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#426
Tommy6860

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Rojahar wrote...

Mike Laidlaw wrote...

scyphozoa wrote...

Hi
Mike, I'd like to ask you about Dragon Age as an open-world game, or a
sandbox. One of my biggest issues with DA2 was the heavily instanced
level design, as well as the World Map+Day/Night interface. I really
disliked this interface as I felt it dwarfed the game world and made it
feel very contained and small. I am a big fan of sandbox games, so my
opinion is very biased towards large, open worlds. Would you be willing
to consider a departure from DA2's World Map and level design to move
towards a more open-world design for DA3?


Presuming there
will be a DAIII, I expect that level variety and open-ness will be
important areas of focus for us. I don't know that we'd move completely
to an open world game (ala Fallout/Elder Scrolls), but a more open game
certainly would not hurt.

Again, that's a ways off, but I can give you a sense of my leanings/inclinations.


I hope too much feedback isn't taken just to try and appease people who want each Bioware game to be everything. There are a lot of areas of improvement, but I hope we don't end up with the next DA trying to be a Witcher or Fallout clone. I'd rather there be no day/night at all instead of a day/night system like in Bethesda games. I don't see the point in having to wait around just to visit a shop, etc. I would love to see a more open and less modular Bioware game, but I don't want a sim.


HUH??

Since you referenced Bethesda games, it seems you have little experience with them. Day/night aspect are awesome for role playing and also lends more depth to the game having to play during a certain time of day. But from my experience, you didn't have to stand around and wait for as hop top en (which is realictic as most stores close after 5PM anyway), as you could always use the "wait" command and make the hours pass quickly.

#427
Quatre

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DOYOURLABS wrote...

And thank you for making Dragon Age 2! I personally loved it, and I love the new direction BioWare took it in. I look forward to the DLC and expansions.


Same here.

#428
LyndseyCousland

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I heartily agree with Tommy6860.
I was ever so happy to see that we had the ability to switch between day and night in this game. While I'm not sure how it would work for the sort of game Bioware usually produces, an actual day/night cycle would cause me to geek out and explode.


I love immersion and realism. Even if I can fly about on a dragon, I still want to die if I fall off whilst shooting through the air. Get me? I'm bad at explaining things.

I don't get why people are so against having a story feel more lived in. Agh, that doesn't even make any sense. Sorry.

#429
Guest_Rojahar_*

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Tommy6860 wrote...

HUH??

Since you referenced Bethesda games, it seems you have little experience with them. Day/night aspect are awesome for role playing and also lends more depth to the game having to play during a certain time of day. But from my experience, you didn't have to stand around and wait for as hop top en (which is realictic as most stores close after 5PM anyway), as you could always use the "wait" command and make the hours pass quickly.


I'm far more experienced with Bethesda games than you likely are, but I disagree that day/night systems always improve a game or necessarily make it more immersive. Often, such systems just take away my immersion, as time moves supernaturally fast. Having to use the "wait" command, so my character stands in place for supposedly a full day, is not realistic to me or something my character would do, nor is having several days pass and "I" didn't need any sleep or food. I enjoyed New Vegas' hardcore mode, but even it wasn't immersive, and I play Bioware RPGs for great story, gameplay, and characters, not for a great sim, and those sim elements usually prove to be pointless at best, and a distraction at worst. I play Bioware for the things they do well. If I wanted Morrowind (a great game), I'd play Morrowind though. I LIKE that Dragon Age is a different kind of game. I'd sooner see something as horrible as swords one-shotting you or permanently dismembering you, for the sake of realism, than day/night cycles. I don't play Dragon Age for realism.

Modifié par Rojahar, 27 mai 2011 - 10:15 .


#430
Phaedros

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Mike Laidlaw wrote...


Presuming there will be a DAIII,



So..   there may not be?

:innocent:

#431
Guest_Rojahar_*

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Phaedros wrote...



Mike Laidlaw wrote...


Presuming there will be a DAIII,



So..   there may not be?

:innocent:


There's no Jade Empire 2... unfortunately.

#432
Guest_simfamUP_*

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Rojahar wrote...

Tommy6860 wrote...

Rojahar wrote...

Mike Laidlaw wrote...

scyphozoa wrote...

