Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans.
You listed the big four but the two I highlighted are imho the biggest problem of the game and you said you will strongly look into those and examine thats good especially with other developers copying your choice / consequence and cause / effect system for example TW2 did this far better with regards to dramatic / cumulative affect on the story and world. You know yourself there was very limited choices in DA2 due to the framed narrative and personalisation and centralisation of the story around Hawke, with helplessness due to events out of control. While Bioware is lowering the amount of choices and how it affects their titles plots and limiting it to make your life slightly easier in making a follow up title other companies such as CDPR are expanding the choices and their effect on the plots. Your losing the battle on the one thing you pretty much pioneered over the last few years and the one thing that made your games special and unique, a cut above the rest.
Your stories alone are not what makes your games great, it's the method of how that story is told. You cut back and removed that to a degree in DA2, the story itself had promise but the result was a let down due to how that story was told. Replacing the choices that affect the world your hero lives in with choices that merely affect who he or she is in that world. You need the former and latter to go hand in hand with that good story to make a truly great game. Others settle for less but I think you need to surpass their expectations and mine and set your standards far higher for yourself.
The map reuse was a no brainer that most people would feel cheated when you have to remember replayability is one of the core features of Bioware's titles and your not seeing the same cave 10-20 times you end up seeing it 50-100 times over replays.
I think Hawkes (Varrics and Anders) story is based around a dark and subsequencially depressing or limiting negative plot, this has a negative affect on the player base likened to feeling powerless or bound by events so loses all that great epic feeling of accomplishment and glee that a lot of games Bioware have made contain and gamers like. This makes them coming back to a series or title again and again to get that feeling. If your story is based on negativity it will have an impact and not a good one on the wider audience with exception of the few who get some enjoyment out of seeing something done a different way for once.
There comes into mind most importantly not whether a title has more players in an RPG genre but what defines an RPG to you as a person with the ability to decide the direction of a title. Is DA2 the same RPG style as DAO, will DA3 be another style of RPG to what attracted the initial fans into DA was the first style of RPG in DAO. While the ideal is always to bring in new players into the RPG genre and keep the original fans but at some point where does that genre style split from what attracted the first set of fans to what might attract the new ones there will be loss if change goes too far.
While it may be possible and perfectly acceptable to proud of what might be accomplished in a short timeframe, like others and myself have said and one of the biggest issues was limitation of time to begin with. EA says they want annual releases of their biggest selling titles this goes against the grain of what the fans here want, who want you to take as long as needed to release more than just a product your happy to put out due to time limitations; but happy with a product with regardless of any amount of time spent and more importantly *needed*. The one thing almost every single person on these forums wishes to be heard above all else is that the game needed more time without a shadow of doubt. As developers you should have seen and known this yourself and if did yet still released early then how can someone respect that choice from a company putting other factors above their fanbase and more importantly the final quality.
Finally, you said the right things in this thread at start but the price of what decisions was made as far as direction, timeframe and quality in DA2 will have a knock on effect on preorders and initial sales of DA3 even if DA3 is the greatest thing since sliced bread. That is the cost of releasing in some parts a sub par title and one that many feel was pushed out the door far, far too soon. Speaking for myself I lost faith that everything Bioware make will be pure gold and like many others we will be a lot more careful in the future with your products.
From the EA marketing being misleading by a long way (no rational person) can not see that what is described after playing was not what we got from every choice affecting world around or the game spanning a decade when spans only seven and three of those playable. It was a cheap tactic and was not un-noticed. An ending that had more in common with "insert coin" than any feeling of completion, value for money when will require a lot more money to get that feeling due to how nothing was resolved other than two bosses killed. Many, many other such issues like that all have knock on effect on confidence which is what has happened for a lot of us fans.
One thing I will say is the streamlining has to stop and stop now, if you streamline anymore with the franchise, your going to streamline it out of existance. I won't rule out DA3 right now but I for one will be watching very closely from now on the direction you head and product you release, decide to buy after and only after seeing the end result and not out of blind faith anymore. You lost that privilege after DA2.
Modifié par Dragoonlordz, 27 mai 2011 - 02:02 .