Jensonagain wrote...
Healing potions is a cop out. It's not skill.
Using a sword is a copout. It's not skill. Your character just swings it and does damage.
Using armor is a copout. It's not skill. It just makes your character take less damage.
Leveling your character is a copout. It's not skill. You just get passive bonuses wherever you put your stats.
"Skill" is one of those words that has become special in computer gaming. People use the word, but there's no consensus on what it really means. In your particular examples, Hard and Nightmare take "skill" because you have to maximize your character's abilities in order to handle fights. How does the presence of healing poultices detract from this? Sure, your tank can keep himself alive by spamming various levels of poultices. But could you play another way, to minimize the damage he takes by using the abilities of the rest of your characters? Yes, you can.
Healing is one element of this game. It's up to you to figure out where it fits in.
If you want a game based purely around your own "skill" then perhaps RPGs are not for you. You might prefer pure FPS, for example.
Modifié par HoLyEmperor, 20 novembre 2009 - 02:32 .





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