Enemy Mage AI Wrong?
#1
Posté 26 mai 2011 - 10:32
The typical mage basically drops a barrier onto themselves to start the fight. This protects them from me but it equally protects me from them. While they are shelled up it leaves me free to dispose of their minions and then, when the shell falls they are left alone to face the wrath of my party. It seems like they should toss that barrier up if they are injured or need time but to throw it up while they could be supporting their henchmen/summon creatures throws away their biggest advantage of having me distracted/occupied while they throw spells at me.
#2
Posté 26 mai 2011 - 11:40
#3
Posté 26 mai 2011 - 11:44
On that note, I would like a mod that makes the Tal'Vashoth casters say: "Grrrravity Squeeze! You are defeated!"
Modifié par Luke Barrett, 26 mai 2011 - 11:45 .
#4
Posté 27 mai 2011 - 02:06
All the mages that can obliterate your squad don't have shields, at least not ones that remove them from combat. Blood mages especially are broken on nightmare.
#5
Posté 27 mai 2011 - 11:14
#6
Posté 28 mai 2011 - 04:14
A spellcaster like gaxkang in the first game would be wellcome.
#7
Posté 28 mai 2011 - 04:15
Jack-Nader wrote...
On a different note. I would really love to see lieutenants actually do somethng other than wave their arms in the air and chuck slow bombs.
Its absurd that lieutenants heal their troups anyway. Thats the job of mages,not commanders/bosses,who should be like haider.
#8
Posté 28 mai 2011 - 09:33
Sidney wrote...
Playing through again and thinking about my fights with mages and what a breeze they are I started thinking that the scripts the enemy mages run are wrong and make the fights easier than they should be.
The typical mage basically drops a barrier onto themselves to start the fight. This protects them from me but it equally protects me from them. While they are shelled up it leaves me free to dispose of their minions and then, when the shell falls they are left alone to face the wrath of my party. It seems like they should toss that barrier up if they are injured or need time but to throw it up while they could be supporting their henchmen/summon creatures throws away their biggest advantage of having me distracted/occupied while they throw spells at me.
What difficultly do you play at? Mages tend to be 1-hit KOs if you're not running from them effectively (at least blood mages and Sareebas) and sometimes show up with Assassins (who, seriously, should be locked up by templars).
With spirit runes blood mages are nothing to worry about.Somehow strange
because hemorrhage is a physical spell that ignores armor and damage
resistance if hawke use it.
...Wait. Enemy bloodmages count as spirit damage? I thought it showed up white.. I have to double check that now.
Modifié par In Exile, 28 mai 2011 - 09:34 .
#9
Posté 29 mai 2011 - 05:19
And why in the world is that the case? Non Qunari mages should be stronger than Qunari ones.Luke Barrett wrote...
My favorite is the opposite side of this coin where the blood and talvashoth mages might as well yell: "Resist Check!" if you're playing on Nightmare because you're all but instantly killed if one of those AEs starts on your head and you didnt plan ahead.
On that note, I would like a mod that makes the Tal'Vashoth casters say: "Grrrravity Squeeze! You are defeated!"
Modifié par Skilled Seeker, 29 mai 2011 - 05:20 .
#10
Posté 02 juin 2011 - 12:04
In Exile wrote...
...Wait. Enemy bloodmages count as spirit damage? I thought it showed up white.. I have to double check that now.
Never played as a mage yourself? Their heal speal is just an awfull strong graverobber with one foot in.(10 percent spirit damage based on a mages health/and those like huon have thousands of hitpoints)
Damage to party is always red,by the way,no matter what kind of damage.Like in Origins.





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