Playing through again and thinking about my fights with mages and what a breeze they are I started thinking that the scripts the enemy mages run are wrong and make the fights easier than they should be.
The typical mage basically drops a barrier onto themselves to start the fight. This protects them from me but it equally protects me from them. While they are shelled up it leaves me free to dispose of their minions and then, when the shell falls they are left alone to face the wrath of my party. It seems like they should toss that barrier up if they are injured or need time but to throw it up while they could be supporting their henchmen/summon creatures throws away their biggest advantage of having me distracted/occupied while they throw spells at me.
Enemy Mage AI Wrong?
Débuté par
Sidney
, mai 26 2011 10:32
#1
Posté 26 mai 2011 - 10:32
#2
Posté 26 mai 2011 - 11:44
My favorite is the opposite side of this coin where the blood and talvashoth mages might as well yell: "Resist Check!" if you're playing on Nightmare because you're all but instantly killed if one of those AEs starts on your head and you didnt plan ahead.
On that note, I would like a mod that makes the Tal'Vashoth casters say: "Grrrravity Squeeze! You are defeated!"
On that note, I would like a mod that makes the Tal'Vashoth casters say: "Grrrravity Squeeze! You are defeated!"
Modifié par Luke Barrett, 26 mai 2011 - 11:45 .





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