Hi
Mike, I'd like to ask you about Dragon Age as an open-world game, or a
sandbox. One of my biggest issues with DA2 was the heavily instanced
level design, as well as the World Map+Day/Night interface. I really
disliked this interface as I felt it dwarfed the game world and made it
feel very contained and small. I am a big fan of sandbox games, so my
opinion is very biased towards large, open worlds. Would you be willing
to consider a departure from DA2's World Map and level design to move
towards a more open-world design for DA3?


Presuming there
will be a DAIII, I expect that level variety and open-ness will be
important areas of focus for us. I don't know that we'd move completely
to an open world game (ala Fallout/Elder Scrolls), but a more open game
certainly would not hurt.

Again, that's a ways off, but I can give you a sense of my leanings/inclinations.


I hope too much feedback isn't taken just to try and appease people who want each Bioware game to be everything. There are a lot of areas of improvement, but I hope we don't end up with the next DA trying to be a Witcher or Fallout clone. I'd rather there be no day/night at all instead of a day/night system like in Bethesda games. I don't see the point in having to wait around just to visit a shop, etc. I would love to see a more open and less modular Bioware game, but I don't want a sim.


HUH??

Since you referenced Bethesda games, it seems you have little experience with them. Day/night aspect are awesome for role playing and also lends more depth to the game having to play during a certain time of day. But from my experience, you didn't have to stand around and wait for as hop top en (which is realictic as most stores close after 5PM anyway), as you could always use the "wait" command and make the hours pass quickly.


I'm far more experienced with Bethesda games than you likely are, but I disagree that day/night systems always improve a game or necessarily make it more immersive. Often, such systems just take away my immersion, as time moves supernaturally fast. Having to use the "wait" command, so my character stands in place for supposedly a full day, is not realistic to me or something my character would do, nor is having several days pass and "I" didn't need any sleep or food. I enjoyed New Vegas' hardcore mode, but even it wasn't immersive, and I play Bioware RPGs for great story, gameplay, and characters, not for a great sim, and those sim elements usually prove to be pointless at best, and a distraction at worst. I play Bioware for the things they do well. If I wanted Morrowind (a great game), I'd play Morrowind though. I LIKE that Dragon Age is a different kind of game. I'd sooner see something as horrible as swords one-shotting you or permanently dismembering you, for the sake of realism, than day/night cycles. I don't play Dragon Age for realism.


But then again, you are asking to much of a game aren't you? It seems you want more of a simulation.

#433
Guest_Rojahar_*

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simfamSP wrote...

But then again, you are asking to much of a game aren't you? It seems you want more of a simulation.


I'm not. I'm just saying I don't want an automated day/night cycle. Someone said it's more realistic and immersive. I said why it isn't. Even if it was more realistic, I wouldn't want it in Dragon Age, nor do I appreciate it in Bethesda games. "Realism" isn't always fun, and rarely implemented well anyway. I go outside when I want realism. Reality does it better. I also don't think every single game should go in the direction Bethesda is moving in. I like Bethesda games, but I like that Bioware games are different. Not every company, and every game, needs to be the same thing with a different skin. It's like how many people here on the forum like multiplayer games, like shooters or MMOs, but don't think every single Bioware game needs to be multiplayer too.

Modifié par Rojahar, 27 mai 2011 - 10:22 .


#434
KazenoKoe

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In another topic someone wise posted this...P.S. Its only a part of their post,the rest is concerning Engines but I feel this part is relevant.

I'm going to leave this here

"This is what Bioware will do: make a list of the most vocal criticisms like tiered stories, useless MMO like quests and repetiton of dungeons/enemy waves and "fix" them by getting rid of them completely and basically make the same game on top of those "new ideas". That is how ME2 happened. It will be a shorter, more focused game, with hopefully a different/better environmental artists and it will  include another redesign that moves away from DA2. Bows still won't have bowstrings and NPCs will still look like cardboard cutouts because development will still be console based.

I can't anticipate what the reception will be yet, it might be good (I doubt it) but it won't be a different game, which is basically what The Witcher 2 is. That game took 4 years, new technology and real passion to make. With SWTOR moneysink coming out "soon" and the console cycle moving on Bioware can't be distracted by thing like passion and careful gamemaking, when they have to be pleasing investors who approved this company be bought at almost 1 billion dollars, of which they have yet to make a cent back".


