Also, props to you for taking the criticism (to put it mildly) like a champ.
Modifié par dkm945, 28 mai 2011 - 08:13 .
Modifié par dkm945, 28 mai 2011 - 08:13 .
Pandemonic IX wrote...
That's cool! Can't wait to see Griffins! (Griffins are a lie!) :-)
It didn't need 3D graphics to be inmersive. The narrative quality was enough to inmerse you in the story. It had a colorful cast of available companions. It was more reactive to the player's actions than DA 2. Do you remember the mage hunters in Athkatla? I expected pretty much the same from the Templars in DA 2. I didn't get it. Baldur's Gate 2 is more inmersive and more reactive to the player than DA 2.edin_marty wrote...
I'm very late to this thread and doubt anyone will read it, but still....
I thought DA:2 was a very good game and took the franchise in a much needed direction. I though the combat was engaging and there were enough difficult bosses to offset the easy in-betweens. And I think we can all agree easy kills on meat-and-potatoes badguys has always been an RPG staple. how many goblins did you kill in Neverwinter Nights?
It's really important to push the genre in new directions. There will always be griefers - people who wish we were still playing Baldur's Gate II. Times have changed, tastes have changed. If you want a tabletop game where you have to remember to drink water and rest to recover health, play one. I can't think of anything more boring, nerdy, and lame. More, it reflects a poorly placed nostalgia. BG2 was good, but it was also fiddly, had unclear quest paths, and, while immersive, didn't have a patch on the immersion you get nowadays with 3D graphics.
Risk/reward assessment apart, you are factually wrong. Fireball is a great opener for monster clusters. Even if you don't want to use it, there's entangle, Hold Person, Horror, Summon Monster, Otiluke's Elastic Orb, Call Lightning, Cromatic Orb, Aggnazzar's flame -just to name a scant few-, and that's without entering into counters, buffs, and utilities. That you couldn't be bothered to learn to micro and use skills effectively doesn't mean that they weren't useful. Removing FF simplifies the game. Removing it for PC abilities but not for NPCs destroys the setting internal coherency. Guess what? Coherent settings make for a better experience.edin_marty wrote...
Removing FF on spells was a great idea in my opinion. It opened up skills that never got used in previous D&D-based (however loosely!) games. What's the point of 'tactical combat' if it means you only end up using magic missile over and over again because you don't want to risk a fireball killing your party?
The problem with DA 2 is not one of concept, but one of execution. I see some of the ideas behind the combat as solid concepts, but they were horribly implemented. The wave mechanic is used as a crutch to pad encounters, rather than as an engaging dynamic encounter creation. The Force mechanics, while intriguing in theory, need a very hard, long look and a revision of its inner workings. The frontloading of attack damage destroy the snap-reaction vignettes, as animations must run to conclusion before the character answers to your command (try to shoot and run with an archer rogue and you'll see what I mean). The closing attacks, ignoring for a moment how ridiculous they look on dagger rogues, destroy the pathfinding, and make the use of architecture a hindrance rather than a boon: Commanding Aveline to attack only to have her smash her shield agaisnt the wall without reaching the enemy was a constant through my game.edin_marty wrote...
No, I completely disagree with the reviews that knock DA2 for bad combat. I think this is a fresh take on a tired and increasingly irrelevant genre, and it was a massive success. Any consolifiaction has been to the game's benefit, not detriment. RPG snobbery is an epic, epic fail. The only criticism I would mirror is the recycled environments.
I've been RPG gaming for 20 years and I can say, without hyperbole, that this is on my top 10. It's not my favourite, but it's a solid game and I like the direction Bioware have taken the franchise.
Modifié par Xewaka, 28 mai 2011 - 08:33 .
Xewaka wrote...
Which is a pity. Ugly characters tend to be more memorable, because they're made or break in their characterization, and thus extra effort is put on giving them rounded, appealing personalities. It's the only thing the character can rely on to reach the player.
Ugly characters are usually the best ones.
Don't worry! There's still hope for Santa!fightright2 wrote...
