Thank you? I guess, you're welcome then?
Well thanks for making the game, even though it didn't meet my expectations of a Bioware game.
I think you got many things right in DA2, such as tone in dialogue, faster combat, cross class combos, etc.
But you cut so many corners in order to release the game on time. Waves of enemies is a cheap way to extend a fight or to pump up the difficulty. Boss fights that are too reminiscient of a World of Warcraft raid encounter. Re-used environments. These are just a couple of things that I think didn't turn out too well.
However, my main gripe really is the story. I know not every story needs to be an epic about saving the world. This was supposed to be a more personal story. Immediately I would think that the family would be a huge focus, but it really wasn't. The family just got picked off and kept in the background. The only reason we have any attachments to this family is because that we're told that we're supposed to because they're family. There wasn't any emotional link set in place for what happens to Hawke's mom.
The story just feels like a series of unrelated events. Hawke had his hand in too many cookie jars. He was mucking with the local politics, and he was stirring things up with the mages and templars. The conflicts are supposed to be more complicated than good vs evil, then why have both of these elements in the same game? As it is both these elements, the Qunari and the Mage/Templar situation, end up being both a little shallow. And since we're doing so many different things throughout the acts, the whole game just feels like a long series of unrelated events and then it's over.
The game, to me, felt like a Dragon Age 2 starter kit. Whereas it is by design that the main campaign is not fulfilled or fulfilling and we're made to want resolutions to conflicts or answers.
I'm guessing there was a lot of pressure from your publisher to make some of the decisions you did. But this isn't a Madden game. This isn't Call of Duty. This a Bioware game. This is an RPG. It's more complicated than those other games because an RPG requires us to care about the story and the interactions.
Modifié par Greenleaf6, 27 mai 2011 - 08:16 .