It's not just a "I want to kill her so I should !". I resent a little to have my long-winded explanations being reduced to that - but then I suppose you resented being accused of Marysuism, so I guess it makes us evenDavid Gaider wrote...
Indeed. I'll point out, as well, that while we *could* have allowed you the option of attacking Morrigan, do you really think you would just one-shot her and that would be it? Even if you wounded her she would just change into an animal and be out of there. The original cinematics had her changing into a bird and flying out the window. I can still hear you going "But but but--" and I get it. You wanted to kill her. But trying to say that just because we wanted to we should have allowed it, and that by not allowing it we've broken some kind of... what? Call it Plot Armor if you must, that's just how it was going down.
The problem isn't so much that I can't kill her, than that I can't even attempt to.
Wanting to kill her is an obvious "path" I'd say - that is, a decision that a sizable amount of persons could reasonably chose. There IS reasons to take large offense about her proposition, for a large amount of roleplaying directions. It's not just a sociopathic erratic spike.
Plot Armor is extremely annoying and should be reserved only for case it's really required, but at least even Plot Armor recognize the decision of the character - he will not succeed, but at least he can try. I can't even try to get at Morrigan, even after threatening her with death.
I would have MUCH prefered to have a fight (or a cutscene about a fight, or even a cutscene about how I try to kill her) and her fleeing, wounded - bonus points if she actually treats it seriously, and not as if she KNOWS that nothing can happen to her. At least I would have feel like the game recognized my opinion in this case.
Yes, the Plot Armor would have annoyed me, but I would have had the satisfaction of actually doing what's "in character" at this time - it's NOT in-character to stand idly while the person you wish to kill just walk past by, and that there is no compelling reason not to rush at her throat.
Anora Plot Armor was utterly annoying (I still foam at the mouth when she appears on screen), but at least it was logical. Morrigan untouchability feels just completely arbitrary - hence the "Suish".
It works relatively well from the point of view of two friends separating, Morrigan obviously a bit sad and the PC stone-faced - that was actually one of my walkthrough, and I find it fitting, it's not like I just wish to kill her every second of my playthrough or that I'm in a special crusade to get her.I find it interesting that someone comments it's all about Morrigan walking by you in that scene. Technically speaking it's the cinematics people who did that, because they felt it made her exit more dramatic. But because you didn't get to spit at her or whatever it removes all agency from the entire encounter? An interesting view, and something to consider, I guess.
But it is just bogus when the PC is supposed to be VERY mad at her and she just walk past with a smug smile.
Seriously, yes, it removes all the rising tension of the scene when it ends up with such a "flop". One second you're ready to jump on her and tear her apart, and the next you're going in "angry child pouting and doing nothing". Do you really think that it works well ?
Modifié par Akka le Vil, 20 novembre 2009 - 10:40 .





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