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#176
devSin

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One of Andreas' priorities for DA3 has got to be putting some life into Flemeth's cloak/train. The current butt slide that she sports is criminally awful. You're lucky they chose concept art and not a screenshot for the exhibit.

tishyw wrote...

Mike, it's not just an armor thing but a set weapon type and magic school thing as well.  Having rogues who couldn't duel wield and use bows, and mages that couldn't use blood magic and heal spells caused a lot of compaints.  Please, let us decide the direct that our companions skills go in.

Maybe if they had a wider variety of companions? (Or maybe multiple progression tracks, like in the NWN expansions, perish the thought.)

I personally end up on the side of not wanting too much control. It shouldn't be just another PC, except with a pre-set class and unique model. I also like the custom specializations they each got.

I do wish you could swap their boots and stuff, though. I can see people complaining if you swap the armor and the model doesn't change (even though I'd be fine with it), but their shoes?

tishyw wrote...

and mages that couldn't use blood magic

Hawke shouldn't even have blood magic.

Modifié par devSin, 27 mai 2011 - 02:59 .


#177
Daveros

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Looking forward to future instalments of the franchise. I honestly, deep in my heart of hearts, think Dragon Age 2 was the better game of the two; but that does not mean that taking the best from both and moving forwards is in anyway going to be a step backwards for me.

Thanks for taking the time to post.

#178
ZombiePowered

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Mike Laidlaw wrote...

Serpieri Nei wrote...

Why would you get points for controllable party members when you have done quite a lot to take that control away from the player?


Is this an armor thing? It sounds like an armor thing. If so, I hear ya!


I'd just like to add that companions having their own dress style is definitely a good thing. Limiting us 100% to a single outfit is a bit much, but simply adding customization to those outfits (or, time willing, multiple outfits, and, more time willing, maybe the option to have companions customize their own appearance in the same way the player would) would be the best option. In Origins I felt like I was leading a plate-clad clone army, which naturally brought back Attack of the Clones flashbacks. Attack of the Clones flashbacks are never something a game should seek to induce in its players.

#179
Ariella

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KennethAFTopp wrote...

Ariella wrote...

[As for the accusations of half truths and out right lies... I saw neither when I played DA2. With the exception of the recycled enviroments, most of what I saw in the complaints was subjective in that this game wasn't DAO2 or that they didn't like the framed narrative etc.

That's a bit of a limited view of the criticisms of DAII.


I think it's a rather fair summary. In all the pages of I've read since this game came out, what stands out is the fact that this game isn't Origins, have the exact same options (like varied races as Origins) and generally is not a direct sequel. That's not to say there haven't been other legitmate complaints  (bug issues for example). But the fact that DA2 isn't  a direct Warden filled sequel to DAO frustrated a lot of people who should have known better.

#180
Mavkiel

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Yeah the not being able to really build your companions to fit your needs was a bit rough. Want fenris as a sword and shield tank? Tough luck. It pigeon holes your character along certain paths. Unless you change your character to accommodate your companion. (Which seems kind of backwards)

#181
KnightofPhoenix

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highcastle wrote...
Merrill's a blood mage. It makes no sense that she'd be a healer too.


Why not? Hawke can be a bood mage and a spirit healer at the same time.
There is nothing in the lore saying that one can't be a blood mage healer.

Modifié par KnightofPhoenix, 27 mai 2011 - 02:57 .


#182
Mike Laidlaw

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KingDan97 wrote...

Would you mind addressing the only glaring complaint not in the big four I had with DAII, the shortage of named items. It was so tedious running though 20 "rings" instead of the one "ring of Vitality" I was saving for a tank


Very good point, and one I agree with.

#183
kglaser

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Mike Laidlaw wrote...

KingDan97 wrote...

Would you mind addressing the only glaring complaint not in the big four I had with DAII, the shortage of named items. It was so tedious running though 20 "rings" instead of the one "ring of Vitality" I was saving for a tank


Very good point, and one I agree with.


For the record, I really miss item descriptions, too.

#184
Daveros

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Kaiser Shepard wrote...

If the fixed companion armor feature is to change, please include an option that allows us to change their armor but keep their original looks. There are some among us that actually prefer consistensy in character appearance.

Bloody Morrigan and her two of a kind dress...

I most certainly agree with this. ME2 was a big improvement over ME1 in this instance, as I belive DA2 was over DA:O; you really got to know the characters a little more.

