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#126
Cutlass Jack

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BiowarEA wrote...

Let's see what we have here: yet another post by Laidlaw full of vague generalizations and empty rhetoric coinciding with the DA3 announcement, made to appease the sheeple and lull them yet again into a false sense of hope. GASP! It's almost as if this post were tailor made to induce cynicism amongst the more level headed (non-Biodrone) folk here.


Well it did contain more new material than your reply at least. Image IPB

#127
NedPepper

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BiowarEA wrote...

Let's see what we have here: yet another post by Laidlaw full of vague generalizations and empty rhetoric coinciding with the DA3 announcement, made to appease the sheeple and lull them yet again into a false sense of hope. GASP! It's almost as if this post were tailor made to induce cynicism amongst the more level headed (non-Biodrone) folk here.



Didn't take long for someone to revert this thread back to the past three months.  Stay classy.Image IPB

#128
Bryy_Miller

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BiowarEA wrote...

Let's see what we have here: yet another post by Laidlaw full of vague generalizations and empty rhetoric coinciding with the DA3 announcement, made to appease the sheeple and lull them yet again into a false sense of hope. GASP! It's almost as if this post were tailor made to induce cynicism amongst the more level headed (non-Biodrone) folk here.


You kind of doomed yourself as soon as you picked your username. Now nobody is ever going to think you are serious. Next time, don't go for the obvious.

#129
Derrick1011

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Not to be too negative, but you knew this was coming Mike.

The game is already out, in the state that it is. All you can do now is dust yourself off and bring your A game next time. Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.

More story. More choices. More quality art. More personality.

Also, it'd be nice to have some incentives to the community who bought the game full price. Maybe some goodwill DLC without an EA price tag attached?

Again, look at your competition. Are you in the same league?

#130
Dave of Canada

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BiowarEA wrote...

Let's see what we have here: yet another post by Laidlaw full of vague generalizations and empty rhetoric coinciding with the DA3 announcement, made to appease the sheeple and lull them yet again into a false sense of hope. GASP! It's almost as if this post were tailor made to induce cynicism amongst the more level headed (non-Biodrone) folk here.


{
readingforumpost_mc.onRead = function() {
if ("biodrone","BiowarEA", "sheep" == false)  {
readPost = true;
} else {
readPost = false;
}
};

Modifié par Dave of Canada, 27 mai 2011 - 01:55 .


#131
Mike Laidlaw

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Filament wrote...

Man, don't get my hopes up with this griffon talk if there aren't actually going to be griffons in it.


I can promise only statues at this point, alas. But they are pretty big statues, so that's something.

#132
jackkel dragon

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Mike Laidlaw wrote...

Filament wrote...

Man, don't get my hopes up with this griffon talk if there aren't actually going to be griffons in it.


I can promise only statues at this point, alas. But they are pretty big statues, so that's something.


Even statues would be awesome for me. So far, the only griffons I've seen in Dragon Age are the Warden shields in DAO and the Grey Warden armor in DA2.

#133
Brockololly

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Mike Laidlaw wrote...

Filament wrote...

Man, don't get my hopes up with this griffon talk if there aren't actually going to be griffons in it.


I can promise only statues at this point, alas. But they are pretty big statues, so that's something.


They'll be statues that come alive, right? Golem-griffons anyone?:wizard:

#134
KnightofPhoenix

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Brockololly wrote...

Mike Laidlaw wrote...

Filament wrote...

Man, don't get my hopes up with this griffon talk if there aren't actually going to be griffons in it.


I can promise only statues at this point, alas. But they are pretty big statues, so that's something.


They'll be statues that come alive, right? Golem-griffons anyone?:wizard:


Please no flamethrowers.

#135
MassFrost

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Derrick1011 wrote...

Also, it'd be nice to have some incentives to the community who bought the game full price. Maybe some goodwill DLC without an EA price tag attached?


As much as I would love to see this (even if it was just for a single story DLC), I doubt EA would allow for it even if BioWare wanted it to happen.

#136
Browneye_Vamp84

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No problem,
looking forward to the DLC! and thank you for being professional XD

#137
Spooky81

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Thanks for reaching out to us Mike. I can say DA2 wasnt what i expected it to be and i voiced my share of concerns(and sometimes hate lol) in the hopes of getting some good out of it. While there was a need for constructive criticism, alot of the bitterness and personal attacks were getting excessive and out of hand. Glad to see the light many of us have been waiting for. Excited about the new content, looking forward to new projects from the DA team.

#138
Mike Laidlaw

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Brockololly wrote...

Well, I can understand from the POV of having the end of DA2 provide for a different world state to go with different stories. That definitely has potential- yet, the aftermath of Origins had just as much potential too, since we had only seen a sliver of Thedas.


A sliver of a relatively peaceful Thedas. It was time to kick over the sandcastle and make the series about more than just the wardens and darkspawn.

The question I have is whether Mike thinks gameplay and/or presentation wise, DA2 provides more "potential" going forward?


Sure do. There's lots of refinement to do, and some missteps that we need to address, but I think that there are a number of things DAII did right, or, possibly, almost right. Player VO, rivalry, and the responsiveness of combat all fall into that category for me (so, no, we won't be going back to a silent protagonist, for instance). That said, I think we could do all three of those things better. Honestly, if you ever run into a game dev who doesn't think they could do something better with some iteration, they have either lost touch of the crazy rate of progress in this medium, or they're lying.

