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A Decade in name only


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#1
Playest

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 Can anyone point out how the story of DA2 would have played out differently if they had replaced every instance of "3 years" with "3 months" or even "3 weeks".

Aside from all the dialouge refering to how much time has passed. I dont see how the story would be impacted much if I happend to kill the Arishok 6 months after arving in kirkwall rather than 7 years.

The city doesn't change, You see the same vendors in the same places with refreshed wears. The people dont change, Varric looks them same 10 years later as the day I met him.

And am I really to belive that hundereds of Qunari warriors spent 7 years in Kirkwall before someone bothered to look in the hanged man? 

#2
Nephi_1111

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Yea...I know what you mean, '10 years' sounds better when your marketing it though.

#3
Beerfish

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I think for once they wanted to have things, big changes, big changes in personalities to happen over a long period of time. It partially worked and partially didn't work but at least they tried something new. All too often we have situations where groups travel all over a world multiple times, great changes happen on many fronts and it ends up being a month.

If they would have been able to change the locations a bit more and or the costumes after each act it would have been much better.

#4
Wittand25

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Playest wrote...

 Can anyone point out how the story of DA2 would have played out differently if they had replaced every instance of "3 years" with "3 months" or even "3 weeks".

Aside from all the dialouge refering to how much time has passed. I dont see how the story would be impacted much if I happend to kill the Arishok 6 months after arving in kirkwall rather than 7 years.

The city doesn't change, You see the same vendors in the same places with refreshed wears. The people dont change, Varric looks them same 10 years later as the day I met him.

And am I really to belive that hundereds of Qunari warriors spent 7 years in Kirkwall before someone bothered to look in the hanged man? 

The Quanari are only three to four years in Kirkwall. they arrive around the same time as Hawke and leave in act two which takes place four years after the prologue. Act three takes place in the year seven the remaining three years pass after the fight at the gallows and end with the interrogation.

The city does change slightly (look at the NPCs e.g during act 2 you can find a certain mage begging for money for her children who you meet again in act three) but not enough for my taste and as far as the NPCs are concerned once you are fully grown you do not change that much in six years.

#5
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No, I think you're right. The idea that the game spans over such a long period of time is difficult to swallow when everything in the city remains the same and the relationships between the characters seem to stagnate for three years at a time. What's the point of having a significant timeframe if they're not going to use it to show the long-term consequences of the choices you make?

#6
Wulfram

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I think they would have been better off if they'd stuck to the 1 year gaps like they have between the Prologue and Act 1.

But compressing the time too much would stretch credibility - rising from refugee to second most powerful person in the city should take some time.

#7
WhiteKnyght

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Nephi_1111 wrote...

Yea...I know what you mean, '10 years' sounds better when your marketing it though.


Wrong!

Prologue -> Act 1 = 1 year

Act 1 -> Act 2 = 3 years

Act 2 -> Act 3 = 3 years

Act 3 -> Varric's Interrogation/Epilogue = 3 years.

1 + 3 + 3 + 3 = 10 Years

#8
TEWR

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The Grey Nayr wrote...

Nephi_1111 wrote...

Yea...I know what you mean, '10 years' sounds better when your marketing it though.


Wrong!

Prologue -> Act 1 = 1 year

Act 1 -> Act 2 = 3 years

Act 2 -> Act 3 = 3 years

Act 3 -> Varric's Interrogation/Epilogue = 3 years.

1 + 3 + 3 + 3 = 10 Years


*facepalm*


He/she didn't say it didn't add up to be 10 years. He/she said that 10 years sounds better in marketing than 1 year.


You sir, have won the fail trophy of the day to go along with a fail moment of the day.

#9
Chugster

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The Grey Nayr wrote...

Nephi_1111 wrote...

Yea...I know what you mean, '10 years' sounds better when your marketing it though.


Wrong!

Prologue -> Act 1 = 1 year

Act 1 -> Act 2 = 3 years

Act 2 -> Act 3 = 3 years

Act 3 -> Varric's Interrogation/Epilogue = 3 years.

1 + 3 + 3 + 3 = 10 Years


true, but our control of Hawke's story ends after 7 years...we will have to wait for dlc/expansion/sequel to find out what happend in the 3 years between the destruction of the chantry and Varric talking to Cassandra 

#10
Scottish TaZeR

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Lurking... Waiting for DLC... Would like an ending to the game I played...

Agree with OP

#11
Playest

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The Grey Nayr wrote...

Nephi_1111 wrote...

Yea...I know what you mean, '10 years' sounds better when your marketing it though.


Wrong!

Prologue -> Act 1 = 1 year

Act 1 -> Act 2 = 3 years

Act 2 -> Act 3 = 3 years

Act 3 -> Varric's Interrogation/Epilogue = 3 years.

1 + 3 + 3 + 3 = 10 Years


You seem to be missing the point. I understand how the timeline of the game plays out. My question is  if you replace "year in your timeline with "month". Would the story have changed at all? 

#12
Xilizhra

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The timeskips were utter story-killing failure. Well, not killing, but maiming.

#13
Sanarion

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My little pet theory is, that with DA2 being more of a set-up story, they needed a 10 year gap for some reason.