#185
Special_Agent_Goodwrench

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Zjarcal wrote...

Mike Laidlaw wrote...

...so, no, we won't be going back to a silent protagonist, for instance...


YAY!!! :wizard:

/uploads_user/830000/829608/124549.jpg

SWEET!!

#186
Dragoonlordz

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ZombiePowered wrote...

Mike Laidlaw wrote...

Is this an armor thing? It sounds like an armor thing. If so, I hear ya!


I'd just like to add that companions having their own dress style is definitely a good thing. Limiting us 100% to a single outfit is a bit much, but simply adding customization to those outfits (or, time willing, multiple outfits, and, more time willing, maybe the option to have companions customize their own appearance in the same way the player would) would be the best option. In Origins I felt like I was leading a plate-clad clone army, which naturally brought back Attack of the Clones flashbacks. Attack of the Clones flashbacks are never something a game should seek to induce in its players.


The way I see it ~

I consider personality forged through dialogue not what they wear, I could wear jeans and t-shirt or a tutu neither of which changes my personality just my fashion sense. It wouldn't take anymore imagination to use the concept that what gear you equip your companions to wear was something they wanted to wear.  

With Morrigane I put some different clothes on her, she was still Morrigane,she still spoke and acted like Morrigane and her personality was the same so this limitation in DA2 bares no relation to me as far as set personalities.

Modifié par Dragoonlordz, 27 mai 2011 - 02:59 .


#187
Zanallen

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KnightofPhoenix wrote...

highcastle wrote...
Merrill's a blood mage. It makes no sense that she'd be a healer too.


Why not? Hawke can be a bood mage and a spirit healer at the same time.
There is nothing in the lore saying that one cna't be a blood mage healer.


No, but I believe there should be some consistancy within the character. But I prefer consistency within the story and the characters over customization. Like making Wynne into a Blood Mage. It just doesn't make any damn sense to me.

#188
MassFrost

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Ariella wrote...

KennethAFTopp wrote...

Ariella wrote...

[As for the accusations of half truths and out right lies... I saw neither when I played DA2. With the exception of the recycled enviroments, most of what I saw in the complaints was subjective in that this game wasn't DAO2 or that they didn't like the framed narrative etc.

That's a bit of a limited view of the criticisms of DAII.


I think it's a rather fair summary. In all the pages of I've read since this game came out, what stands out is the fact that this game isn't Origins, have the exact same options (like varied races as Origins) and generally is not a direct sequel. That's not to say there haven't been other legitmate complaints  (bug issues for example). But the fact that DA2 isn't  a direct Warden filled sequel to DAO frustrated a lot of people who should have known better.


That's interesting, because I haven't seen that complaint on anywhere near the scale that I have criticism over the new combat system, recycled environments, lack of companion customization, etc. Complaining that DA2 isn't a direct sequel to DA:O isn't a valid complaint and shouldn't be taken as one, and to sum up all criticism of the game as "people were just expecting DA:O2" only serves to diminish the real issues people have had with the game.

Modifié par MassFrost, 27 mai 2011 - 03:00 .


#189
Serpieri Nei

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highcastle wrote...

Serpieri Nei wrote...

Mike Laidlaw wrote...

Serpieri Nei wrote...

Why would you get points for controllable party members when you have done quite a lot to take that control away from the player?


Is this an armor thing? It sounds like an armor thing. If so, I hear ya!


More then an armor thing, I should't be forced to bring Anders because I need a healer and would rather bring Merill or have Fenris be more of a guardian or party protector then Aveline, or leave Isabelle behind in favour for ranged dps.


Merrill's a blood mage. It makes no sense that she'd be a healer too. I'm fine for choices like these being taken away from the player when it makes no sense with the character. It's the same reason I'm fine with Anders not being a blood mage. If choices are going to matter, they need to be logical. And if you wanted to kill Anders at the end, then you should have done it without worrying about "needing" a healer.



You are aware that Hawke can be a blood mage and a healer right? That even a Grey Warden mage can be a shapeshifter, and a healer, and many other things as well. So you see it does make sense, or can you show me where its written in any of the codex's if you specialize in one school of magic, you are prohbited from another. Remember,  this isn't D&D. And I'm sure some warriors never used a sword or shield, and somehow were unable to wield them so they choose a 2-handed sword or how a rogue couldn't use a dagger/sword because working a crossbow as complex as Bianca takes up all their grey matter.

Modifié par Serpieri Nei, 27 mai 2011 - 03:05 .


