Brockololly wrote...
Well, I can understand from the POV of having the end of DA2 provide for a different world state to go with different stories. That definitely has potential- yet, the aftermath of Origins had just as much potential too, since we had only seen a sliver of Thedas.
A sliver of a relatively peaceful Thedas. It was time to kick over the sandcastle and make the series about more than just the wardens and darkspawn.
The question I have is whether Mike thinks gameplay and/or presentation wise, DA2 provides more "potential" going forward?
Sure do. There's lots of refinement to do, and some missteps that we need to address, but I think that there are a number of things DAII did right, or, possibly,
almost right. Player VO, rivalry, and the responsiveness of combat all fall into that category for me (so, no, we won't be going back to a silent protagonist, for instance). That said, I think we could do all three of those things better. Honestly, if you ever run into a game dev who doesn't think they could do something better with some iteration, they have either lost touch of the crazy rate of progress in this medium, or they're lying.
If I had to sum up my thoughts on the subject, it would mirror a sentiment I've seen expressed many times here and elsewhere: the best parts of DAO and DAII together would make for an excellent game. Sadly, there's always some disagreement on the "best" parts, but in the end I think most people agree that the high-level items I included in my initial post are things we should address. Agreement on the internet!
In the end, though, the proof will be in the pudding. There's lots of folks who have replied and expressed their doubts.
Groovy. I'd rather show you anyway.