Thank you!
#551
Posté 27 mai 2011 - 04:04
#552
Posté 27 mai 2011 - 04:09
Although I have been gaming for a good 15+ years, I can count on one hand the number of times that I have finished a game and immediately wanted to restart it and play it again. Generally, once I finish a game I am done with it, I move on and forget about it. Currently, I am on my 3rd play-through of DA2 (4th if you count my unfinished pre-patch play-through) and I am still not bored with this game. Sure there are a lot of things that could have made DA2 better, but regardless of the flaws, I feel that DA2 is one of the very best games I have ever played.
The world that Bioware created, the story and people of Kirkwall, I find simply amazing. I care about them, about Hawke and his friends, and I wonder and worry about what happened after the game ends. I can’t wait for DLC btw. ; )
While Origins is also amazing, I don’t think that DA2 deserves some of the scorn it has received for being different from Origins. Sure you made a few mistakes, as your post points out, but you have also made lots of wonderful improvements. The battle system, and character creation system, for example, are a vastly better.
I hope that as you craft DA3 you will not listen too much to all the haters, and instead you will focus on taking the good from Origins, Awakenings and DA2 and using them to craft DA3 into the groundbreaking title that I know you are capable of making.
As for my personal wish list for DA3? I know some close-minded gamers complained about it, but I love the open-minded romance options of DA2. Personally, I would like to see every character fully romance-able to some extent. Because in RL people are free to flirt with whomever they feel attracted to, regardless of sexual orientation, religious beliefs or what not. Sure it won’t always go the way they want, and they might even get punched out for it or lose a friend, but the option is there.
Anyway, thank you Bioware for the great games. Keep up the good work and don’t let the haters get you down.
#553
Posté 27 mai 2011 - 04:10
But seriously, I may count myself among the DA2 critics (I always tried to be civil about it though), but I appreciate what you are saying. It is good to see that the concerns many of us have are being addressed, and I realize that it must be hard to stay professional when you are confronted with the immature and insulting things some people posted. It remains to be seen how the franchise is going to evolve in the future, but thank you for this post.
#554
Posté 27 mai 2011 - 04:11
Why? Because mage pants, that's why.
#555
Posté 27 mai 2011 - 04:14
R2s Muse wrote...
Just a quick response to say thank you to you, Mr. Laidlaw, and all the devs that have worked hard on this game and the, um, feedback you've received. I was just saying yesterday that I wish there was more of an opportunity for those who loved the game to chime in along with all the squeakier wheels who've been disappointed.
So, I for one loved DA2. Loved DA:O. While I see pros and cons to the changes, both games were fun and satisfying and their characters, enjoyable and often endearing. Can't wait for more DLC and DA3! The new pics look fantastic!
"CJKenley wrote...
1) More control over your own party
2) More visitable areas, at least on the scale of DA:O
3)
Decisions that impact the story more (Why have us choose sides between
the Templars and the Mages if the choice essentially doesn't matter?)
4) A narrative that doesn't feel so linear. At least DA:O gave a *feeling* of freedom.
5) No more waves of enemies or MOBs that randomly 1shot your healer. "
^This is how I feel aswell and please keep making many many more great stories!
#556
Posté 27 mai 2011 - 04:15
KnightofPhoenix wrote...
Cutlass Jack wrote...
And let me add in Rapiers for Rogues to that wishlist.
They need to make the rogue be more about precision and finesse rather than athleticism and ninja-ism, for that to work.
Well, I have to sign for that too. What we need here, is more swashbuckling! or actually, perhaps maybe this
Modifié par shantisands, 27 mai 2011 - 04:19 .
#557
Posté 27 mai 2011 - 04:22
I eagerly await a return to "choices that matter" over "press a button and something awesome happens". Many games on the market fill that second niche, while the first is an underserved market with much opportunity for innovation, differentiation and many more milestone games.
#558
Posté 27 mai 2011 - 04:27
shantisands wrote...
KnightofPhoenix wrote...
Cutlass Jack wrote...
And let me add in Rapiers for Rogues to that wishlist.
They need to make the rogue be more about precision and finesse rather than athleticism and ninja-ism, for that to work.
Well, I have to sign for that too. What we need here, is more swashbuckling! or actually, perhaps maybe this
Or this.
#559
Posté 27 mai 2011 - 04:33
#560
Posté 27 mai 2011 - 04:36
KnightofPhoenix wrote...
Or this.
True!!
#561
Posté 27 mai 2011 - 04:46
But if you're still reading this thread...please for the love of god, pie, pony, whatever give your customers more control over how they view the battlefield. Let us pull the camera back further or give us free look. And untether our units on the field...using the hold button should really mean "HOLD" not "inch up and make you groan in consternation." Half the battle in boss fights is fighting with the camera and dealing with the infuritaing companion ai. It shouldn't be that way.
Best of luck to you and your team in DAIII.
Modifié par catofnine, 27 mai 2011 - 04:50 .
#562
Posté 27 mai 2011 - 04:48
MegaTofu wrote...
First and foremost: classy move, and a nice post. It's good to see that you respond to the community and don't just put on the blinders.
When that is said, I do agree with some other posters in here. I still feel cheated about DA2. The promotions was definitely misleading, and I sorely regret having preordered the game. DAO had some weakpoints, but not all which was altered was changed for the better. I loved DAO and played it through multiple times. DA2 I didn't even finish. I felt disconnected, sidelined and distanced from a game I was hoping to enjoy.
For DA3: Take your time and do it right. Look at what another studio just did with their sequel. They improved everything that needed improvement and they didn't alienate their original fanbase.
