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Morrigan ending.. could have been much better.


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#176
The Angry One

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All hail King Anora!

#177
Akka le Vil

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Gaspara wrote...

Your joke kind of fell flat there.

It's not a joke, it's simply you being the perfect illustration of "not getting something simple".
Basically you say "it's useless, it's just another way to say 'no'".
And I'm saying "it's useful, it's one of the way to say 'no' that was in-character for many PC and that is frequently enough saw in the game to be a logical possibility".

Additionnally, the "I'm crossing arms and doing nothing" is simply out-of-character for many PC.

I read the entire thing. I was not impressed.

The point of limiting some options is to lead the character/player into painful, sometimes difficult places where their first gut reaction may not be an option. They are not letting you have the easy way out. It is a gamble for any game - especially a game that is based on these type of choices cropping up a great deal - and one of the worries I'm sure they had was making players feel they didnt' have enough choices.

If you didn't like the game or the sequence, it doesn't really matter to me. It just seems that you are missing the point of the game which is NOT to allow you to do anything you want, but to put you in situations where simplistic solutions are not really an option.

Yeah, I mean, saying "no" and having Morrigan leaving is just such a more complex solution than saying "no", attacking and having Morrigan flee :rolleyes:
Your argument is just completely nonsensical.

Additionnally, the "choice" is about "do I let myself or Alistair/Loghain die, or do I reincarnate the Archdemon into a child under the care of Morrigan, with all the baggage she has ?". Attackign Morrigan doesn't change this choice at all. How is it "more simplistic" ? It's just a variation, which leave the choice untouched, but add roleplaying. You're thinking in binary mode "it's yes and no and if you add variation you're missing the point of the game !" and speak about "simplistic choices" ? My, you're one to talk...

Modifié par Akka le Vil, 20 novembre 2009 - 11:07 .


#178
EatinMcRib

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The Angry One wrote...

ReubenLiew wrote...

What I want to see a continuation of is the God-kid vs the Superman kid.
Could you imagine the sheer awesomeness of that battle? It'll make the archdemon fight look like two toddlers slapping each other.


"What-ho, Ser Superman is here to fight yon villainy."
Image IPB

I wish the game had a crashed UFO  random encounter. It will have the Bioware logo emblazoned on it. You'd fight strange demons and get a unique mage's staff called "Strange Staff" that shoots lightning and has a not-obvious-at-all-no-sir resemblance to a blaster rifle.

It would have to be a one-in-a-million encounter of course, enabled only if you successfully pickpocket Arl Foreshadow.

Modifié par EatinMcRib, 20 novembre 2009 - 11:08 .


#179
Driveninhifi

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While the lack of choice at the end is kind of jarring I think it's more that you don't actually get to play through it interactively that's really what bothers people. Elsewhere in the game you make your choices and can immediately play through and experience it, so you still feel like you have control over what you made. But at the end the game actually stops (as it must), so you don't get to see what the ramifications of your choices are other than the basic things you are told.



I mean, you do have to make tough decisions earlier on when you think about it. I think the timbre really changes when you can play through, because even if you made a tough choice you can still feel immediate gratification as you cut through a bunch of enemies. You feel good because you can still win - "I may have gotten a bunch of innocent people killed but damn I owned that boss." The ending is up in the air, so you don't have that feeling of triumph.

#180
ReubenLiew

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Oh man, let's not get into the World of Xeen area now.

Not that that wasn't completely awesome in that game.



... I'm not even sure if anyone even remembers that game.

#181
Walina

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The Angry One wrote...

All hail King Anora!


No way I put her on the throne!
I disliked her because : She does not ever miss the next opportunity to claim the trone. <_<

#182
The Angry One

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Well maybe it's all leading up to Dragon Age 2: The Many Deaths of Morrigan.

The entire game will be about Morrigan dying in a variety of gruesome and drawn out ways.

#183
Walina

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Nah, it can't be, yu gonna be her baby haha

But I would glady accept this if it come true,I have so much to "tell" her ^_^

#184
Gaspara

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Akka le Vil wrote...

Gaspara wrote...

Your joke kind of fell flat there.

It's not a joke, it's simply you being the perfect illustration of "not getting something simple".
Basically you say "it's useless, it's just another way to say 'no'".
And I'm saying "it's useful, it's one of the way to say 'no' that was in-character for many PC and that is frequently enough saw in the game to be a logical possibility".

Additionnally, the "I'm crossing arms and doing nothing" is simply out-of-character for many PC.

I read the entire thing. I was not impressed.

