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Virmire - Cpt Kirrahe


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#1
Hordriss81

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Simple qurstion really, is there any way to ensure Kirrahe survives Virmire? I've playef through the game 3 times and he's died each time.

I'd like to ensure his survival if it's possible.

#2
Wulfram

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Take out the communications, the satellite and the flyers, and then disable the alarms rather than triggering them on the other side of the base

#3
Hordriss

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I don't remember Flyers (although its been a while). Can you elaborate on that a bit more please? I'm sure I took out the comma and satellite.

The alarms is done in a dialogue choice if I remember correctly.

Thanks for the response, I'm planning on another playthrough before ME3 arrives.

#4
Wulfram

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Haven't played it that recently either, but the wiki says

"Nearing the base, Williams or Alenko will mention over radio chatter that geth flyers have forced them to bunker down. Circle around the facility to the RIGHT to find the re-fuelling platform, and hit the fuel tanks first to destroy the flyers. "

#5
Hordriss

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Thanks for that. I'll look out for that.

As an aside, isn't Virmire a nightmare to navigate?!

#6
Odoyle

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You get used to it after you play through it 3 or 4 times.

Also, I'm pretty sure you have to save whichever teammate you assigned to help the Salarians. If you rescue whichever teammate is guarding the bomb, then you don't go to the AA towers, and hence, you are nowhere near the AA towers where the Salarian team is fighting. So just make sure you assign whichever teammate you plan on rescuing to go with the Salarians.

I'm can't be 100% sure on that, but it has always worked for me. But then, I've also always taken out the Communications, Satellite Uplink, and Flyers/Refuelling Station so it could just be co-incidence.

Modifié par Odoyle, 26 mai 2011 - 05:40 .


#7
jeweledleah

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Odoyle wrote...

You get used to it after you play through it 3 or 4 times.

Also, I'm pretty sure you have to save whichever teammate you assigned to help the Salarians. If you rescue whichever teammate is guarding the bomb, then you don't go to the AA towers, and hence, you are nowhere near the AA towers. So just make sure you assign whichever teammate you want to live to go with the Salarians, and rescue them.

I'm not 100% sure on that, but it has always worked for me. But then, I've also always taken out the Communications, Satellite Uplink, and Flyers/Refuelling Station so it could just be co-incidence.


bolded and italicized the reall reason why Kirrahe survives.  it doesn't matter which squadmate you send where or whether you head for AA towers or back to the bomb.  in order to save Kirrahe, you need to assist him along the way, including disabling security when you just get to the facility (if you direct oposition to Kirrahe, isntead of saying, that you'll deal with it - even if you assisted him so far - he will die)

#8
AresXX7

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Hordriss wrote...

I don't remember Flyers (although its been a while). Can you elaborate on that a bit more please? I'm sure I took out the comma and satellite.

The alarms is done in a dialogue choice if I remember correctly.

Thanks for the response, I'm planning on another playthrough before ME3 arrives.


Use this link and scroll down to the map labeled: Map VIR2 - Base Approach, the flyers are located in the area marked "3".

Hope this helps.

Modifié par AresXX7, 26 mai 2011 - 05:51 .


#9
Odoyle

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Oh yeah, forgot that I never send opposition his way. I'd feel like a jerk, and it's not like I can't kill some guards.

Thanks for clearing up that it doesn't matter who you save. For RP reasons though, I'd still rather let the person guarding the bomb die. Seems to make more sense to me.

#10
CeoBohga

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You know... not sending the guards his way may have been the paragon choice... but it was the renegade in me that made me not send them. I wanted the joy of dispatching Saren's minions myself and to reap the benefits in doing so. (Renegade Shep also went back to the first building at the biotic compound in Hawking Eta and 'cleared it out' after convincing Kyle to surrender himself.... not the one Kyle was in though... Kyle notices that. He also would have killed the biotics after securing the Chairman's safety if it was a possibility... Renegade Shep doesn't deal with terrorists... well... he doesn't keep the to part about not killing them anyways.)

#11
Lord Exar

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jeweledleah wrote...

Odoyle wrote...

You get used to it after you play through it 3 or 4 times.

Also, I'm pretty sure you have to save whichever teammate you assigned to help the Salarians. If you rescue whichever teammate is guarding the bomb, then you don't go to the AA towers, and hence, you are nowhere near the AA towers. So just make sure you assign whichever teammate you want to live to go with the Salarians, and rescue them.

I'm not 100% sure on that, but it has always worked for me. But then, I've also always taken out the Communications, Satellite Uplink, and Flyers/Refuelling Station so it could just be co-incidence.


bolded and italicized the reall reason why Kirrahe survives.  it doesn't matter which squadmate you send where or whether you head for AA towers or back to the bomb.  in order to save Kirrahe, you need to assist him along the way, including disabling security when you just get to the facility (if you direct oposition to Kirrahe, isntead of saying, that you'll deal with it - even if you assisted him so far - he will die)

I can confirm that it doesn't matter what squaddie you save.  I recently saved Kirrahe without really thinking about it and I was pleasantly surprised.