My respect for you as a professional and Bioware has been stained, and it will take a lot to win me back. I know now, that the "Bioware"-logo is not a stamp of unrivaled quality anymore, and so in the future I will wait for review and probably try the game out before buying it. This saddens me, because I felt that Bioware was one of the few developers who held the torch high and showed others the way.
^this
#563
Posté 27 mai 2011 - 04:51
#564
Posté 27 mai 2011 - 04:56
#565
Posté 27 mai 2011 - 05:01
neppakyo wrote...
So, any news on a toolset? Just thought I'd throw this into the list of complaints.
A toolset would at least make it easier for modders to turn this game from a total fail investment for me to something I can enjoy.
Hope never dies but I'm quite pessimistic here, all this "if we have time"- comments.
I deem it unlikely that they suddenly find a room full of programmers that have nothing to do in the basement...
Either you plan to do something then you also plan in resources required, or you just don't.
TomNickles wrote...
Am I odd that I liked Dragon Age 2 and
had issue with Dragon Age Origins? lol Well not so much the game but
the glitch on the 360 that made my saves corrupt. But I thank you sir
and look forward to Dragon Age 2 and beyond.
I guess there are many that prefer DA2, the numbers I have access to just indicate that there are even more who vastly prefer DAO.
Modifié par MDT1, 27 mai 2011 - 05:03 .
#566
Posté 27 mai 2011 - 05:07
#567
Posté 27 mai 2011 - 05:09
Was it really needed to devote a whole game to that castle kicking, though? What i meant is, if the goal was to put the series at the point where it's more than just the wardens and darkspawn then you could've done just that, start the next game at that point and provide a brief "how we got here from the relatively peaceful Thedas" cutscene in the beginning, not unlike DAO.Mike Laidlaw wrote...
A sliver of a relatively peaceful Thedas. It was time to kick over the sandcastle and make the series about more than just the wardens and darkspawn.
Perhaps it'd feel different if that process of sandcastle kicking was elaborate and involved lot of player's input in order to take place... but since it wasn't and since it's predestined to occur no matter what, and it occurs largely at the very end of the game, and it'd occur even if the player didn't exist at all (since it's a result of chain of events independent from the player and his/her actions) it just feels... i dunno, superfluous? Because as it is the game stops just as things start to get interesting, and it takes seven years of fighting spawns of NPC thrash to get there which... to be honest is pretty dull. (and no, adding exploding enemies doesn't alleviate that in the slightest, despite what the art team might believe)
#568
Posté 27 mai 2011 - 05:11
Mike Laidlaw wrote...
A sliver of a relatively peaceful Thedas. It was time to kick over the sandcastle and make the series about more than just the wardens and darkspawn.
Ok, I'm gonna try to explain to you what I think is wrong with DA2 in a positive criticism way. :innocent:
The story, albeit what you may believe or have planned for future installments (which by the end of DA2, is what you seem to be doing), DOES feel smaller than Origins. Origins wasn't just about the Wardens and the Darkspawn. It was about Werewolves and Dalish Elves, Mages and Templars, Dwarves and Darkspawn, Demons, it was about many conflicts. The Blight was just the conflict connecting all these together.
DA2, however, is just about Mages and Templars. It is. And although you have expanded on that greatly, it is a HUGE step down narritively from having lots of conflicts throughout a game. We did the Mages and Templars thing in Origins, it was great, and then we moved onto another great conflict, that's how Origins was, the world was huge with every group of people in Thedas with an agenda.
Given the end of DA2 though, I can't see how to fix this. There's nothing wrong with the combat, the combat is fine, but the story and choices need a LOT of work. I could even look past re-used areas, if the story went back to Origins standard.
I bought all the DLC for Origins and despite what many passed on as mediocre DLC, I enjoyed them, and I thought Witch Hunt was an interesting conclusion to the Warden's story. But I will not be buying DA2 DLC because it is based on a game where my choices do not make a difference, and a story which was done in a small part of Origins. I hope DA3 will be much, much better.
I haven't given up yet.
#569
Posté 27 mai 2011 - 05:19
Thanks for the courtesy and professionalism man. I'm sure it's hard having to negotiate a medium between honest criticism and people who live with their lips sticking out. That being said- Keep keeping us informed!
#570
Posté 27 mai 2011 - 05:25
Oh dear; i don't envy trying to please both the "i want the females in bikini armour" and the "i want the females in sensible looking armour" crowds simultaneously.Luke Barrett wrote...
If it helps at all, I've got a long list of items that I made entirely from forum feedback that I check new content against when I'm working with it. Basically, I want to make sure everything we touch going forward meets and exceeds community expectations on all fronts.
#571
Posté 27 mai 2011 - 05:31
tmp7704 wrote...
Oh dear; i don't envy trying to please both the "i want the females in bikini armour" and the "i want the females in sensible looking armour" crowds simultaneously.
What about the "I want females out of their armor" crowd?
#572
Posté 27 mai 2011 - 05:36
Cutlass Jack wrote...
What about the "I want females out of their armor" crowd?
I made that mistake in a Dev meeting once, ".. and we should do away with bikini chanmail...."
The others instantly agreed!
#573
Posté 27 mai 2011 - 05:37
#574
Posté 27 mai 2011 - 05:37
although I would prefer some nice leathers with a bit of chainmaille. *shrugs*
Modifié par shantisands, 27 mai 2011 - 05:39 .
#575
Guest_Mash Mashington_*
Posté 27 mai 2011 - 05:39
Guest_Mash Mashington_*
...Oh, nevermind, carry on




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