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#526
Marionetten

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As long as you give us better party management while increasing the strategical focus I'm good. Of course, scabbards and bowstrings would be lovely.

And don't let the personal attacks get to you. I'm hardly known for loving Dragon Age II around here but blaming anyone specific for it is hardly productive. Developing games is a learning exercise much like any other creative field. It'd be a shame to lose your experience so stay on it.

#527
schalafi

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mr_luga wrote...

It's going to be interesting to see how many people are going to buy DLC's for DA2 and pre-order for Dragon age 3 after having experienced Dragon age 2 -.-

Ask in any RPG forum and you're going to get 90% negativity towards Dragon age 2, everyone I know who has played it arent interested in dragon age anymore :-/


Maybe, because you personally don't like the game, you are reading only the negative topics. I happen to like the game and so do many others on these forums. I stopped comparing the game to Origins, and played it for it's own sake. Yes, it had some flaws, but if you go back and read the forums when Origins first came out you'll see the same negativity from the usual complainers. This has been going on for years.

#528
RangerSG

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TheStrand221 wrote...

aftohsix wrote...

NKKKK wrote...

Mike isn't going to admit DA2 sucks for marketing reasons


Or because he believes as many of us do that it doesn't suck.




I'd say it doesn't suck, and I have a fair number of things I'd criticize about DA2.

I think Mr. Laidlaw probably has enough perspective to understand that if people are highly critical of DA2 it's because they care about the franchise.  That's better than apathy.  How else could you stand to read forums as a dev?


I agree, if I didn't care about the game, I wouldn't say anything. I don't think DA2 is a bad game, the level reuse, wave combat, and the lack of correspondence between the paraphrases in the dialogue wheel and what Hawke actually said were the major issues to me. Seeing Bioware sees at least two of those as issues as well is reassuring. To me, DA2 is more a case of failure to meet high expectations than failure as such. More akin to Kill Bill Part 2 than Gigli.

#529
fchopin

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Morroian wrote...

fchopin wrote...

LiquidGrape wrote...

fchopin wrote...

Mike Laidlaw already knows what i want fixed.


Well, I'm sure your concerns are their number one priority. Or something.




Well they are free to follow your examples if they want, if they are not making rpg’s anymore that is fine, there are many more game companies that do.


So you want Act 3 fixed but you won't say what you want fixed. If its what I suspect its not exactly something they can fix, not like say recycled areas for which they could do new areas if they really wished.



I will not Tell Mike Laidlaw what he already knows.
 
Simple really, no fix no more money for DA2.

#530
Blastback

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Mike Laidlaw wrote...

Serpieri Nei wrote...

Why would you get points for controllable party members when you have done quite a lot to take that control away from the player?


Is this an armor thing? It sounds like an armor thing. If so, I hear ya!

Not just an armor thing, but a weapon thing.  Party members being only able to use a single weapon style was a major letdown in my opinion. 

#531
KennethAFTopp

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I think they had a lot of right ideas or ideas I could accept with DAII, and it sounded like it could be fun, but really there are just like a thousand little annoyments that just end up creating a glaring annoyment I really just can't support.

But it isn't just gameplay that's at fault, I havn't been able to actually complete DAII yet because of a complete lack of interest at Act III.

Blastback wrote...

Mike Laidlaw wrote...

Serpieri Nei wrote...

Why would you get points for controllable party members when you have done quite a lot to take that control away from the player?


Is this an armor thing? It sounds like an armor thing. If so, I hear ya!

Not just an armor thing, but a weapon thing.  Party members being only able to use a single weapon style was a major letdown in my opinion. 

I thought that made very much sense with Varric.

Modifié par KennethAFTopp, 27 mai 2011 - 03:21 .


#532
Teddie Sage

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Maybe they could inspire themselves from Rogue Galaxy's fighting system. It was fun and efficient.

Modifié par Teddie Sage, 27 mai 2011 - 03:20 .


#533
Luvinn

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All in all, i enjoyed my time with DA2. I didn't have many major complaints with the gameplay element itself, other than the re-used areas, bland art/landscapes/character models (elves anyone?), waves of enemies, and perhaps the combat speed was too fast. DA:O could be overly slow sometimes, like using a 2 hander, but DA2 looked like i was watching combat in fast forward. A happy medium would have been nice.