Odoyle wrote...

Oh yeah, forgot that I never send opposition his way. I'd feel like a jerk, and it's not like I can't kill some guards.

Thanks for clearing up that it doesn't matter who you save. For RP reasons though, I'd still rather let the person guarding the bomb die. Seems to make more sense to me.


Really?  I always feel like it makes more sense to save the person with the bomb.  By doing so, I feel like it's ensuring that it actually detonates.  How do you reason the other way?

#12
Aimi

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I thought the point of the conversation you have immediately before you make the choice was to inform you that the bomb was going to go off regardless, because it had been proofed from tampering, however that was supposed to happen. So from an RP perspective, there's no reason to go make sure the bomb can safely go off, because your presence isn't necessary to ensure that.

Saving the person with the STG dudes should be the only way of saving the STG dudes, but unfortunately Kirrahe et al. can still escape somehow, changing it from an obvious no-brainer into a coin flip or a decision as to who you like better.

#13
Odoyle

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Lord Exar wrote...
Really?  I always feel like it makes more sense to save the person with the bomb.  By doing so, I feel like it's ensuring that it actually detonates.  How do you reason the other way?


Pretty much what Daqs said. I assume from the conversation with Kirrahe that the bomb, once set, is going to go off no matter what. It's also safe to assume that the person I sent with the Salarians, who is trapped under fire on the AA tower, is still with them. So by saving that person I should, in theory, be saving the surviving Salarians as well.

Don't see how Kirrahe and his team make it onto the Normandy if I go save the person guarding the bomb and then get the hell out to escape the blast radius.

In the end, doesn't seem like it matters though :)

#14
Vladilen

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Isn't it just one Salarian team that's at the AA tower? I read a post somewhere suggesting that Kirrahe and his particular squad were picked up by the Normandy earlier, and the team at the AA tower is a separate one.

#15
Odoyle

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Good point, never thought of that.

#16
Aimi

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Kirrahe's dialogue immediately after you blow up your AA tower strongly suggests that he's present at the destruction of the other one. But if he's not, and if he and Mannovai Team completed their objective and reembarked, then why didn't they disembark from the Normandy when the bomb was initially dropped off?

#17
CeoBohga

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Because they're too scientifically minded and realized that all Kaiden (or Ash) had to do was flip a switch, a task any monkey could do, and once done, nothing was going to stop it. That being the case, there's no point in throwing away good Salarian lives protecting a bomb that's going off no matter what.

#18
JockBuster

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I'm not sure about all the options BUT if you do NOT stop the Geth Fliers he dies before you get to the wall safe (before the door then the base alarms). I'm pretty sure of that and I've done Renegade @ that point and made my job easier in the base (different terminals are available) and he survives to get rescued.

#19
AresXX7

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daqs wrote...

I thought the point of the conversation you have immediately before you make the choice was to inform you that the bomb was going to go off regardless, because it had been proofed from tampering, however that was supposed to happen. So from an RP perspective, there's no reason to go make sure the bomb can safely go off, because your presence isn't necessary to ensure that.


I remember this as well.


Saving the person with the STG dudes should be the only way of saving the STG dudes, but unfortunately Kirrahe et al. can still escape somehow, changing it from an obvious no-brainer into a coin flip or a decision as to who you like better.


IIRC there were actually four separate teams involved:
 
Shadow - lead by Shepard, the actual infiltration unit.
Aegohr - lead by Kaidan/Ash, which lent fire support to Kirrahe's team. 
Mannovai - Kirrahe's team, which was for diversion so Shepard could infiltrate the base.
Jaëto - which helped Kaidan/Ash's team with support.

So, it was Aegohr and, possibly, Jaëto that got left behind, while Shadow & Mannovai made it off the planet.

#20
BluSoldier

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AresXX7 wrote...

daqs wrote...

I thought the point of the conversation you have immediately before you make the choice was to inform you that the bomb was going to go off regardless, because it had been proofed from tampering, however that was supposed to happen. So from an RP perspective, there's no reason to go make sure the bomb can safely go off, because your presence isn't necessary to ensure that.


I remember this as well.


Saving the person with the STG dudes should be the only way of saving the STG dudes, but unfortunately Kirrahe et al. can still escape somehow, changing it from an obvious no-brainer into a coin flip or a decision as to who you like better.


IIRC there were actually four separate teams involved:
 
Shadow - lead by Shepard, the actual infiltration unit.
Aegohr - lead by Kaidan/Ash, which lent fire support to Kirrahe's team. 
Mannovai - Kirrahe's team, which was for diversion so Shepard could infiltrate the base.
Jaëto - which helped Kaidan/Ash's team with support.

So, it was Aegohr and, possibly, Jaëto that got left behind, while Shadow & Mannovai made it off the planet.


