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what's your average party?


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#1
Guest_wildrivr_*

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like do you focus on damage, ranged, magic.

like i have a average world of warcraft style party.

1 tank, 2 dps, and a healer.

in some cases i have one ranged dps and one melee.

so what style do you use the most? i don't know all the team set ups, or the best ones but i'm just curious as to what else is out there.

#2
Arthur Cousland

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I usually go for balance. Usually, I have Alistair, Leliana, Wynne and either Sten/Oghren/Zevran in my party. My warden will replace one of those depending on their class.

Some people like to go heavy on one class type (all warrior, all rogue or all mage), though it would help to finish the game at least once to get comforable with the game first.

#3
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Arthur Cousland wrote...

I usually go for balance. Usually, I have Alistair, Leliana, Wynne and either Sten/Oghren/Zevran in my party. My warden will replace one of those depending on their class.

Some people like to go heavy on one class type (all warrior, all rogue or all mage), though it would help to finish the game at least once to get comforable with the game first.


all mage would be interesting, but i think it wouldn't be very good with friendly fire, or at least as far as me having an all mage team, i tend to get aoe happy on mage characters, i'd probably kill whole party in seconds, but i can see where if used right that would be an awesome party.

i still haven't completely grasped the strategy part of this game enough, even after god only knows how many playthroughs.

there was one person on youtube that focused on dps and had mostly rogues at all times.

Modifié par wildrivr, 27 mai 2011 - 03:32 .


#4
d3c0yBoY

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Depends, but I always gravitate towards 1 healer and 3 dps (PC 2Hander, DW Cun rogue, and Offheals/CC/dps). I tried your traditional SS tank but the 2Hander provided more utility and is designed better for this game at least. My current build is a little more advance ( PC Templar/Reaver, 2 Blood Mages, and a SoC rogue), but the results are phenomenal.

#5
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yeah being a two handed warrior is fun.

so you go for damage mostly, cool honestly i get screwed over unless i have someone to soak up the damage.

it might be i got my tactics all screwed up, but there are alot of times when my team is out of stamina, and i'm on my healer scrambling to keep everyone alive, i'll say this though i'm almost never bored.

#6
The Earl Of Bronze

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My usual team is the warden, along with alistair and Lelianna, and for the fourth slot I tend to rotate depending on the quest, I normally take a healer for any fight against a dragon who use that grab attack, which you can't use health potions whilst its got hold of you.

#7
d3c0yBoY

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wildrivr wrote...

yeah being a two handed warrior is fun.

so you go for damage mostly, cool honestly i get screwed over unless i have someone to soak up the damage.

it might be i got my tactics all screwed up, but there are alot of times when my team is out of stamina, and i'm on my healer scrambling to keep everyone alive, i'll say this though i'm almost never bored.

I treat Indomitable as a key tanking talent alongside Taunt, which I always make sure I have energy for. My Morrigan alleviates any excess mobs with CC. In fact, she is quite essential to any non-PC mage playthroughs I do. She is my "back up everything" (hold on, except for my Cun rogue whom thinks she can offtank everything <_< Way to steal my kills, ****!). My only regret at this moment was giving her too many skill talents on Herbalism that could have gone to tactics for some serious Blood Mage combos. I'm a tactics junkie :wub:.

#8
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d3c0yBoY wrote...

wildrivr wrote...

yeah being a two handed warrior is fun.

so you go for damage mostly, cool honestly i get screwed over unless i have someone to soak up the damage.

it might be i got my tactics all screwed up, but there are alot of times when my team is out of stamina, and i'm on my healer scrambling to keep everyone alive, i'll say this though i'm almost never bored.

I treat Indomitable as a key tanking talent alongside Taunt, which I always make sure I have energy for. My Morrigan alleviates any excess mobs with CC. In fact, she is quite essential to any non-PC mage playthroughs I do. She is my "back up everything" (hold on, except for my Cun rogue whom thinks she can offtank everything <_< Way to steal my kills, ****!). My only regret at this moment was giving her too many skill talents on Herbalism that could have gone to tactics for some serious Blood Mage combos. I'm a tactics junkie :wub:.


yeah indomitable is wonderful to have not getting knocked down or stunned is a blessing and a half, combine that with a wicked powerful two hander and you become a serious damage dealer who hardly is hindered.

but i mainly go dual wielding or sword and shield, mostly because of personal prefrence.

