CoS Sarah Jinstar wrote...
Semantics. I remember plenty of people saying that losing things like complete party customization, removal of the tactical camera, simpler dialog due to vo etc etc were possibly bad design decisions. Sadly we were right, no matter how much the Mavericks or the Dave Of Canadas say otherwise. The sale numbers back this up as well, as do the reviews, not that I put alot of stock in reviews to begin with but hey.
It's not semantics.
Look at the criticism of DA2. What do you see? First, it's recycled areas. Next, it's the wave combat. Third, it's the lack of choice.
Even the features you're bashing in your post aren't the features DA2 is getting bashed for. Bioware dropped the ball and falsely advertised the game, and that's not excusable.
But you weren't being at all prescient.




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