The point of limiting some options is to lead the character/player into painful, sometimes difficult places where their first gut reaction may not be an option. They are not letting you have the easy way out. It is a gamble for any game - especially a game that is based on these type of choices cropping up a great deal - and one of the worries I'm sure they had was making players feel they didnt' have enough choices.

If you didn't like the game or the sequence, it doesn't really matter to me. It just seems that you are missing the point of the game which is NOT to allow you to do anything you want, but to put you in situations where simplistic solutions are not really an option.

Yeah, I mean, saying "no" and having Morrigan leaving is just such a more complex solution than saying "no", attacking and having Morrigan flee :rolleyes:
Your argument is just completely nonsensical.


Now you are just arguing about minuiae like what options you have during a cutscene. Is that what you want this entire thread to boil down to? Really?

#185
Tyrias Greysong

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The Angry One wrote...

Well maybe it's all leading up to Dragon Age 2: The Many Deaths of Morrigan.
The entire game will be about Morrigan dying in a variety of gruesome and drawn out ways.


You are rather weird. In a funny way.

#186
Tyrias Greysong

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Doublepost, argh.

Modifié par Tyrias Greysong, 20 novembre 2009 - 11:12 .


#187
Akka le Vil

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Gaspara wrote...

Now you are just arguing about minuiae like what options you have during a cutscene. Is that what you want this entire thread to boil down to? Really?

You are really big about this "choice" thing, but you're really pretty dense about actual choices in roleplaying, aren't you ?
Actually, I suppose you're not even bothering to read - or are unable to understand. Waste of time.

#188
Gaspara

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Akka le Vil wrote...

Gaspara wrote...

Now you are just arguing about minuiae like what options you have during a cutscene. Is that what you want this entire thread to boil down to? Really?

You are really big about this "choice" thing, but you're really pretty dense about actual choices in roleplaying, aren't you ?
Actually, I suppose you're not even bothering to read - or are unable to understand. Waste of time.


I'm not sure why you are upset. I'm not angry at you, I just disagree with some of the things you've said.

But since you bring it up, you keep reffering to Morrigan's child as an "Archdemon", which suggests that you gave the whole scene a cursory glance, had a kneejerk reaction and wanted to start a fight rather than trying to understand what the scene was about.

This explains a number of things, including your behavior on the forums.

#189
screwoffreg

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Hey now, let us not get angry with one another as we are all gamers.  Remember,  Semper Games.

#190
The Angry One

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Yes let's remember who the true enemy here is.



...



...



OLD TERIN



Smarmy dwarven bastard. I'll get him.

#191
Malkut

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Superman is vulnerable to magic, as he is to Kryptonite. So, he might have a bit of a harder time on this world.



Also, if you really thought it was Superman, you wouldn't go and craft a Kryptonite sword, would you?

#192
KyoZ

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Oh no, I think murdering each other would be a better plan. After all, we should be able to murder everyone we see, inside DA, and out, right?

#193
The Angry One

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Malkut wrote...

Superman is vulnerable to magic, as he is to Kryptonite. So, he might have a bit of a harder time on this world.

Also, if you really thought it was Superman, you wouldn't go and craft a Kryptonite sword, would you?


Technically, Starfang is exactly that.

#194
Akka le Vil

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Gaspara wrote...

I'm not sure why you are upset. I'm not angry at you, I just disagree with some of the things you've said.

Actually, you just completely miss the point, and make absurd reasoning (like having a sensible roleplaying decision that leave the choice intact being "simplistic", which makes absolutely zero sense).

But since you bring it up, you keep reffering to Morrigan's child as an "Archdemon", which suggests that you gave the whole scene a cursory glance, had a kneejerk reaction and wanted to start a fight rather than trying to understand what the scene was about.

Actually, I use "Archdemon/Old God" for a reason (when I use only Archdemon, it's to illustrate a particular point of view). And if you actually bothered to read what I was writing, I said that Morrigan may claim it won't be tainted anymore, we only have her word for it - and depending on your relationship with her, her word can means a lot or absolutely nothing.

So you still don't get the point, still don't bother to read, and have the nerves to give me lessons about "cursory glance" when you can't even properly pay attention on a forum message. Wow.
I was right, waste of time.

Modifié par Akka le Vil, 21 novembre 2009 - 12:12 .


#195
Ariella

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Jayce F wrote...

Morrigan's motivation from then on are pure survival. First she wants you to kill "Flemeth" because that will rob the demon of a host but the demon would just come after Morrigan then. Morrigan's solution is the ritual. If she can capture the soul of the Arch-Demon in her child she can use the child as a bargaining chip with "Flemeth", ie. get it possess the child instead of her.