#14
GavrielKay

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There were too many big things that were supposed to be happening in the story for Hawke to take 3 year breaks. I mean, if you are pro-mage, aren't you pestering the Grand Cleric every day to go down to the Gallows and see for herself what the mages are suffering? Or pro-Templar, don't you try to convince anyone that mages are escaping through the sewers?

Feeling less than omnipotent might be a bit of added realism, but I felt like Hawke was paralyzed for 3 year stretches.

There are all these arguments in the threads about who knew what and did Elthina even know the abuses were going on etc... we couldn't even role play a Hawke who tried to make things right. Trying and failing is one thing. Sleeping through the period when you might have been able to derail the disaster is just bad game play.

#15
Morroian

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Does this really need to be rehashed?

#16
Knight Templar_

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Because it would have been very silly for people to get up in arms of the Qunari in a matter of days?
There is one reason.

#17
Nightwriter

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Wulfram wrote...

I think they would have been better off if they'd stuck to the 1 year gaps like they have between the Prologue and Act 1.

But compressing the time too much would stretch credibility - rising from refugee to second most powerful person in the city should take some time.

I think I would accept this argument if I was given the impression that Hawke was doing things to advance his/her career during the three year skips. Instead, everything you do to advance yourself happens in the compressed periods between time jumps.

#18
Playest

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Morroian wrote...

Does this really need to be rehashed?


Has this been discussed on another thread?

#19
Alex Kershaw

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Agreed. There was no reason whatsoever to make it ten years. All it did was detract from the game by having flaws such as a non-changing city and inhabitants, such as the clothes that companions wear. That and it means that the Warden, Leliana, any any other possible returning characters are 10 years older and have experienced 10 years of things that we haven't influenced, which is a minor fault but there's no reason for it.

#20
CalJones

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I don't mind the concept of it but sometimes it feels a bit odd. There's little things - Aveline comes to visit Hawke at his new estate and says that he's settling in well, as if he's just moved in, but this is three years after the Deep Roads. Are we to believe it took him three years to leave Gamlen's crappy shack? I don't buy that).

Hawke asks Anders (if romanced) to move in during Chapter 2 but only gives him a key three years later...And well, lots of little stuff like that.

I guess the lack of character outfit and hair changes is down to limited resources. There's even a joke about it (one of the "young ladies" at the Rose mentions she is thinking of changing her hair and her friend comments that she's had the same style for seven years) but that bothers me less than the various inconsistencies regarding timings and events.

I suppose all the exciting stuff happening in the parts we play is fair enough. I'm not sure it would be much fun to watch Hawke go grocery shopping, walk his dog or do DIY.

#21
logangriffith

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There really aren't gaps, what there are, are portions of the game removed so they can sell them back as dlc and make more profit. I guess I shouldn't say removed as that implies that they actually finished a portion of this game, which after playing it I would have to say they did not. This game disappointed me in many ways and one of those is how the time progression was handled.

#22
Nerdage

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I was so disappointed when I finished the game in a couple of days.. Ten years indeed, it only lasted 45 hours!

...Why is this an issue?

#23
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I was really looking forward to this aspect of the game because I believed that we would finally be able to actually see what kind of impact our choices had in the game, but found it to be very disappointing. It's a great idea but probably required a lot more time than they had available.

#24
Chris Readman

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I believe that the 3 year gaps are seriously too wide to make much sense in terms of the story they are trying to tell in DAII.

I mean, all my characters accomplish so much within a time period that could not have been longer than a few months, and then they seem to go on a sabbatical for 3 years, twice. Having 3 year gaps 2 times makes certain things unbelievable; I couldn't believe that the Qunari conflict had not escalated earlier with the Arishok's total disgust of Kirkwall, along with the Chantry fanatics already taking steps a long time ago. The Dalish staying on Sundermount for 7 years was just bizarre. And I got the feeling from the conversations between characters that Anders had taken 3 whole years to move into the Hawke estate.

Personally, I would have shortened the Act 1 -> Act 2 transition to 2 years, and the Act 2 -> Act 3 transition to 1 year, maybe 2. Things would be much more acceptable then. But that's just me.

#25
Tempest_

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Chris Readman wrote...

I believe that the 3 year gaps are seriously too wide to make much sense in terms of the story they are trying to tell in DAII.

I mean, all my characters accomplish so much within a time period that could not have been longer than a few months, and then they seem to go on a sabbatical for 3 years, twice. Having 3 year gaps 2 times makes certain things unbelievable; I couldn't believe that the Qunari conflict had not escalated earlier with the Arishok's total disgust of Kirkwall, along with the Chantry fanatics already taking steps a long time ago. The Dalish staying on Sundermount for 7 years was just bizarre. And I got the feeling from the conversations between characters that Anders had taken 3 whole years to move into the Hawke estate.

Personally, I would have shortened the Act 1 -> Act 2 transition to 2 years, and the Act 2 -> Act 3 transition to 1 year, maybe 2. Things would be much more acceptable then. But that's just me.



I agree with this. Although, I do find it amusing when all the characters say "...the last three years" at the beginning of each act regarding any random piece of information.

It would have been nice to see more substantial change over the time period. 10 years may have been a bit too ambitious considering how much time they had to develop the game. In fact, it seemed to be a hindrance to the narrative by the end.

Modifié par Quote the Raven, 30 mai 2011 - 08:16 .