OK, now that all the suck-ups have had their say:
Mike Laidlaw wrote...
Hey guys and gals,
As some of you have noted, I have been absent from these forums for a time, and my apologies for going dark, but I did not feel prepared to deal with some of the more personal attacks in a professional manner. And as a rule if I don't feel like I'm going to be professional, I don't post. You guys deserve better than that.
I don't blame you, and yes we do.
Mike Laidlaw wrote...
I’d like to take this opportunity to address some lingering concerns and clear the air somewhat.
So would we.
Mike Laidlaw wrote...
Following the launch of DA II, I did some interviews and some of you interpreted my statements to mean I was blind to the concerns that have been voiced repeatedly on these forums. That was never my intent, nor the message I wanted to convey.
No interpretation necessary IMO. You made it quite clear that you 're not blind ... you just don't care.
Mike Laidlaw wrote...
I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined,
inspected and even aided me (and many, many others on the team) in formulating future plans. Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.
Those concerns should have been noted and addressed BEFORE release.
Mike Laidlaw wrote...
Finally, let me conclude by saying that while we are all aware of your concerns, I am very proud of what the team accomplished with Dragon Age II. I know many are advocating a "it wasn't broke, why did you try to fix it?" stance, and I absolutely understand why. From my perspective, as someone looking to the future and the DA franchise, I think that DA II moved us into a space that has more potential.
Sales don't reflect that.
Mike Laidlaw wrote...
A larger potential audience? Sure, who wouldn’t want more players diving into the experience of playing an RPG? More importantly, though, I believe that there's also more potential for rich stories, for deeper RPG mechanics, for more choice, and for something even more epic to come. The story events of DA II have fundamentally altered the political and power landscape of Thedas, in a way that's open to intrigue, drama and sweeping conflict in the
future, and evolves a world that, while still very much involving the Grey Wardens and Darkspawn, is about more than just that one struggle.
A larger potential audience?
Again, sales don't reflect that.
Rich stories, for deeper RPG mechanics, for more choice, and for something even more epic to come?
Exactly the opposite of what we got.
You scammed me out of $60 Mike.
I hope it was worth it, cause it may be the last money EA/Bioware gets out of me.
You talk a lot about potential.
Dragon Age 2 had it, and you wasted it.