#190
Brockololly

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Zjarcal wrote...

Mike Laidlaw wrote...

...so, no, we won't be going back to a silent protagonist, for instance...


YAY!!! :wizard:


Image IPB

Again, I'd say its the death of variety in presentation. Player VO isn't an inherently bad thing, but neither is it a good thing given all you have to give up just to have the PC go rogue and make a speech on their own. Meh.

Out of spite, I hope Hawke has his/her  vocal chords ripped out in the final DLC:wizard:

Modifié par Brockololly, 27 mai 2011 - 03:03 .


#191
Zanallen

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Serpieri Nei wrote...

You are aware that Hawke can be a blood mage and a healer right? That even a Grey Warden mage can be a shapeshifter, and a healer, and many other things as well. So you see it does make sense, or can you show me where its written in any of the codex's if you specialize in one school of magic, you are prohbited from another. Remember,  this isn't D&D.


Yes, but Hawke and the Warden were your characters and defined by you. Merril is Merril and is defined by her own beliefs.

#192
Dragoonlordz

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Ariella wrote...

KennethAFTopp wrote...

Ariella wrote...

[As for the accusations of half truths and out right lies... I saw neither when I played DA2. With the exception of the recycled enviroments, most of what I saw in the complaints was subjective in that this game wasn't DAO2 or that they didn't like the framed narrative etc.


That's a bit of a limited view of the criticisms of DAII.


I think it's a rather fair summary. In all the pages of I've read since this game came out, what stands out is the fact that this game isn't Origins, have the exact same options (like varied races as Origins) and generally is not a direct sequel. That's not to say there haven't been other legitmate complaints  (bug issues for example). But the fact that DA2 isn't  a direct Warden filled sequel to DAO frustrated a lot of people who should have known better.


Don't insult us. We know the difference. Most of us base our criticisms both on the reality of DA2 as a seporate entity and as a sequel to DAO and explain as much generally quite clearly differently and seporatley. There is a level of subjective debating going on but to brand most of our criticisms as mostly subjective is too much and rather arrogant.

#193
devSin

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Brockololly wrote...

Again, I'd say its the death of variety in presentation. Player VO isn't an inherently bad thing, but neither is it a good thing given all you have to give up just to have the PC go rogue and make a speech on their own. Meh.

The biggest negative to a fully-voiced PC, I think, is that they can never have Nick back to do a Dragon Age protagonist ever again.

Not that the next guy won't do good, but still. They can have Kate back as often as they like (and should have her back as often as they can, like it or not), for instance, but never Nick in the starring role.

They should have just gone with a trilogy like the ME team. :-)

Modifié par devSin, 27 mai 2011 - 03:07 .


#194
Ariella

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seraphymon wrote...

Ariella wrote...

seraphymon wrote...

While i did like a post and its a nice breath of fresh air. I have to agree word for word with AngryFrozenWater All it is, is just words. All i can go by is the past where we were told all of this and that, but in game we found it was half truths, outright lies, or not as significant as you made it seem. I know theres the marketing to sell the game but still. Forgive me if im not jumping for joy like the rest of the people here, but i think my reservations are also well justified.


There's an old yiddish saying to the effect a dagger wound heals easier than a wound from words. Words are extremely powerful.

As for the accusations of half truths and out right lies... I saw neither when I played DA2. With the exception of the recycled enviroments, most of what I saw in the complaints was subjective in that this game wasn't DAO2 or that they didn't like the framed narrative etc.


It has nothing to do with what we were expecting. Not me for me or those who  followed all the info of what this game was about. But as many have posted where we were told that it was a game over 10 years and shapes around the decisions we make. For me only 1 decision really did that and that was on ur sibling. Anything else was very minor, to affecting nothing in the end. Also it was only a 7 year story. As well as a darker richer story. Well the darker part i feel is a lie in regards to origins, primarily due to the artistic path it took.


Really? You think Origins was darker than DA2? Origins was shiney happy people compared to DA2 (not that I minded that in DAO, but there were a lot of options that could give you a fairytale ending to quests.)

Second: The game, which is Hawke herself, does shape around your choices. The reacticity of the narritive based on conversation alone builds who this person is, which the the whole point of the game, as it is expressed at the very beginning. We were also told it was a decade long (which includes the time Varric gets picked up), and then we played out the parts that had relevence to what shaped Hawke.