#9
d3c0yBoY

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wildrivr wrote...

d3c0yBoY wrote...

wildrivr wrote...

yeah being a two handed warrior is fun.

so you go for damage mostly, cool honestly i get screwed over unless i have someone to soak up the damage.

it might be i got my tactics all screwed up, but there are alot of times when my team is out of stamina, and i'm on my healer scrambling to keep everyone alive, i'll say this though i'm almost never bored.

I treat Indomitable as a key tanking talent alongside Taunt, which I always make sure I have energy for. My Morrigan alleviates any excess mobs with CC. In fact, she is quite essential to any non-PC mage playthroughs I do. She is my "back up everything" (hold on, except for my Cun rogue whom thinks she can offtank everything <_< Way to steal my kills, ****!). My only regret at this moment was giving her too many skill talents on Herbalism that could have gone to tactics for some serious Blood Mage combos. I'm a tactics junkie :wub:.


yeah indomitable is wonderful to have not getting knocked down or stunned is a blessing and a half, combine that with a wicked powerful two hander and you become a serious damage dealer who hardly is hindered.

but i mainly go dual wielding or sword and shield, mostly because of personal prefrence.

Its all good. Its what I love about this game that makes every spec so viable. I just rolled a new 2hander female dwarf and playing around with a new party set up, primarily with Zevran for romance and combat. I love to make a SS or DW warrior but when the tower Ogre chain stuns/knocks me down, I instantly delete the toon. I'm too in love with Indomitable/2hSweep <3. I also have other 2 playthroughs I'm currently working on, Archer/Ranger Female Rogue and SH/BM Female Mage.  

Team set up:
PC Mage - Leliana (Cun Daggers), Wynne (heals, Haste), Sten* (2Hander)
PC Rogue - Morrigan (CC,Dps, Offheals), Wynne, Sten*
PC Warrior - Morrigan, Wynne, Leliana

*Special note about Sten is that he is an actual placeholder till Alistair is properly set up with Taunt/Indom/Sweep.

These are my average set ups that I almost always play on Nightmare. Any other way makes me feel like I'm missing something.

#10
The Earl Of Bronze

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d3c0yBoY wrote...

wildrivr wrote...

d3c0yBoY wrote...

wildrivr wrote...

yeah being a two handed warrior is fun.

so you go for damage mostly, cool honestly i get screwed over unless i have someone to soak up the damage.

it might be i got my tactics all screwed up, but there are alot of times when my team is out of stamina, and i'm on my healer scrambling to keep everyone alive, i'll say this though i'm almost never bored.

I treat Indomitable as a key tanking talent alongside Taunt, which I always make sure I have energy for. My Morrigan alleviates any excess mobs with CC. In fact, she is quite essential to any non-PC mage playthroughs I do. She is my "back up everything" (hold on, except for my Cun rogue whom thinks she can offtank everything <_< Way to steal my kills, ****!). My only regret at this moment was giving her too many skill talents on Herbalism that could have gone to tactics for some serious Blood Mage combos. I'm a tactics junkie :wub:.


yeah indomitable is wonderful to have not getting knocked down or stunned is a blessing and a half, combine that with a wicked powerful two hander and you become a serious damage dealer who hardly is hindered.

but i mainly go dual wielding or sword and shield, mostly because of personal prefrence.

Its all good. Its what I love about this game that makes every spec so viable. I just rolled a new 2hander female dwarf and playing around with a new party set up, primarily with Zevran for romance and combat. I love to make a SS or DW warrior but when the tower Ogre chain stuns/knocks me down, I instantly delete the toon. I'm too in love with Indomitable/2hSweep <3. I also have other 2 playthroughs I'm currently working on, Archer/Ranger Female Rogue and SH/BM Female Mage.  

