up or if the fighter has equipment to protect versus mind spells and death spells.  Otherwise, the figther is just one solipsism away from doom.  Also, with Shadow Simalcrum, and various summoning spells and other disabling spells, the wizard still stands a very strong chance. 

You seem to be approaching wizards from their ability to dish out HP damage.  Their real power comes from disabling, death spells, and summoning.  With this combination, they can be very difficult advesaries to overcome. 

#7
Arkalezth

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Against a single oponent, casters are better. Against endless hordes of enemies, meleers are better. In a party, both types are useful.

I don't know much about PWs, sorry. From what I've heard, Baldur's Gate: Tales of the Sword Coast (I believe that's the name) has many changes for balance, but I haven't read them. Sea of Dragons' description says that you can reach epic, but it's more focused on pre-epic play. Realms of Trinity is very popular, but I don't think it's very balanced. I may be wrong, though, I have almost never played online.

Edit: This subforum is for single player modules. You should ask in the PW subforum.

Modifié par Arkalezth, 02 juin 2011 - 04:46 .


#8
Ykhare

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Arkalezth wrote...

Against a single oponent, casters are better. Against endless hordes of enemies, meleers are better. In a party, both types are useful.

Against endless hordes, casters still have the upper hand if they're the type that plaster themselves with buffs then proceed to whack opponents in melee. Unless the opponents have good dispels. But if we're talking epic toons with those classes that make for insane caster levels, the default ingame dispel spells tend to be *not* good enough.

They have resistances and immunities that lesser casters and non-casters usually have a much harder time obtaining (on their gear or not at all).

#9
Arkalezth

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Ykhare wrote...

Arkalezth wrote...

Against a single oponent, casters are better. Against endless hordes of enemies, meleers are better. In a party, both types are useful.

Against endless hordes, casters still have the upper hand if they're the type that plaster themselves with buffs then proceed to whack opponents in melee.

I meant offensive casters. Meleers with buffs are still meleers. And it depends, for example, a Frezerker kills faster than a typical EK. If we're talking about defense, buffers are better, of course.