Thanks to inkjay

#435
KazenoKoe

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I'm sorry about my above post Mr Laidlaw but I feel it's relevant to your post,
On the upper hand I can say that I really approve of your move.

#436
AudioEpics

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Dear Bioware guys, whatever you decide to do next, please just make it your own game, not what the majority of vocal people on the internet are voting it should be. Whatever their varying levels of popularity may be, your games have always had integrity and that's one of the main reasons why I (and I'm sure a lot of people) love them.

#437
Guest_Rojahar_*

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AudioEpics wrote...

Dear Bioware guys, whatever you decide to do next, please just make it your own game, not what the majority of vocal people on the internet are voting it should be. Whatever their varying levels of popularity may be, your games have always had integrity and that's one of the main reasons why I (and I'm sure a lot of people) love them.

Also, make Jade Empire 2


I agree. I don't want a game made by forum focus group or by popular lobby based on people wanting each Bioware game to be a copy of whatever their favorite game of the month is.

Oh, and I added something to the end of your letter. :whistle:

Modifié par Rojahar, 27 mai 2011 - 10:26 .


#438
fchopin

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Words are cheap, they mean nothing unless they are acted upon.
I will not spend another penny on this game unless act 3 is fixed for free.

I will not be buying any DLC unless the game is fixed like any other game company would do.

#439
Zanallen

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fchopin wrote...

Words are cheap, they mean nothing unless they are acted upon.
I will not spend another penny on this game unless act 3 is fixed for free.

I will not be buying any DLC unless the game is fixed like any other game company would do.


What exactly would you like them to "fix"?

#440
LPPrince

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Mike Laidlaw wrote...
 
Finally, let me conclude by saying that while we are all aware of your concerns, I am very proud of what the team accomplished with Dragon Age II. I know many are advocating a "it wasn't broke, why did you try to fix it?" stance, and I absolutely understand why. From my perspective, as someone looking to the future and the DA franchise, I think that DA II moved us into a space that has more potential.



Of course DA2 moved us into a space that has more potential. DA2 was mediocre compared to DAO. Oddly, going BACKWARDS would make a better game. lol

I want my unbroken DAO style game back in all its glory. 

If that's what could happen, then all the power to you.

If we get more DA2 type games(art style, lack of choice, etc etc) then count my royal gluteus OUT.

#441
Guest_simfamUP_*

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Rojahar wrote...

simfamSP wrote...

But then again, you are asking to much of a game aren't you? It seems you want more of a simulation.


I'm not. I'm just saying I don't want an automated day/night cycle. Someone said it's more realistic and immersive. I said why it isn't. Even if it was more realistic, I wouldn't want it in Dragon Age, nor do I appreciate it in Bethesda games. "Realism" isn't always fun, and rarely implemented well anyway. I go outside when I want realism. Reality does it better. I also don't think every single game should go in the direction Bethesda is moving in. I like Bethesda games, but I like that Bioware games are different. Not every company, and every game, needs to be the same thing with a different skin. It's like how many people here on the forum like multiplayer games, like shooters or MMOs, but don't think every single Bioware game needs to be multiplayer too.


But then again I'm not saying that. I'm just making a commet about your previous arguement. And still... If Baldur's gate can have it, Dragon age can still do it. What makes a bethesda game is freedom to do what you want. Not it's added bonuses like D/N cycles. It's not a must, but it does add some depth to the game. I liked that in DA2 some quests could only be completed at night. It doesn't have to implemented as such, a system like DA2's is fine.

#442
fchopin

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Zanallen wrote...

fchopin wrote...

Words are cheap, they mean nothing unless they are acted upon.
I will not spend another penny on this game unless act 3 is fixed for free.

I will not be buying any DLC unless the game is fixed like any other game company would do.


What exactly would you like them to "fix"?



If they don’t know what needs fixing in act 3 then everything Mike Laidlaw said is a waste of time.

#443
Zanallen

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simfamSP wrote...

But then again I'm not saying that. I'm just making a commet about your previous arguement. And still... If Baldur's gate can have it, Dragon age can still do it. What makes a bethesda game is freedom to do what you want. Not it's added bonuses like D/N cycles. It's not a must, but it does add some depth to the game. I liked that in DA2 some quests could only be completed at night. It doesn't have to implemented as such, a system like DA2's is fine.