Team set up:
PC Mage - Leliana (Cun Daggers), Wynne (heals, Haste), Sten* (2Hander)
PC Rogue - Morrigan (CC,Dps, Offheals), Wynne, Sten*
PC Warrior - Morrigan, Wynne, Leliana

*Special note about Sten is that he is an actual placeholder till Alistair is properly set up with Taunt/Indom/Sweep.

These are my average set ups that I almost always play on Nightmare. Any other way makes me feel like I'm missing something.




Shield wall prevents knockdown, for the ogre just sidestep its charge, it tends to crouch down before it rams you.

#11
d3c0yBoY

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Shield Wall only prevents Knockdowns, not Stuns (which a lot of mobs/bosses do). SW also requires 4 talents and Master Combat Training. Indomitable prevents both KDs AND Stuns, requires only 2 talents, Improved Combat Training, PLUS it grants a attack damage bonus (thats like a cherry on top of an already delicious sundae:O). A level one 2H Warrior can start off immune to everything short of grabs. By the time you get SW, I would have acquired 2H Sweep which does an AoE KD that negates the need to block. Too much work to dance around the Ogre when I could just get in a headbutt contest and show him who's boss <insert grunt>:devil:.

Edit: Other bonuses to 2Hander Tank/Dps include Stunning Blow (Stun=no dmg to tank) and Destroyer (reduce armor=faster killing), along with all the other bells and whistles. My enemies die to my feet, real fast. Dead mobs don't need tanking. I don't want to sacrifice that utility, damage and kill speed for a shield when I have a mage glyph warding/herioc defending for whatever survivability I may need. In summary, While an SS warrior can hold a large group of mobs for a long time, a 2hander is working on the next room and keeping it moving ;).

Modifié par d3c0yBoY, 01 juin 2011 - 04:07 .


#12
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so you use daggers on leliana, hmm i've always made her an archer.

yeah you basicly need the whole tree lit up to become an awesome tank with shielded warrior, because shield mastery is on the end of list and needs lot of dex and a high level to get, but by the time you get there you have already beaten half or most of the game, [unless you cheat for xp using the console.

dw warriors have always been tough for me, you can't take much hits or you die, and you need to spec into dex alot because the skills require you to have high dex, to me the dw warrior is like a berserker, as long is you stay on your feet you can do alot of damage but once you get to much attention you have as much survivability as a rogue.

or that's how it always is for me, i might try this two handed warrior tank style, right now i'm on my mage game, so i'll repec cullen [he's a mod] and see how that works.

i've also been looking into tactics and how to set them right which i wasn't doing, it's mostly trial and error and experimentation at the moment, but i'm getting there.

#13
d3c0yBoY

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Yea, Leliana makes for a better Cun dagger rogue and requires little to no maintance. Just give her enough Dex to acquire the Dual-Weapon Training passives and the rest goes to Cun. Lethality, Coup de Grace, SoC, Device Mastery, and Master Stealth is all you need. Slot her weapons with Paralyses and GM elements such as Flame and she is set on that front. Tactics is super easy. Simply have her auto attack anything your tank has targeting and watch the fireworks light up the sky  while Beathoven is playing in the background. Her damage gets ridiculous when you have your mages buffing Haste/Telekinectic Weapon. Coup de Grace procs off everything from the 2hander's Stunning Blows and her own rune procs. Its glorious. And if she grabs agro, Master Stealth will assist with that and grant here an auto crit.

It is also sad but true about the SS warrior progression. By the time you've reached the key abilities, most of your group could quickly dispatch groups with no need of the tank while desiring more dps/utility for faster burn downs.

If your DW Warrior is catching to much heat, might I suggest Force Field? I use it on my Leliana when her MS fails and there are no yellows/mages/archers that need to be immediately CCed. Love that spell.

