Xewaka wrote...
Considering I had more shuffle issues with DA 2 than with DA:O, that's exactly what I'm saying. In DA:O, when I clicked the ground, my character immediately started moving to the new position. In DA 2, when I clicked the ground, my character finished whatever he/she was doing, then moved to the new position. Therefore, DA:O was more responsive than DA 2.midgetman94 wrote...
Ugh, sorry, but it's stuff like this that really makes my blood boil. Sometimes the hate for DA2 (or nostalgia for DAO?) gets to the point that the truth is just ignored.Xewaka wrote...
I think you mistake responsiveness with speed. The frontloading of attacks means the game is less responsive than its predecessor, as we are now stuck with watching the full attack animation run, instead of being able to snap-react and move out of the way inmediately.Mike Laidlaw wrote...
rivalry, and the responsiveness of combat all fall into that category for me
Sorry, you're not really saying that the game which employed THE SHUFFLE was more responsive are you? Or the one where there was a noticeable delay everytime you queued up an attack?
Please tell me you're not
DA 2 is faster, I concede that. But faster does not equate more responsive.
You're talking about a very specific situation, not one that reflects overall responsiveness, and I'm still a bit puzzled as to what you're trying to do. You're trying to move somewhere in the middle of an animation? Why?
Maybe you could do this in DA:O, but the only reason I can think of would be if you were interrupting a "shuffle." As in you click on a guy, Warden starts shuffling over, then you can move somewhere else in the middle. If you're in the middle of an animation, like swinging your sword at a guy, you can't just suddenly move - and again, even if you could, why would you want to?
That doesn't change the fact that you click to attack in DA:O, there's a long pause and your guy shuffles toward him. DA2 you click, you attack. To borrow an oft-quoted phrase "you press a button, something awesome happens." Now we can debate how "awesome" that thing ended up being... :innocent:. You're right, responsiveness is downtime between a command and the action executing. That was 100% undoubtedly, indisputably improved in DA2. Go play the two back-to-back if you don't believe me.




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