Morrigan ending.. could have been much better.
#1
Posté 19 novembre 2009 - 10:52
I romanced Morrigan and agreed with her ritual. Well, the ending was.. bleh, to be honest. I realize you want to keep the veil of mistery, but just disappearing and leaving it at that was really stupid as far as I'm concerned.
You guys, opinions?
#2
Posté 19 novembre 2009 - 10:54
Tch, I agree.
#3
Posté 19 novembre 2009 - 10:55
#4
Posté 19 novembre 2009 - 10:55
#5
Posté 19 novembre 2009 - 10:56
ooooooooooTaleroth wrote...
Bioware should make cat toys, they love dangling threads.
dissed...
#6
Posté 19 novembre 2009 - 10:58
#7
Posté 19 novembre 2009 - 11:17
I hope that any sequel will continue all the romances based on the choices made during this game.
#8
Posté 19 novembre 2009 - 11:18
#9
Posté 19 novembre 2009 - 11:19
Vilegrim wrote...
it was just about perfect, as long as theirs a sequel/expansion, classic cliff hanger in fact.
You can't typically continue where you left off in a sequel, even more so since the endings can potentially kill your character.
So this cliffhanger is left to hang and never be answered, which was quite disappointing.
#10
Posté 19 novembre 2009 - 11:20
#11
Posté 19 novembre 2009 - 11:27
Infiltrator wrote...
Vilegrim wrote...
it was just about perfect, as long as theirs a sequel/expansion, classic cliff hanger in fact.
You can't typically continue where you left off in a sequel, even more so since the endings can potentially kill your character.
So this cliffhanger is left to hang and never be answered, which was quite disappointing.
What you did in Mass Effect 1 directly affects Mass Effect 2, as I hear it. Also, no matter the origin, you must face this decision with Morrigan. I think we will know the answer, but it will take a long, long time.
I just have to figure out what to do with myself in the mean time !
#12
Posté 19 novembre 2009 - 11:29
Infiltrator wrote...
Vilegrim wrote...
it was just about perfect, as long as theirs a sequel/expansion, classic cliff hanger in fact.
You can't typically continue where you left off in a sequel, even more so since the endings can potentially kill your character.
So this cliffhanger is left to hang and never be answered, which was quite disappointing.
I personally liked the ending, as it was quite 'moving' (at least for me).
On protagonists that die at the end: what's stopping them from allowing you to continue w/ a new character in a world affected by the consequences of your previous character? Something like that.
IMHO, that's a viable route that still allows those whose characters lived a chance to continue where the cliffhanger ending left off.
#13
Posté 19 novembre 2009 - 11:29
Infiltrator wrote...
Vilegrim wrote...
it was just about perfect, as long as theirs a sequel/expansion, classic cliff hanger in fact.
You can't typically continue where you left off in a sequel, even more so since the endings can potentially kill your character.
So this cliffhanger is left to hang and never be answered, which was quite disappointing.
expansion you maybe could, it leaves her story on a cliff hanger, which can go pretty much anywhere. Either she has god child and you survive or she doesn;t and is next seen as an adviser in Orlais, either way she goes to Orlais,
#14
Posté 19 novembre 2009 - 11:38
mireigi wrote...
I agree that the ending could have been much better. Was kinda hoping for a revisit to the Veronica romance from Baldur's Gate 2 where you influence her enough to change her view on the world and how she responds to it.
I expected the to happen in DAO, I was dispointed
#15
Posté 20 novembre 2009 - 12:22
Modifié par Driveninhifi, 20 novembre 2009 - 12:31 .
#16
Posté 20 novembre 2009 - 12:32
Walina wrote...
mireigi wrote...
I agree that the ending could have been much better. Was kinda hoping for a revisit to the Veronica romance from Baldur's Gate 2 where you influence her enough to change her view on the world and how she responds to it.
I expected the to happen in DAO, I was dispointed
Viconia took off on you IN BG2 and Died in TOB.
Train seems to be on the same tracks.
#17
Posté 20 novembre 2009 - 12:47
#18
Posté 20 novembre 2009 - 12:50
Modifié par Walina, 20 novembre 2009 - 12:51 .
#19
Posté 20 novembre 2009 - 01:36
Jacks-Up wrote...
Walina wrote...
mireigi wrote...
I agree that the ending could have been much better. Was kinda hoping for a revisit to the Veronica romance from Baldur's Gate 2 where you influence her enough to change her view on the world and how she responds to it.
I expected the to happen in DAO, I was dispointed
Viconia took off on you IN BG2 and Died in TOB.
Train seems to be on the same tracks.
And that ending is easily the worst thing Bioware has ever done. It was exceedingly lame and made no sense. You and her had developed into demigods and were slaying super powerful beasties left and right. And then she gets killed by poison in a text box. My immediate thought: "Well, if I had STILL BEEN CONTROLLING THEM that would have never happened." That was purely the writers deciding they had to have a sad ending, which is completely unfair to the player.
Endings in this type of story are really tough - you should always leave the player's destiny in their own hands, even during the ending. Doing stuff like that to the player is really disrespectful of the character they have developed.
#20
Posté 20 novembre 2009 - 08:50
#21
Posté 20 novembre 2009 - 09:13
Infiltrator wrote...
The thing that is most stupid to me is that if you had a romance with Morrigan all good it ever did was a few additional lines by Morrigan and that's it. It had no impact on the outcome, which is really stupid.
she knew what she had to do at the end, she warns you all the way through not to fall for her, you can think thats because she thinks she doesn't deserve love (i certainly did) but no, it turns out to be to protect you.
#22
Posté 20 novembre 2009 - 10:57
90% of the dialogues in the final act are from a cold and calculating woman (which is fine as long as the player doesn't engage romantically with Morrigan) and they threw in 10% of the romantic with a shovel - it's like talking to two women.
What I'm saying that there should have been a completely different dialog/event path depending on whether or not you were romancing Morrigan. Clearly NOT the case, a few dialogue lines don't make nearly as much of a difference.
Modifié par Infiltrator, 20 novembre 2009 - 10:58 .
#23
Posté 20 novembre 2009 - 02:08
Infiltrator wrote...
It's not, I'm thinking it's more lazyness on Bioware's part than actual plot decision. Think about it. When you hear the love dialogues between the last few lines it's totally obvious that they were put there artificially.
90% of the dialogues in the final act are from a cold and calculating woman (which is fine as long as the player doesn't engage romantically with Morrigan) and they threw in 10% of the romantic with a shovel - it's like talking to two women.
What I'm saying that there should have been a completely different dialog/event path depending on whether or not you were romancing Morrigan. Clearly NOT the case, a few dialogue lines don't make nearly as much of a difference.
I kinda viewed that as her becoming all business to try to cope, and the shell cracking a few times, viewed that way it worked.
#24
Posté 20 novembre 2009 - 02:11
#25
Posté 20 novembre 2009 - 02:14
Zoe Dedweth wrote...
Me too. She's not really a Ice queen - she's just been raised to be very self reliant. Viewed from that point it makes perfect sense.
you could make the arguement that she was abused as a child, her very upbrining stunting her emotional development. She carries emotional scars, damage almost, damaging her ability to act in a 'normal manner' . Something to think about maybe.





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