Pandemonic IX wrote...
That's cool! Can't wait to see Griffins! (Griffins are a lie!) :-)
*Scratches griffins off her list between the Easter Bunny and the Tooth Fairy*
Modifié par Pandemonic IX, 28 mai 2011 - 08:37 .
I think that Laidlaw and the Bioware Devs are aware of the flaws and recognize them also as major issues. But you cant expect that they would official apologize. Maybe they would like to but i dont know if they are allowed to.Everwarden wrote...
Upsettingshorts wrote...
It's nothing new, people have been calling BioWare personnel liars for a long time. It's their choice, it just doesn't really add anything. What's Laidlaw gonna say?
An honest acknowledgement of Dragon Age 2's significant flaws would be a start. All I saw was him acknowledging that people have been complaining, and those complaints will be 'examined'. He said he's aware of concerns, not that he accepts that any of them are valid or that there are any plans to go in a different direction.
Persephone wrote...
Everwarden wrote...
He didn't admit any problems in Dragon Age 2, he said he was "aware that people had concerns". That isn't the same thing. That's like someone making a public apology to the effect of, "We're sorry if what we said offended anyone", rather than actually conceding fault in something one has said.
Missed this part?
Further, I'm not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.
edin_marty wrote...
I'm very late to this thread and doubt anyone will read it, but still....
I thought DA:2 was a very good game and took the franchise in a much needed direction. I though the combat was engaging and there were enough difficult bosses to offset the easy in-betweens. And I think we can all agree easy kills on meat-and-potatoes badguys has always been an RPG staple. how many goblins did you kill in Neverwinter Nights?
Modifié par Riloux, 28 mai 2011 - 09:01 .
- Sales do not reflect that Dragon Age 2 goes the direction that a RPG fan wantsMaverick827 wrote...
With no due respect, not only are you incorrect, but you are not all customers and thus probably shouldn't speak as if you are. You know of maybe one thousand disgruntled fans (on the internet, no less) out of millions of consumers: to believe this number is significant is simply ignorant.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
Cutlass Jack wrote...
Zanallen wrote...
People are excited about griffons because they are supposed to be extinct.
Nah mostly we're pretending to be excited about griffons to annoy the hell out of Wynne.
Persephone wrote...
Tommy6860 wrote...
Persephone wrote...
Tommy6860 wrote...
Everwarden wrote...
Ottemis wrote...
You expect fullblown details now? That's not realistic and I hope you realise that.
If that was what you expected I'd dare say you set yourself up for disappointment intentfully.
No, I expect* honest admissions of their mistakes. That didn't happen, and it won't, but it still should.
*"Expect" in this context doesn't mean I actually anticipate this will happen, this is just what I would require to happen to restore my faith as a customer in Bioware.
I agree with all of your sentiments in nearly all of the post you've made regarding DA2. I (personally) think the game wasn't good, but I will never ever say that Mike, Bioware or anyone involved with creating the game should say they made a mistake; that's just unfair really. They took the game in a direction where I didn't like it, but they did it with the intent to move in a different direction and attract a larger crowd. I think they know the consequences of the changes. Wanting them to admit a mistake is only for the purpose of one's self and not some good of the community. If they did do that, then what does that say to those who liked the game?
That we don't matter. It's a sentiment I've had tossed at me anyhow. (Not by the devs though)
Maybe you're just taking it too personally. I guess "we" is a collective, or you are "we".
Seriously though, you like the game, what other validation or approval do you need?
We as in yours truly and several of my friends here who feel the same way at times. I do not need anyone's approval. Civility will do just fine.
Modifié par Tommy6860, 28 mai 2011 - 09:42 .
Guest_Alistairlover94_*
Dormiglione wrote...
@BeefoTheBold
Honestly, Kudos to you for your post. And i agree with you.
social.bioware.com/forum/1/topic/315/index/7475089/39#7482916
Dormiglione wrote...
- Sales do not reflect that Dragon Age 2 goes the direction that a RPG fan wantsMaverick827 wrote...
