highcastle wrote...
Serpieri Nei wrote...
Care to point out the spirit that I talked to in Origins/DA2 to gain access to healing? Oh wait in origins it was bought in the Wonders of Thedas shop in Denerim or from Levi after you complete Warden's Quest. You can also gain access to unique blood abilities drinking from a vile. You are correct how Blood Magic is learned, but you still haven't shown why Merril or why Hawke is not capable of using both. What demon offer are you referring too in DA2, all I had to unlock Blood magic was reach the appropriate level to specialize in it.
Already showed how spirit healing didn't come from a spirit. And how demons and spirits interact has nothing to do with the use of blood magic or spirit healing. Also let’s not forget that a certain blood mage had an apprentice and was willing to teach him.
Is that why in Origins I was able to have Leliana use daggers instead of that Bow which she felt strongly about? Or how I can make Sten use a different weapon then the one he was searching for?
This is the last time I'll respond to this, as it's clear you're just not going to agree. But I suggest you talk to Wynne and read up on the lore surrounding spirit healers. Or perhaps just look at the name. Spirit healer. That you yourself do not meet with a spirit is irrelevent. Gameplay and story segregation. Fill in the blanks, use your imagination.
I for one am the type of player who prefers consistency in characterization and story. So I was the person who had Sten using his crappy sword during the endgame, who kept Morrigan in her custom robes. These things seemed important, seemed meaningful. I didn't want to change them when it seemed as though I shouldn't. That BioWare went and made them more meaningful and took away options to change things when it didn't make sense is fine with me.
Furthermore, as I said in an earlier tangentally related post, custom outfits allow characters to have unique body models without tons of work being done to make sure they can wear every scrap of clothing you find (which is not feasible from a development point). I pointed out Anders before. His arms are thinner, his build slightly slimmer than normal human males. He looks a tad underfed, but mostly he just looks normal. He looks like the Everyman, which make his eventual actions more jarring. I don't think the effect would be as profound if he were in full plate or dripping in blood because he was a maleficar. The point of his character was not to turn to blood magic. He did something arguably great/terrible without turning to the one thing templars fear most about mages. That's. The. Point. Teaching him blood magic, changing his look, it would undercut the purpose of his character.
But whatever. It seems to me you're not interested in more than superficial choices. Fine. I care about consistency in the lore and characters. As such, I support restrictions where it's in keeping with such things. You don't have to (what did I say before about opinions?). But I'm not going to debate something or keep providing evidence when you don't want to hear it. Blood magic comes from demons. Spirit healing from spirits. Read the codex, talk to the characters, read the wiki. This part's not up for debate, so I'm out.
You missed my edit - you were partially correct on Blood magic and I was wrong. Below is the info on blood magic. I understand your not able to disprove how spirit healing is learned and not sure why you are when everyone knows it was learned in the game from a book and not a spirit.
You choose not to change them, the Companions had no choice you the player did.
I don't think you truly understand Ander's character, his crime was far greater then just speaking to a Demon about Blood Magic.
You don't care for consistency becuase you are ignoring the facts in front of you. And instead decidied to no longer back your stance.
Blood mage is one of the mage specializations in Dragon Age: Origins and Dragon Age: Origins -
Awakening. A blood mage is a mage who employs dark rites, originally taught to mortals by demons, in order to access more powerful magic. A blood mage must be willing to sacrifice his/her own life force or that of others in order to wield this power.
edit - more on blood magic
Codex text
Foul and corrupt are you
Who have taken My gift
And turned it against My children.--Transfigurations[/i] 18:10.
The ancient
Tevinters did not originally consider blood magic a school of its own. Rather, they saw it as a means to achieve greater power in any school of magic. The name, of course, refers to the fact that magic of this type uses
life, specifically in the form of blood, instead of
mana. It was common practice, at one time, for a magister to keep a number of slaves on hand so that, should he undertake the working of a spell that was physically beyond his abilities, he could use the blood of his slaves to bolster the casting.
Over time, however, the Imperium discovered types of spells that could only be worked by blood. Although
lyrium will allow a mage to send his conscious mind into the
Fade, blood would allow him to find the sleeping minds of others, view their dreams, and even influence or dominate their thoughts. Just as treacherous, blood magic allows the
Veil to be opened completely so that demons may physically pass through it into our world.
Blood Magic in Thedas Blood magic was the first form of magic in
Thedas. According to legend, it was taught to Archon Thalsian, founder of the
Tevinter Imperium, by
Dumat, the Old God of Silence. Historians argue on this point, suggesting the Imperium's mages may have learned it from the
elves of
Arlathan. Whatever its origin, blood magic was used by the
magisters of the Tevinter Imperium to rule over the whole of Thedas. According to the
Chantry, its reckless use eventually led to the blackening of the
Golden City, the creation of the
darkspawn, and the first
Blight.
Modifié par Serpieri Nei, 27 mai 2011 - 05:18 .