Another major issue i had was with the combat being too easy. The pause/play element and the tactical camera are 2 major flaws from DA:O. Even on hard, i rarely have to pause the game to issue commands, and its mostly just to avoid area effect spells rather than issue attack commands.

However, I'm happy that most of these issues are known, and perhaps sounding like they will be changed in DA3.

#534
BeastMTL

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DA:O convinced me to buy DA2.. DA2 convinced me to never again buy a DA game again.

#535
XX55XX

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Dragon Age III needs the following:

1. A well-told narrative with an actual conflict.
2. Meaningful choices whose consequences manifest themselves during the game, not during the epilogue.

These were lacking in DA2.

#536
KennethAFTopp

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Also Mr. Laidlaw, where are all the Epic Dungeons?

#537
Silverfox4

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Great professional post Mr. Laidlaw. Comparing DAO (one of my top rpg's of all time) to DA2 (got some entertainment value) - which one would you rather create? Of course thats subjective, but the community makes it lean one way more. As a developer I personally would be more honored to work on something award worthy.

I enjoy the universe of DA and will be back for more with DA3. But you guys lost me as a preorder customer. Not because the game was a let down compared to the first, but because seeing your track record releasing games buggy as hell - has bitten me too many times. Hopefully in the next chapter our voices are heard and you dont reduce the customization of everything even more. More armors plz and different mage outfits plz, those robes are still horrible. :)

#538
CJKenley

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I didn't read the entire thread so pardon me if my feedback is a lot more of the same. To Devs and Mods reading, I personally want to thank you for contributing to this franchise and helping make it a landmark in PC gaming. In future entries however I would like (in no particular order):

1) More control over your own party
2) More visitable areas, at least on the scale of DA:O
3) Decisions that impact the story more (Why have us choose sides between the Templars and the Mages if the choice essentially doesn't matter?)
4) A narrative that doesn't feel so linear. At least DA:O gave a *feeling* of freedom.
5) No more waves of enemies or MOBs that randomly 1shot your healer.

DAII was fun, but not all that it could have been. Thanks for the great RPGs and good luck in the future.

#539
Dubya75

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Ooh, this is so exciting!!!

#540
R2s Muse

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Just a quick response to say thank you to you, Mr. Laidlaw, and all the devs that have worked hard on this game and the, um, feedback you've received. I was just saying yesterday that I wish there was more of an opportunity for those who loved the game to chime in along with all the squeakier wheels who've been disappointed.

So, I for one loved DA2. Loved DA:O. While I see pros and cons to the changes, both games were fun and satisfying and their characters, enjoyable and often endearing. Can't wait for more DLC and DA3! The new pics look fantastic!

#541
TemplarofSteel

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I actually enjoyed DA2 (still has its flaws though), but clearly DA2 had the potential to be a great game. I mean the concept of what they wanted was fantastic, but the execution was not the greatest. Even so it was a pretty good game and i will definately be buying DLC/expansions (which ever they do) in the near future and DA3 in the more distant future.

#542
Wyndham711

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With the now announced death of the silent PC in BioWare games, a core reason for my affection for the company's offerings has died with it. This saddens me deeply. What's more, in today's market silent PC would have been a feature where BioWare could have made themselves distinct and different, since it always allows more choice and freedom of imagination than the now prevalent voiced style.

With their current approach they are in direct competition with the likes of Witcher 2, and honestly I can't see them having any chance of winning, if DA2 is any kind of indication. If I were in Laidlaw's shoes, I would not be proud of Dragon Age 2 or anything it represents.

Modifié par Wyndham711, 27 mai 2011 - 03:45 .


#543
XX55XX

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Wyndham711 wrote...

With the now announced death of the silent PC in BioWare games, a core reason for my affection for the company's offerings has died with it. This saddens me deeply. What's more, in today's market silent PC would have been a feature where BioWare could have made themselves distinct and different, since it always allows more choice and freedom of imagination than the now prevalent voiced style.