With no due respect, not only are you incorrect, but you are not all customers and thus probably shouldn't speak as if you are. You know of maybe one thousand disgruntled fans (on the internet, no less) out of millions of consumers: to believe this number is significant is simply ignorant.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
- Lot of professional critics review gave DA 2 a mediocre score
- Lot of players gave DA2 bad score and pointed out the four major issues with DA2
So, who is blind? How its possible that a "few disgruntled" people have such a loud voice and impact on critics, reviews and sales?
Modifié par Serpieri Nei, 28 mai 2011 - 09:44 .
+1 I sure won't be pre-ordering DA3, will wait to see what everyone makes of it.Alistairlover94 wrote...
Dormiglione wrote...
@BeefoTheBold
Honestly, Kudos to you for your post. And i agree with you.
social.bioware.com/forum/1/topic/315/index/7475089/39#7482916
*gives a standing ovation at BeefoTheBold's post*
Bravo sir/m'am. Summed up my feelings perfectly.
Mr. Laidlaw does seem to make games based on HIS personal taste, and not on the statement of being the "spiritual successor to Baldur's Gate". And Griffons does not an RPG make, Mr. Laidlaw.
blaalindorm wrote...
+1 I sure won't be pre-ordering DA3, will wait to see what everyone makes of it.Alistairlover94 wrote...
Dormiglione wrote...
@BeefoTheBold
Honestly, Kudos to you for your post. And i agree with you.
social.bioware.com/forum/1/topic/315/index/7475089/39#7482916
*gives a standing ovation at BeefoTheBold's post*
Bravo sir/m'am. Summed up my feelings perfectly.
Mr. Laidlaw does seem to make games based on HIS personal taste, and not on the statement of being the "spiritual successor to Baldur's Gate". And Griffons does not an RPG make, Mr. Laidlaw.
Skyrim will soon be here anyhow...
Serpieri Nei wrote...
Aye, very well said by all, The Witcher 2 has already proven to be a vastly superior game to DA2. And we have many more on their way Skyrim, Demon Forge, and several others.
Guest_simfamUP_*
In Exile wrote...
Serpieri Nei wrote...
Aye, very well said by all, The Witcher 2 has already proven to be a vastly superior game to DA2. And we have many more on their way Skyrim, Demon Forge, and several others.
The Witcher 2 proved to be a well executed DA2. But the gameplay elements that were so well done in TW2 would push DA2 even further away from Origins. As would Skyrim.
I just find the comparisons confusing. Many of the problems you listed with DA2 are central design elements to TW2. I fall on the side of DA2 failed to deliver... but how do you reconcile the two?
Serpieri Nei wrote...
Dormiglione wrote...
- Sales do not reflect that Dragon Age 2 goes the direction that a RPG fan wantsMaverick827 wrote...
With no due respect, not only are you incorrect, but you are not all customers and thus probably shouldn't speak as if you are. You know of maybe one thousand disgruntled fans (on the internet, no less) out of millions of consumers: to believe this number is significant is simply ignorant.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
- Lot of professional critics review gave DA 2 a mediocre score
- Lot of players gave DA2 bad score and pointed out the four major issues with DA2
So, who is blind? How its possible that a "few disgruntled" people have such a loud voice and impact on critics, reviews and sales?
Only four...
Recycling Maps/Instances/Beastiary
Waves of Mystical Ninjas
Limited Dialogue/Interaction with Companions
Lack of Race/Character Customization
Inability to Upgrade Companion Armor
Restricted Companion Roles
Poorly Executed Framed Narative
Loot/Drops – 90% of which are vendored
Trees/Abilities/Specializations – less variety
Tactical Combat - consisted of increased HP/resistances - which made Companions a greater threat to Hawke then the enemy
Dialogue Wheel - Failing to match response chosen
Limited Choices - No Consequences
Little to No Replay Value
Equipment Rating – Not Accurate/Bugged
Dual Wield - restricted to the Rogue class
Lazy Side Quests – turn in random item to random generated npc - here's your dead skeleton sir
Crafting - Marginalized
and this is just a short, condensed list
ElvaliaRavenHart wrote...
