The Ethereal Writer Redux wrote...
That's why I suggested sending Mike Laidlaw or any other Bioware dev a PM if you really want a personal answer
I suspect I'd just get told to...
Tommy6860 wrote...
I agree with all of your sentiments in nearly all of the post you've made regarding DA2. I (personally) think the game wasn't good, but I will never ever say that Mike, Bioware or anyone involved with creating the game should say they made a mistake; that's just unfair really. They took the game in a direction where I didn't like it, but they did it with the intent to move in a different direction and attract a larger crowd. I think they know the consequences of the changes. Wanting them to admit a mistake is only for the purpose of one's self and not some good of the community. If they did do that, then what does that say to those who liked the game?
Modifié par Zjarcal, 28 mai 2011 - 02:07 .
Everwarden wrote...
Garki wrote...
Corporations like EA do not suffer trash talk of their products by employees, full stop. Even if its true. So learn to read the intent in a mesage that is, I think, pretty clearly worded.
I contend that the intent behind the message wasn't all that apologetic. It reads to me more like a bit of damage control before the hype train starts pushing out lots of marketing bull**** about Dragon Age 3, not a genuine thought from a designer wanting to fix the problems in a game. More because the letter is about a month late than due to the actual contents.
Though, I am forced to admit that I am biased on the subject, so not much short of "Yes, the waves/re-used areas/lack of choice were all mistakes. I promise you, it won't happen again." would be enough for me. Though is that so much to ask?
I know it goes without saying that it -won't happen-, but is that really unreasonable for me as a customer to ask for? Maybe it is. *shrug*
I don't think your dress analogy holds up, because you can try a dress on prior to purchase, and know exactly what you're getting. Apples and oranges.
Modifié par Ama11Nda, 28 mai 2011 - 02:23 .
Zjarcal wrote...
Tommy6860 wrote...
I agree with all of your sentiments in nearly all of the post you've made regarding DA2. I (personally) think the game wasn't good, but I will never ever say that Mike, Bioware or anyone involved with creating the game should say they made a mistake; that's just unfair really. They took the game in a direction where I didn't like it, but they did it with the intent to move in a different direction and attract a larger crowd. I think they know the consequences of the changes. Wanting them to admit a mistake is only for the purpose of one's self and not some good of the community. If they did do that, then what does that say to those who liked the game?
And this is why I respect this guy.
Mike Laidlaw wrote...
Hey guys and gals,
As some of you have noted, I have been absent from these forums for a time, and my apologies for going dark, but I did not feel prepared to deal with some of the more personal attacks in a professional manner. And as a rule if I don't feel like I'm going to be professional, I don't post. You guys deserve better than that.
Now, while I haven't been posting, we have been listening. Several folks have been active on the forums and moderating the more extreme discussions, and more of us have been collecting your feedback, concerns, criticisms and the parts you enjoyed of DA II. This feedback is invaluable to us, and so I wanted to take a moment and say thank you.
I’d like to take this opportunity to address some lingering concerns and clear the air somewhat.
Following the launch of DA II, I did some interviews and some of you interpreted my statements to mean I was blind to the concerns that have been voiced repeatedly on these forums. That was never my intent, nor the message I wanted to convey.
I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined,
inspected and even aided me (and many, many others on the team) in formulating future plans. Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.
Mike Laidlaw wrote...
Finally, let me conclude by saying that while we are all aware of your concerns, I am very proud of what the team accomplished with Dragon Age II. I know many are advocating a "it wasn't broke, why did you try to fix it?" stance, and I absolutely understand why. From my perspective, as someone looking to the future and the DA franchise, I think that DA II moved us into a space that has more potential.
Mike Laidlaw wrote...
A larger potential audience? Sure, who wouldn’t want more players diving into the experience of playing an RPG? More importantly, though, I believe that there's also more potential for rich stories, for deeper RPG mechanics, for more choice, and for something even more epic to come. The story events of DA II have fundamentally altered the political and power landscape of Thedas, in a way that's open to intrigue, drama and sweeping conflict in the
future, and evolves a world that, while still very much involving the Grey Wardens and Darkspawn, is about more than just that one struggle.
Mike Laidlaw wrote...
Hawke's story was a departure from the usual tale, and in crafting it and the game around it we learned a lot. Some from what worked, but even more from what didn't. Such is always the way. I hope that in the future we'll be able to
discuss how we're addressing your concerns and even solicit feedback from you on future plans in the process, but for now, I hope a simple thank you will suffice.
In the mean time, though, I stumbled across a few images I thought I might share with you folks. After all, there’s been a lot of requests to explore areas outside of Kirkwall, and I agree that seeing some more of the
Free Marches would be cool.
Also, there seem to be rather a lot of….are those griffins?
I think they might be!
Persephone wrote...
You do remember the context of that quote, don't you?
Everwarden wrote...
The Ethereal Writer Redux wrote...
That's why I suggested sending Mike Laidlaw or any other Bioware dev a PM if you really want a personal answer
I suspect I'd just get told to...
Larger potential audience is good, but not at the expense of changing your genre. Calling a bear a dog doesn't make it a dog. And if you treat the bear like it is a dog, you're going to get eaten...because it's still a bear.
neppakyo wrote...
*stands up and starts slowing clapping to BeefoTheBold's post*
Bravo! You said what I was thinking more eloquently than I possibly could. Kudos, sir. Kudos.
With all due respect you are wrong, they are the professionals, while the customers opinion should be taken into account solely building or changing a game based on customer opinion is a recipe for disaster.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
KnightofPhoenix wrote...
@ BeefoTheBold
Very well said and hence why like I said in my first post, I remain skeptical. In fact my skepticism grew because it's the same thing being told in a prettier way. But oh well, in many ways, I stopped caring.
Morroian wrote...
building or changing a game based on customer opinion is a recipe for disaster.
Everwarden wrote...
Skyrim is looking better and better every day, no?
neppakyo wrote...
Skyrim is the reason ME3 is delayed till 2012.
Everwarden wrote...
KnightofPhoenix wrote...
@ BeefoTheBold
Very well said and hence why like I said in my first post, I remain skeptical. In fact my skepticism grew because it's the same thing being told in a prettier way. But oh well, in many ways, I stopped caring.
Skyrim is looking better and better every day, no?