If I had to sum up my thoughts on the subject, it would mirror a sentiment I've seen expressed many times here and elsewhere: the best parts of DAO and DAII together would make for an excellent game. Sadly, there's always some disagreement on the "best" parts, but in the end I think most people agree that the high-level items I included in my initial post are things we should address. Agreement on the internet!

In the end, though, the proof will be in the pudding. There's lots of folks who have replied and expressed their doubts.

Groovy. I'd rather show you anyway.

#139
kglaser

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Show us! Show us!! :)

#140
Mike Laidlaw

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Dragoonlordz wrote...
One thing I will say is the streamlining has to stop and stop now, if you streamline anymore with the franchise, your going to streamline it out of existance.


I'm assuming you're not asking us to bring back fatigue, right? Because I really can't get behind a system that demands you be incredibly strong to wear a suit of armor and then still makes you use any of your talents because it's so heavy. That's just not cricket.

This is something I would like to get out right now, actually: I think a lot of people have drawn a line between DA:O and DA II's mechanics and combat encounters, and then extended that line into the future and decided that later installments of DA will literally be a title screen, you press space bar, a fanfare plays and then credits roll. But, with apologies to Jonathan Coulton, two points of data do not make a beautiful line.

The game is easier on normal than DA:O was, yes (some folks would say that was merciful), and I think we can do a lot of refinement in terms of how we construct our encounters (which is a very different thing from the "combat" itself), but in terms of pulling out what I saw as relatively needless complexity, I think we're good.

In fact, I think we're due to put some back in. I suspect lots of folks will agree.

We'll talk about that more in the future, though.

#141
frustratemyself

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@ Mike

Nice post. I overall have loved (still loving) DA2 and thought you guys did a pretty good job. It's good to know that Bioware is listening to the constructive criticism/feedback and looking to readdress what didn't work for future content and games.

And with the amount of vitriol that has been aimed at you it's understandable that you wouldn't be posting much at the moment. Best not to feed the trolls by responding to personal attacks if you won't be able to stick to the high road.

Modifié par frustratemyself, 27 mai 2011 - 02:20 .


#142
Dave of Canada

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Mike Laidlaw wrote...

DA will literally be a title screen, you press space bar, a fanfare plays and then credits roll.


/outofcontext

CONFIRMED, DA3 WILL ONLY REQUIRE YOU TO PRESS THE SPACE BAR (START BUTTON ON CONSOLES)

#143
Mike Laidlaw

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Derrick1011 wrote...
Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.

More story. More choices. More quality art. More personality.


We don't get any points for having more controllable party members, or, say, playable genders? ^_^

Don't get me wrong, I think TW2 is great, and I hope it does very well. There's not enough fantasy RPG out there.

#144
MassFrost

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Just out of curiosity.. Any chance in future DA titles to get an option to turn off enemies exploding when you tap them with your weapon? It's a minor complaint, I know. Was just one of those things that managed to irritate the hell out of me in getting used to the new combat system.

#145
Amagoi

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Aw, this thread actually made me smile. In the general discussion forum no less! Amazing.

 Thanks for posting again Mike. I was starting to miss your catchy enthusiasm! Just the fact that the lead of a game came out and said  "I agree, the game had flaws. We hear you and we're going to take your feedback and make it better." is pretty unique. I don't think anyone would blame you for swearing off the BSN after the countless personal attacks since DA2's launch.

Hell, I even got sick of it and stopped coming to the general forums cause of it. That's partially why it took me 4 hours to find this. :P

But just seeing that you're listening and taking the criticism into account is great to hear. DA3 will be much better for it. Glad you haven't given up on the series due to some people that either can't be happy with DA2, or just want Origins 2: The ReBlightening.

#146
Mike Laidlaw

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MassFrost wrote...

Just out of curiosity.. Any chance in future DA titles to get an option to turn off enemies exploding when you tap them with your weapon? It's a minor complaint, I know. Was just one of those things that managed to irritate the hell out of me in getting used to the new combat system.


Could, yes. Though I am clear to leak that in the next patch enemies will explode less. We tracked down a bug that was causing the "should_gib" state to fire more than we expected. They'll still explode if you land a pretty epic hit, but not after lovetaps.

#147
nb_sandoval

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I'm still a fan of the Dragon Age series and while I think Dragon Age 2 could've been something more grand I am hopeful that the mistakes made with it will be a learning experience for your team. Good luck.

#148
Serpieri Nei

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Mike Laidlaw wrote...

Derrick1011 wrote...
Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.

More story. More choices. More quality art. More personality.


We don't get any points for having more controllable party members, or, say, playable genders? ^_^

Don't get me wrong, I think TW2 is great, and I hope it does very well. There's not enough fantasy RPG out there.


Why would you get points for controllable party members when you have done quite a lot to take that control away from the player? But at least I have the male and female option left for the protagonist right?

Modifié par Serpieri Nei, 27 mai 2011 - 02:27 .


#149
Cutlass Jack

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MassFrost wrote...

Just out of curiosity.. Any chance in future DA titles to get an option to turn off enemies exploding when you tap them with your weapon? It's a minor complaint, I know. Was just one of those things that managed to irritate the hell out of me in getting used to the new combat system.


Would have liked to have seen this as well. It should/could have been part  of the existing persistent gore toggle.

#150
Zanallen

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Mike Laidlaw wrote...

Player VO, rivalry, and the responsiveness of combat all fall into that category for me (so, no, we won't be going back to a silent protagonist, for instance).


Voiced Protagonist confirmed for DA3 then. Works for me, though that will probably ****** off a few people around here.