Serpieri Nei wrote...
Dormiglione wrote...
- Sales do not reflect that Dragon Age 2 goes the direction that a RPG fan wantsMaverick827 wrote...
With no due respect, not only are you incorrect, but you are not all customers and thus probably shouldn't speak as if you are. You know of maybe one thousand disgruntled fans (on the internet, no less) out of millions of consumers: to believe this number is significant is simply ignorant.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
- Lot of professional critics review gave DA 2 a mediocre score
- Lot of players gave DA2 bad score and pointed out the four major issues with DA2
So, who is blind? How its possible that a "few disgruntled" people have such a loud voice and impact on critics, reviews and sales?
Only four...
Recycling Maps/Instances/Beastiary
Waves of Mystical Ninjas
Limited Dialogue/Interaction with Companions
Lack of Race/Character Customization
Inability to Upgrade Companion Armor
Restricted Companion Roles
Poorly Executed Framed Narative
Loot/Drops – 90% of which are vendored
Trees/Abilities/Specializations – less variety
Tactical Combat - consisted of increased HP/resistances - which made Companions a greater threat to Hawke then the enemy
Dialogue Wheel - Failing to match response chosen
Limited Choices - No Consequences
Little to No Replay Value
Equipment Rating – Not Accurate/Bugged
Dual Wield - restricted to the Rogue class
Lazy Side Quests – turn in random item to random generated npc - here's your dead skeleton sir
Crafting - Marginalized
and this is just a short, condensed list
There is only one thing in this list that I disagree with and I know alot of people didn't like the wave after wave of enemies. I do like it and thought it was realistic.
Modifié par Fix1o0, 28 mai 2011 - 10:36 .
Guest_simfamUP_*
Serpieri Nei wrote...
Dormiglione wrote...
- Sales do not reflect that Dragon Age 2 goes the direction that a RPG fan wantsMaverick827 wrote...
With no due respect, not only are you incorrect, but you are not all customers and thus probably shouldn't speak as if you are. You know of maybe one thousand disgruntled fans (on the internet, no less) out of millions of consumers: to believe this number is significant is simply ignorant.BeefoTheBold wrote...
With all due respect, your perspective is not the one that matters. The customer's perspective is the important one.
- Lot of professional critics review gave DA 2 a mediocre score
- Lot of players gave DA2 bad score and pointed out the four major issues with DA2
So, who is blind? How its possible that a "few disgruntled" people have such a loud voice and impact on critics, reviews and sales?
Only four...
Recycling Maps/Instances/Beastiary
Waves of Mystical Ninjas
Limited Dialogue/Interaction with Companions
Lack of Race/Character Customization
Inability to Upgrade Companion Armor
Restricted Companion Roles
Poorly Executed Framed Narative
Loot/Drops – 90% of which are vendored
Trees/Abilities/Specializations – less variety
Tactical Combat - consisted of increased HP/resistances - which made Companions a greater threat to Hawke then the enemy
Dialogue Wheel - Failing to match response chosen
Limited Choices - No Consequences
Little to No Replay Value
Equipment Rating – Not Accurate/Bugged
Dual Wield - restricted to the Rogue class
Lazy Side Quests – turn in random item to random generated npc - here's your dead skeleton sir
Crafting - Marginalized
and this is just a short, condensed list
In Exile wrote...
Serpieri Nei wrote...
Aye, very well said by all, The Witcher 2 has already proven to be a vastly superior game to DA2. And we have many more on their way Skyrim, Demon Forge, and several others.
The Witcher 2 proved to be a well executed DA2. But the gameplay elements that were so well done in TW2 would push DA2 even further away from Origins. As would Skyrim.
I just find the comparisons confusing. Many of the problems you listed with DA2 are central design elements to TW2. I fall on the side of DA2 failed to deliver... but how do you reconcile the two?