Mr Laidlaw with all fue respect, I think that the main problem of DA2 is the oversimplification. I can' appreciate any deepe mechanics in the direction DA2 has taken.Mike Laidlaw wrote...
A larger potential audience? Sure, who wouldn’t want more players diving into the experience of playing an RPG? More importantly, though, I believe that there's also more potential for rich stories, for deeper RPG mechanics, for more choice,
This is a matter of personal prefference, but what I want from DA series is rich, deep and complex RPG with multiple variables, factors to take into account and manage:
- Party approval, much better than fried/rival system
- Gifts
- Protection/fatigue balance
- More habilities and talents
- Crafting
- Party equipment
- There was more flexibility when it came to use weapons, any character could use bows, swords staves, dagger, axes.... with different fortune depending on their habilities, now I find that the 2nd weapon set is gone, that only Sebastian can use bows, that I can't change Varric's weapon, that Isabella can't use a sword.....
- And so on......
Many of this things disapeared on DA2, if I want to play a more action oriented RPG I have ME series (by the way I think that ME is better "bult" in terms of action an RPG elemnts) for DA I want a complex RPG, if I want to play a hack&slash I have God of War but for DA I want a complex RPG.....
In my opinion DA:O was a great game, only missed one thing and that was an open world, when I first played DA2 I found that open world was nowhere to found.... and many of the things that made DA:O such a rich and special game were gone.
Thanks for your time if you read this.
Modifié par Feanor_II, 28 mai 2011 - 11:35 .




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