With their current approach they are in direct competition with the likes of Witcher 2, and honestly I can't see them having any chance of winning, if DA2 is any kind of indication. If I were Laidlaw's shoes, I would not be proud of Dragon Age 2 or anything it represents.


Oh well, there will always be other games to play. 

#544
Cutlass Jack

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Marionetten wrote...

As long as you give us better party management while increasing the strategical focus I'm good. Of course, scabbards and bowstrings would be lovely.

And don't let the personal attacks get to you. I'm hardly known for loving Dragon Age II around here but blaming anyone specific for it is hardly productive. Developing games is a learning exercise much like any other creative field. It'd be a shame to lose your experience so stay on it.


Its not often I agree with you, but this is one of those moments.

Count me in for better party management, strategic focus ...and Scabbards & strings too. And let me add in Rapiers for Rogues to that wishlist.

#545
_Aine_

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Cutlass Jack wrote...


Count me in for better party management, strategic focus ...and Scabbards & strings too. And let me add in Rapiers for Rogues to that wishlist.


/signed.

Great list.   Highly agree with all of it.  =)

#546
Saintthanksgiving

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The changes I would like to see in DA3: the hiring of a lead developer that didn't hate Origins.

#547
KnightofPhoenix

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Cutlass Jack wrote...
And let me add in Rapiers for Rogues to that wishlist.


They need to make the rogue be more about precision and finesse rather than athleticism and ninja-ism, for that to work.

Modifié par KnightofPhoenix, 27 mai 2011 - 04:03 .


#548
TEWR

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Mike Laidlaw wrote...

Filament wrote...

Man, don't get my hopes up with this griffon talk if there aren't actually going to be griffons in it.


I can promise only statues at this point, alas. But they are pretty big statues, so that's something.


Posted ImagePosted ImagePosted Image these are tears of joy

I'm happy that we'll at least get to see something more than an emblem on armor.

Could, yes. Though I am clear to leak that in the next patch enemies will explode less. We tracked down a bug that was causing the "should_gib" state to fire more than we expected. They'll still explode if you land a pretty epic hit, but not after lovetaps.


So that was a bug?Posted Image
 
Huh. While I still dislike the idea of enemies exploding, I can at least tolerate it happening with critical hits. But why couldn't it be critical hits = loss of a limb?

Is this an armor thing? It sounds like an armor thing. If so, I hear ya!


Could we get in the future customizable armor that is unique to the companions? Like Merrill specific armor?
 
I also didn't like having 30 sets of warrior armor that couldn't be used for my mage Hawke. It was only good for gold, which made me sad.

Presuming there will be a DAIII, I expect that level variety and open-ness will be important areas of focus for us. I don't know that we'd move completely to an open world game (ala Fallout/Elder Scrolls), but a more open game certainly would not hurt.

Again, that's a ways off, but I can give you a sense of my leanings/inclinations.


When that day comes, if it comes, I will hopefully be happy.

Personally I'd like to see instead of a day/night toggle an actual in game clock that keeps track of time passing by for Thedas. And as the day goes on things about the world change. People starting to close their shops, weather changes, stars in the night sky, etc...

I'd also like to see butchers and fish mongers, even if we can't shop there. It would make the world feel more alive instead of me wondering where people get their food from. I doubt a smith or an armor vendor stocks meat.

#549
Savber100

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*grumbles*

Note how he never mentioned the problems we had with the gameplay. ;P

Anyways, thanks for the response Laidlaw.

#550
TEWR

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Cutlass Jack wrote...

Marionetten wrote...

As long as you give us better party management while increasing the strategical focus I'm good. Of course, scabbards and bowstrings would be lovely.

And don't let the personal attacks get to you. I'm hardly known for loving Dragon Age II around here but blaming anyone specific for it is hardly productive. Developing games is a learning exercise much like any other creative field. It'd be a shame to lose your experience so stay on it.


Its not often I agree with you, but this is one of those moments.

Count me in for better party management, strategic focus ...and Scabbards & strings too. And let me add in Rapiers for Rogues to that wishlist.


allow me to sign as well.

*signs his name*