Rojahar wrote...
Mike Laidlaw wrote...
scyphozoa wrote...
Hi
Mike, I'd like to ask you about Dragon Age as an open-world game, or a
sandbox. One of my biggest issues with DA2 was the heavily instanced
level design, as well as the World Map+Day/Night interface. I really
disliked this interface as I felt it dwarfed the game world and made it
feel very contained and small. I am a big fan of sandbox games, so my
opinion is very biased towards large, open worlds. Would you be willing
to consider a departure from DA2's World Map and level design to move
towards a more open-world design for DA3?
Presuming there
will be a DAIII, I expect that level variety and open-ness will be
important areas of focus for us. I don't know that we'd move completely
to an open world game (ala Fallout/Elder Scrolls), but a more open game
certainly would not hurt.
Again, that's a ways off, but I can give you a sense of my leanings/inclinations.
I hope too much feedback isn't taken just to try and appease people who want each Bioware game to be everything. There are a lot of areas of improvement, but I hope we don't end up with the next DA trying to be a Witcher or Fallout clone. I'd rather there be no day/night at all instead of a day/night system like in Bethesda games. I don't see the point in having to wait around just to visit a shop, etc. I would love to see a more open and less modular Bioware game, but I don't want a sim.
HUH??
Since you referenced Bethesda games, it seems you have little experience with them. Day/night aspect are awesome for role playing and also lends more depth to the game having to play during a certain time of day. But from my experience, you didn't have to stand around and wait for as hop top en (which is realictic as most stores close after 5PM anyway), as you could always use the "wait" command and make the hours pass quickly.




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