Personally, I feel like leaving the person with the bomb to die  definding it is the only way to ensure that it goes off.  If you pick them up, who is there to prevent it from being disarmed?

#21
Sister Helen

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I just assumed that the salarians in the hold of the Normandy were the survivors of all three teams, who were picked up at a rendezvous point. (Joker's good at pickups...) ... Now I wonder if two teams got left behind after all. :(

#22
Aimi

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CeoBohga wrote...

Because they're too scientifically minded and realized that all Kaiden (or Ash) had to do was flip a switch, a task any monkey could do, and once done, nothing was going to stop it. That being the case, there's no point in throwing away good Salarian lives protecting a bomb that's going off no matter what.

The salarians wouldn't necessarily be protecting the bomb in that scenario, they could be assisting with extraction.

AresXX7 wrote...
IIRC there were actually four separate teams involved:
 
Shadow - lead by Shepard, the actual infiltration unit.
Aegohr - lead by Kaidan/Ash, which lent fire support to Kirrahe's team. 
Mannovai - Kirrahe's team, which was for diversion so Shepard could infiltrate the base. 
Jaëto - which helped Kaidan/Ash's team with support.

So, it was Aegohr and, possibly, Jaëto that got left behind, while Shadow & Mannovai made it off the planet.

Possibly.  The only clue as to whether that's the case would be comparing the numbers of visible salarian troops on the beach and in the Normandy's hold after the mission; if the latter is smaller, you lost people, and potentially entire teams.  The whole thing is frustratingly vague.

#23
Jedi Master of Orion

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Mannovai are mostly killed earlier in the mission if you don't take our the Geth Communications. Kirrahe says something like "Damn it, we've got to move. Anyone left from Mannovai, merge up with Jaeto. Williams/Alenko, with me."

#24
CeoBohga

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daqs wrote...

CeoBohga wrote...

Because they're too scientifically minded and realized that all Kaiden (or Ash) had to do was flip a switch, a task any monkey could do, and once done, nothing was going to stop it. That being the case, there's no point in throwing away good Salarian lives protecting a bomb that's going off no matter what.

The salarians wouldn't necessarily be protecting the bomb in that scenario, they could be assisting with extraction.

AresXX7 wrote...
IIRC there were actually four separate teams involved:
 
Shadow - lead by Shepard, the actual infiltration unit.
Aegohr - lead by Kaidan/Ash, which lent fire support to Kirrahe's team. 
Mannovai - Kirrahe's team, which was for diversion so Shepard could infiltrate the base. 
Jaëto - which helped Kaidan/Ash's team with support.

So, it was Aegohr and, possibly, Jaëto that got left behind, while Shadow & Mannovai made it off the planet.

Possibly.  The only clue as to whether that's the case would be comparing the numbers of visible salarian troops on the beach and in the Normandy's hold after the mission; if the latter is smaller, you lost people, and potentially entire teams.  The whole thing is frustratingly vague.


I was being a synical jerk.  I forget the exact comment, but Kirrahe on your ship states something to the effect that he's suprised you would sacrific a human life to help Salarians.  I always took that to mean he wouldn't have done the same to save humans.

#25
Lord Exar

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daqs wrote...

I thought the point of the conversation you have immediately before you make the choice was to inform you that the bomb was going to go off regardless, because it had been proofed from tampering, however that was supposed to happen. So from an RP perspective, there's no reason to go make sure the bomb can safely go off, because your presence isn't necessary to ensure that.

Saving the person with the STG dudes should be the only way of saving the STG dudes, but unfortunately Kirraheet al. can still escape somehow, changing it from an obvious no-brainer into a coin flip or a decision as to who you like better.

They do say that the bomb will go off no matter what, but I've always reasoned that we don't know what Soverign is capable of.  What if he would be able to extract the bomb before it exploded and did who knows what with it.  I felt and still feel that there are too many variables and that the only way to be positive that the thing would explode the way it was intended was to be there in person.  It's interesting that people thought the other way and I definitely see the logic with which you're approaching the decision with.  I'm going to have to play through and employ it, methinks.

Odoyle wrote...

Lord Exar wrote...
Really?  I always feel like it makes more sense to save the person with the bomb.  By doing so, I feel like it's ensuring that it actually detonates.  How do you reason the other way?


Pretty much what Daqs said. I assume from the conversation with Kirrahe that the bomb, once set, is going to go off no matter what. It's also safe to assume that the person I sent with the Salarians, who is trapped under fire on the AA tower, is still with them. So by saving that person I should, in theory, be saving the surviving Salarians as well.

Don't see how Kirrahe and his team make it onto the Normandy if I go save the person guarding the bomb and then get the hell out to escape the blast radius.

In the end, doesn't seem like it matters though :)

Yeah, the STG people surviving/dying are a little perplexing, especially if you don't save the person with them.  I wouldn't say it doesn't completely matter.  I like to RP my character so reasoning and thinking is important to me.  At least, to some degree.