You may feel it's a lie, but again that's subjective. Doesn't mean they actually lied, and making accusations of such is rude. If you said the story disappointed you, I'd have no issue, but your choice of words implies malice on Bioware's part, something there is no proof of. As I said before words have more power than weapons to do damage, becareful how you use them.

#195
Zjarcal

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Brockololly wrote...
Out of spite, I hope Hawke has his/her  vocal chords ripped out in the final DLC:wizard:


Now you've done it...

Image IPB

Eh, I'll stop now. Sorry for those who don't like player VO, but I can't help but be happy about this.

#196
Serpieri Nei

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Zanallen wrote...

Serpieri Nei wrote...

You are aware that Hawke can be a blood mage and a healer right? That even a Grey Warden mage can be a shapeshifter, and a healer, and many other things as well. So you see it does make sense, or can you show me where its written in any of the codex's if you specialize in one school of magic, you are prohbited from another. Remember,  this isn't D&D.


Yes, but Hawke and the Warden were your characters and defined by you. Merril is Merril and is defined by her own beliefs.


What does her belief have to do with magic she can use? Her belief made her commit a taboo which does not restrict the use of different schools of magic.

Modifié par Serpieri Nei, 27 mai 2011 - 03:09 .


#197
Shadow of Light Dragon

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Good to see you're still around, Mike.

I will continue to yearn for a silent protag for so long as VO options are limited to 1 male 1 female...or at least pine for a Mute toggle. Toggles fix everything. Like duct tape and pie.

Interested to see how the franchise continues from here.

#198
KBomb

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Zjarcal wrote...



Now you've done it...

*snips*

Eh, I'll stop now. Sorry for those who don't like player VO, but I can't help but be happy about this.



I'm pretty happy about it myself.

#199
highcastle

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Serpieri Nei wrote...

highcastle wrote...

Serpieri Nei wrote...

More then an armor thing, I should't be forced to bring Anders because I need a healer and would rather bring Merill or have Fenris be more of a guardian or party protector then Aveline, or leave Isabelle behind in favour for ranged dps.


Merrill's a blood mage. It makes no sense that she'd be a healer too. I'm fine for choices like these being taken away from the player when it makes no sense with the character. It's the same reason I'm fine with Anders not being a blood mage. If choices are going to matter, they need to be logical. And if you wanted to kill Anders at the end, then you should have done it without worrying about "needing" a healer.



You are aware that Hawke can be a blood mage and a healer right? That even a Grey Warden mage can be a shapeshifter, and a healer, and many other things as well. So you see it does make sense, or can you show me where its written in any of the codex's if you specialize in one school of magic, you are prohbited from another. Remember,  this isn't D&D. And I'm sure some warriors never used a sword or shield, and somehow were unable to wield them so they choose a 2-handed sword or how a rogue couldn't use a dagger/sword because working a crossbow as complex as Bianca takes up all their grey matter.


I'm aware Hawke can be a BM and a SH, and it makes no sense. I'd be all for them making certain specs mutually exclusive to jibe with the lore. BM is about working with demons, being a SH is about working with spirits. Those two entities don't normally get along well. Case in point: Justice. Try to do anything with a demon around that guy, and see how he takes it.

As for weapons styles, it gets trickier. I can buy that Aveline, for instance, as a soldier recieved training in a certain style. The same for Fenris and his position as a bodyguard. And Varric and Bianca...why would you even want to separate them? The fact that he named his crossbow says a lot about the guy. It makes no sense that he'd swap her out for something else.

This isn't DnD, you're right. But that doesn't mean people can do whatever they want. People have certain sets of skills (like Liam Neeson). They may not be trained for every circumstance. And when they have established backstories or personalities, that may not fit with the people you want them to be. Should they change to suit you? No. You can't change people that way in real life. 

#200
Ariella

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Serpieri Nei wrote...

Mike Laidlaw wrote...

Derrick1011 wrote...
Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.

More story. More choices. More quality art. More personality.


We don't get any points for having more controllable party members, or, say, playable genders? ^_^

Don't get me wrong, I think TW2 is great, and I hope it does very well. There's not enough fantasy RPG out there.


Why would you get points for controllable party members when you have done quite a lot to take that control away from the player? But at least I have the male and female option left for the protagonist right?


Take control away? Where? I missed that memo? I can still control what my party members do, what they specialize in, weapons and trinkets. I'm actually glad I don't have to worry about the armor, because that was a pain and it gives each of the characters a more unique feel IMO to have their own personal armor.