KnightofPhoenix wrote...
Aaleel wrote...
- It was supposed to be a personal story but didn't feel like it. It should have started in Lothering to introduce you to your family, develop it some, and connect the games for people who played the first. Then in Kirkwall show how Hawke made his/her name doing small quests first, then being trusted with bigger ones. As mentioned earlier, develop the family.
Very much agreed. Because as of yet, we are being told that Hawke and family lost a life we never see. That loss is thus insignificant to me. In Origins on the otherhand, every Origin has us experience life before being a Warden, then falling to the lowest lows then becoming a Warden. It created drama and sense of loss, notwithstanding plot hammering in certain cases (mage origin).
In DA2, the game expects me to care about something they are telling me and not showing me and it's supposed to be the main premise of beginning of the game.
agreed KoP. Every time I start a new game I keep thinking of the one scenario I had carefully planned out that would've made me feel connected to whichever sibling I would've lost, to my life in Lothering, to the hopelessness that was the Battle of Ostagar. Just so many things that could've made the beginning so amazing. So... genuinely awesome.




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