 


I don't think that's Morrigan's motivation. For one thing, I'm not sure if a demon and the olod God can exist in one place or if that would go BOOM! (Remember what Rehordin said about two souls existing in one vessel). Second I'm not sure if a demon would be stron enough to posses something that has the soul of an Old God. Demons are nasty, sure, but from everything that's been said, an Old God is another magnitude of power.

I do believe that Morrigan wants to save the essense for a non-selfish reason: there are only two old gods left after this Blight, and if the Grey Wardens manage to detroy them, something rare and powerful will have passed from the world. I also believe that she does see having this child as protection from "Flemmeth" but I don't think she'd just offer the child up.

#196
Gaspara

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Akka le Vil wrote...

Gaspara wrote...

I'm not sure why you are upset. I'm not angry at you, I just disagree with some of the things you've said.

Actually, you just completely miss the point, and make absurd reasoning (like having a sensible roleplaying decision that leave the choice intact being "simplistic", which makes absolutely zero sense).

But since you bring it up, you keep reffering to Morrigan's child as an "Archdemon", which suggests that you gave the whole scene a cursory glance, had a kneejerk reaction and wanted to start a fight rather than trying to understand what the scene was about.

Actually, I use "Archdemon/Old God" for a reason (when I use only Archdemon, it's to illustrate a particular point of view). And if you actually bothered to read what I was writing, I said that Morrigan may claim it won't be tainted anymore, we only have her word for it - and depending on your relationship with her, her word can means a lot or absolutely nothing.

So you still don't get the point, still don't bother to read, and have the nerves to give me lessons about "cursory glance" when you can't even properly pay attention on a forum message. Wow.
I was right, waste of time.


Eventually you will have to learn that someone can understand everything you said and still have an honest disagreement with your point of view. 

Repeatedly claiming that if anyone disagrees with you it's not because you might be wrong, but simply that they are not intelligent enough to understand your logic is silly. It's not even an argument, it's just an irrational accusation in place of an intelligent argument.

And if you truely felt it was a waste of time discussing this, why did you feel compelled to come back and state that ridiculous non-argument one more time?

Modifié par Gaspara, 21 novembre 2009 - 12:29 .


#197
Vilegrim

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David Gaider wrote...

nub5 wrote...
Can you be sure about this?  Perhaps she is integral to the Dragon Age storyline which is to span 3 games.

I'm not sure why some people assume that Morrigan's tale MUST be central and definitive. It could be, but the certainty some people express is sort of like how some people are absolutely certain they know where a movie is going half-way through (or five minutes in). They might very well be right, but the Morrigan fans should be aware that their version of the tale is hardly definitive.


In my case at least it is because she is by far the best written character, in my opinion ofc.  Maybe I am projecting I don't know (parts of her character, like any good fictional character, remind me of people I knew/know) in a way that none of the other NPCs did, so I guess it is wish fulfilment, I want the next expansion/game to be about finding her if possible and about her story continuing with a new PC if not.  Don't get me wrong, you have created a great world, and a great story,but for me it was the character of Morrigan that was the perfect mirror of that world, dark, emotionally damaged, cold, yet still human, still worth fighting for, still willing to gamble for the hope of a better future.

Modifié par Vilegrim, 21 novembre 2009 - 01:38 .


#198
_Infiltrator

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First off, David, like I said, I don't blame you (or anyone else that had part in the writing) for this. Being a writer, you could have probably wrote more than a dozen endings that make sense and are satisfactory.



But the fact is you need a lot more resources to do that - more voice acting, more animations, more scenes, locales etc.. resources I am sure EA is not so keen on giving, knowing their track record.



So what I'm saying here (again) is that Morrigans character is too uniform in the end, regardless of how you treated her before. There are just a few lines of difference, and they are so contrasting to the other parts of the conversation, well, it just immediately feels like poorly constructed. I know this is your company, and your work, but tell me this - would you have done it differently if you had unlimited time and resources to finish this properly?

#199
Naltair

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Infiltrator wrote...

 I know this is your company, and your work, but tell me this - would you have done it differently if you had unlimited time and resources to finish this properly?

That isn't even a valid question because of course the game would have been different with unlimited time and resources, but that isn't how reality works or the industry.  I see where you are going with this but this is just unrealistic and not really going to give you a satisfactory answer.

Modifié par Naltair, 21 novembre 2009 - 02:15 .


#200
CChocobo

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Naltair wrote...

Infiltrator wrote...

 I know this is your company, and your work, but tell me this - would you have done it differently if you had unlimited time and resources to finish this properly?

That isn't even a valid question because of course the game would have been different with unlimited time and resources, but that isn't how reality works or the industry.  I see where you are going with this but this is just unrealistic and not really going to give you a satisfactory answer.

This.