Mike Laidlaw wrote...
Brockololly wrote...
Well, I can understand from the POV of having the end of DA2 provide for a different world state to go with different stories. That definitely has potential- yet, the aftermath of Origins had just as much potential too, since we had only seen a sliver of Thedas.
A sliver of a relatively peaceful Thedas. It was time to kick over the sandcastle and make the series about more than just the wardens and darkspawn.The question I have is whether Mike thinks gameplay and/or presentation wise, DA2 provides more "potential" going forward?
Sure do. There's lots of refinement to do, and some missteps that we need to address, but I think that there are a number of things DAII did right, or, possibly, almost right. Player VO, rivalry, and the responsiveness of combat all fall into that category for me (so, no, we won't be going back to a silent protagonist, for instance). That said, I think we could do all three of those things better. Honestly, if you ever run into a game dev who doesn't think they could do something better with some iteration, they have either lost touch of the crazy rate of progress in this medium, or they're lying.
If I had to sum up my thoughts on the subject, it would mirror a sentiment I've seen expressed many times here and elsewhere: the best parts of DAO and DAII together would make for an excellent game. Sadly, there's always some disagreement on the "best" parts, but in the end I think most people agree that the high-level items I included in my initial post are things we should address. Agreement on the internet!
In the end, though, the proof will be in the pudding. There's lots of folks who have replied and expressed their doubts.
Groovy. I'd rather show you anyway.
I feel I must disagree about the Player VO and the Rivalry system. Having the main protagonist voiced is an excellent addition to most RPGS but i can't help but feel that it doesn't work in DA2. By the end of DA2 i wanted to throttle the voice actrs for both Female and Male Hawke. Having a voiced protagonist in a game like Final Fantasy or The Tales series works brillaintly because you don't have any affect on events or have to make any decisions. But with all the decisions that you make in the DA series (even the ones that don't have any effect) are made by the player. With the dialogue wheel you kind of removed that ability to be fully aware of the decisions you're making, and the worst bit was when Hawke said something completly the oppoosite of what the player ment to say. With the Origins system there was always a chance that the character you were talking to would take something you sadi differently but that was a risk factor that I enjoyed, Particularly when to get approval with some characters (Sten, Morrigan) you had to be quite tactful with what you sadi. That factor is also removed in DA2 because even though yu might not say what you want to say the friendship/rivalry factor increased as long you chose the good/bad dialogue option. But of course, if more people than not want a voiced protagonist then I will go along with it as majority rules. This is just my opinion of how player VA didn't work in DA2




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