Dragoonlordz wrote...
Ariella wrote...
Actually all of the things you point out, expect for the recycled enviroments which everyone seems to think is a bad idea (myself included) it's almost always made in comparison to what they could do in DAO. I haven't really seen much complain about the new combat system. The companion customization I've seen mainly revolves around the armor issue. The major complains I've seen have been more to the line of "why can't I play an elf/dwarf", "why does my PC have to be voiced", "I can't RP a VO protaginst" "DAO was so much better that DA2 for (fill in the blank)"
Do I think there are places that DA2 could have done better, yes. The story needs a little tightening up, as I've mentioned before. I would have liked what (I think it was DG) suggested in frontloading character conversation a bit more. The option to kill Sebastian when he makes certain demands would have been nice, but that's just me. And more Deep Roads. I adore the DR, they were the first set of dungeons I actually enjoyed..
But there was (feel free to go look back around release date) a great deal of "This wasn't a direct sequel" commentary. And it does obscure the more important things, but it's the people who scream about it in the first place who drown out legit commentary.
Your projecting, imposing your views onto what others have said in order to try and belittle one side of the argument aka those who dislike aspects of DA2. Where they never once compared it to the prequel you impose the comparrison on them so please stop doing that. There was some who relate the sequel to the prequel but they also base criticism seporate from it aswell.
Actually, there was a lot of comparing DA2 to DAO, I distinctly recall several threads where you yourself complained to that effect. mind you, I was of the opinion that you may have not intended to appear that way, but you did.




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