I think it depends. With heavily modular games like Bioware's last few, I don't think a day/night cycle is all that important. I would like to have certain areas during certain quests be subjected to various times of day and weather in order to create an appropriate atmosphere. Now, if Bioware expanded and opened up their modular areas, like in BG, then a proper day/night cycle could be helpful.

#444
Guest_Dalira Montanti_*

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Although I almost enjoyed DA2 I did like some of the features that you guys added to it for example hair looks more natural it moves sounds wired but I liked this and the armor did not seem to be solid like it did in origins

I like these picks alot ^^

#445
Zanallen

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fchopin wrote...

If they don’t know what needs fixing in act 3 then everything Mike Laidlaw said is a waste of time.


Lol, people have different issues with different things. Also, Laidlaw isn't a psychic. What would you, personally, like for Bioware to fix about act 3?

#446
Cutlass Jack

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Upsettingshorts wrote...

In Exile wrote...

Then I replayed it, and I realized DA2 just happened to work with the character concepted I started. Had I used any other character, the game just would not have worked as well, and it was mere chance I picked a sarcastic, selfish and disinterested mage.


Weirdly I had similar thoughts but was playing a peacekeeping hated-all-zealots warrior.  I think he picked the middle dialogue option <6 times.  The fact he failed to stop anything despite his attempts was something I actually loved. 


Well I had similar thoughts but I was playing a witty, charming, often well meaning swashbuckler (rogue) who often made bad choices for the right reasons. Just worked perfectly. Meanwhile my wife felt similar on her first playthrough. Her rogue, though also just male and a rogue, shared almost nothing in common with mine aside from those two points. He was a diplomatic, soft spoken archer with very different sexual preferences.

Which tells me the game can work well with a wide variety of character concepts. But most players have a concept that it going to push their buttons far more than other combinations. Unfortunately, not everyone is going to stumble on the combination thats perfect for them on their first playthrough. Which is an issue.

#447
sidion77

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I am currently enjoying DA2. I don't like the re-hashed environments and the fact that we can't customize our companions but otherwise it's an enjoyable game and I appreciate Mike's words here. I'm sure Bioware is taking a good look at the feedback and passing it amongst themselves and forwarding it on to EA (hopefully).

#448
Sister Helen

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Mike Laidlaw wrote...

lobi wrote...

Or he could reply to this...
Thanks for the teaser images, although why wait till now to show more Free Marches?
Is it really time to come back to the forums or is it an obligation as per DLC release schedule?"

And not get all ego about this
Hard to take you seriously Mr Laidlaw. but once again "nihil novi sub sole".


Well, you see, when you ask me a question, and then say "I don't take you seriously," you are setting up a dialog in which there's not a lot of point in continuing, since by your own admission, you're not going to take me seriously. As to why we're showing those images now, it's because they're ready to be shown. As to why I'm returning to the forums now? Well, I thought it might be a nice treat to bring some images.

If you wish to see my numerous responses in this thread at midnight, on my own time, as a marketing ploy, there's not much I can do to stop that. But if you're not going to take someone seriously, you don't have a lot of right to complain if they crack a joke.

Now, back to dipping that unicycle in kerosene. Epler: get those matches ready, buddy. We're going to the moon.


No offense, Mr. Laidlaw, but there are a lot more fun things to do at midnight on your own time than to reply to forums. I just thought of six in the last minute - none of which involve Griffons... *grumbles* Now where is that Husband of mine...
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#449
fchopin

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Zanallen wrote...

fchopin wrote...

If they don’t know what needs fixing in act 3 then everything Mike Laidlaw said is a waste of time.


Lol, people have different issues with different things. Also, Laidlaw isn't a psychic. What would you, personally, like for Bioware to fix about act 3?



Mike Laidlaw already knows what i want fixed.

#450
LiquidGrape

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AudioEpics wrote...

Dear Bioware guys, whatever you decide to do next, please just make it your own game, not what the majority of vocal people on the internet are voting it should be. Whatever their varying levels of popularity may be, your games have always had integrity and that's one of the main reasons why I (and I'm sure a lot of people) love them.


I second this notion wholeheartedly.

fchopin wrote...

Mike Laidlaw already knows what i want fixed.


Well, I'm sure your concerns are their number one priority. Or something.

Modifié par LiquidGrape, 27 mai 2011 - 10:57 .