Wow. I seriously wasn't expecting this thread. Lots of guts and honesty in the OP. Respect is deserved.
That out of the way, let me see if I can translate what I just read. I'll try to be fair, and see if I can 'streamline' what's being said and whittle down all the vague stuff. I'll use a point system to further reach this end.
Mike Laidlaw wrote...
Now, while I haven't been posting, we have been listening. Several folks have been active on the forums and moderating the more extreme discussions, and more of us have been collecting your feedback, concerns, criticisms and the parts you enjoyed of DA II. This feedback is invaluable to us, and so I wanted to take a moment and say thank you.
Translation: there's been tons of spectacularly polarized noise from players. We've been listening to everything.
+1. (Always good to hear that someone important is listening)
Mike Laidlaw wrote...
I’d like to take this opportunity to address some lingering concerns and clear the air somewhat.
Translation: I'm going to respond to much of it now.
+1 (Always good to see some DEVELOPER feedback for a change. Over the years, THAT is what has always seperated Bioware and its community from everyone else in the industry. Please don't ever forget this)
Mike Laidlaw wrote...
Following the launch of DA II, I did some interviews and some of you interpreted my statements to mean I was blind to the concerns that have been voiced repeatedly on these forums. That was never my intent, nor the message I wanted to convey.
Translation: I mispoke? You misunderstood? Both? Neither?
+0 (so... what WAS your point? what WAS the message you were trying to send? This comment is just like DA2 itself. Filled with tons of potential and promise, but actually delivers very little, and leaves some of us with more questions than answers.)
Mike Laidlaw wrote...
I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined,
inspected and even aided me (and many, many others on the team) in formulating future plans. Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.
Translation: we *know* some of the problems. We've examined some of the problems. We've determined that some of these problems must be addressed.
+0 (you already said all this in your opening 2 paragraphs. You get no points for repetition.

)
Mike Laidlaw wrote...
Finally, let me conclude by saying that while we are all aware of your concerns, I am very proud of what the team accomplished with Dragon Age II. I know many are advocating a "it wasn't broke, why did you try to fix it?" stance, and I absolutely understand why. From my perspective, as someone looking to the future and the DA franchise, I think that DA II moved us into a space that has more potential.
Translation: I understand the gripes, but we're proud of DA2 as it is. It went in the right direction.
-1. ( Way too vague. DA2 went in all sorts of directions as a whole, including down, by your own admission. What are you even saying here?)
Mike Laidlaw wrote...
A larger potential audience? Sure, who wouldn’t want more players diving into the experience of playing an RPG? More importantly, though, I believe that there's also more potential for rich stories, for deeper RPG mechanics, for more choice, and for something even more epic to come. The story events of DA II have fundamentally altered the political and power landscape of Thedas, in a way that's open to intrigue, drama and sweeping conflict in the
future, and evolves a world that, while still very much involving the Grey Wardens and Darkspawn, is about more than just that one struggle.
Translation: The story was great, and puts us in a position to make a game about the political turmoil that resulted from DA2.
+1 (I agree with this. However, as a side note, much of the gripes about the story of DA2 had nothing to do with the events that unfolded in the world of thedas, but rather, the plot mechanics themselves. ie. the disjointed nature of Act 1 to act 2, act 2 to act 3, and the terribly written ending. And the fact that templars didn't care whenenver an Apostate Mage Hawke tossed spells right in front of them in the city)
Mike Laidlaw wrote...
Hawke's story was a departure from the usual tale, and in crafting it and the game around it we learned a lot. Some from what worked, but even more from what didn't. Such is always the way. I hope that in the future we'll be able to
discuss how we're addressing your concerns and even solicit feedback from you on future plans in the process, but for now, I hope a simple thank you will suffice.
-1 (You're not really saying anything here. And the first question that comes to my mind after reading this is: Did you learn a lot from DA:O as well? If so, then... what the hell happened?
Mike Laidlaw wrote...
Pictures of stuff
+0.
I appreciate eye-candy as much as the next guy. But right now, many of us are looking for answers, not more teasers.
My questions:
1) will my warriors ever be able to dual-wield or use archery again like they could in Origins?
2) will you bring back death blows?
3) and trap making?
4) will you remove the retard-friendly MMO boss fights?
Modifié par Yrkoon, 27 mai 2011 - 01:26 .