As for tactics, I agree 100%. My new No Boys Allowed playthrough (Female Dwarf 2hander, Morrigan, Leliana, and Wynne) is blazing through Nightmare with little to no effort thanks to my revised tactics i've worked towards through my time with this game. I feel its about perfect. Unfortunately Morrigan had to pay the piper on her Herbalism in order to sate my hunger for more BM tactics. Bloody delicious.

Modifié par d3c0yBoY, 01 juin 2011 - 10:48 .


#14
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d3c0yBoY wrote...

Yea, Leliana makes for a better Cun dagger rogue and requires little to no maintance. Just give her enough Dex to acquire the Dual-Weapon Training passives and the rest goes to Cun. Lethality, Coup de Grace, SoC, Device Mastery, and Master Stealth is all you need. Slot her weapons with Paralyses and GM elements such as Flame and she is set on that front. Tactics is super easy. Simply have her auto attack anything your tank has targeting and watch the fireworks light up the sky  while Beathoven is playing in the background. Her damage gets ridiculous when you have your mages buffing Haste/Telekinectic Weapon. Coup de Grace procs off everything from the 2hander's Stunning Blows and her own rune procs. Its glorious. And if she grabs agro, Master Stealth will assist with that and grant here an auto crit.

It is also sad but true about the SS warrior progression. By the time you've reached the key abilities, most of your group could quickly dispatch groups with no need of the tank while desiring more dps/utility for faster burn downs.

If your DW Warrior is catching to much heat, might I suggest Force Field? I use it on my Leliana when her MS fails and there are no yellows/mages/archers that need to be immediately CCed. Love that spell.

As for tactics, I agree 100%. My new No Boys Allowed playthrough (Female Dwarf 2hander, Morrigan, Leliana, and Wynne) is blazing through Nightmare with little to no effort thanks to my revised tactics i've worked towards through my time with this game. I feel its about perfect. Unfortunately Morrigan had to pay the piper on her Herbalism in order to sate my hunger for more BM tactics. Bloody delicious.


i'll try that with leiliana, with two daggers strength is not needed as much.

i don't think i've ever even used force field, my two main trees i spec in on my mages are primal and creation, i mostly spec into spirit for death syphon and mana drain.

#15
d3c0yBoY

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You don't need Str at all for Leliana. Most of the best leasther gear requires 20 strength which she could attain by tossing on +Str gear. Even if you switch out the piece and drop below 20 Str, the gear stays on.

My Mage trees that I consider must haves and make most Nightmare encounters trivial are as follow:

Glyth: practically game breaking. The Paralysis Explosion combo is an unresistable AoE stun that can be cast without line of sight and last for 10 sec. More than enough time to drop an Inferno on top of them (also no LoS needed) or provide your Coup de Grace Leliana a backstab buffet. You also have a defense buff to drop on top of your tank or neutralize a caster. Its the Green Lantern ring of spell lines.

Cold or Fire: never both on the same Mage. Cold provide efficient dmg and cc that effects even bosses. Fire has the most damaging spells in the game that provide a DoT and a KD (Fireball).

Mana Alteration: Spell Might provides a huge SP buff and interesting combos (Advance Reanimation). Mana Clash is stupid good and makes Mages trivial as they often get 1-shoted by this large targetable AoE spell. Their tears taste yummy.

Telekinesis: Mind Blast (AoE stun and drops caster agro)...check, Force Field (CC or lifesaver [try this: have your tank taunt a large group of mobs, drop an FF on him and drop an Inferno on all of them, including your impervious tank]....check, Telekinetic Weapon (makes armored mobs/bosses squishy [your rogue will thank you])....check, and lastly Crushing Prison (CC and DoT, oh my [very hard to resist, great for yellows])

All other spell trees are flavor and spec dependent.

Modifié par d3c0yBoY, 02 juin 2011 - 12:43 .


#16
ilikecookiesalot

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My character is pure dex daggers Duel Weilding warrior, Leliana archer, Morrigan entrtropic mage and primal, and Wynne/Alistair when wynnes in shes a healer when Alistairs in hes also a duel weilder

#17
LT123

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I play rogues often so I don't have to worry about Zev or Leliana being able to pick locks: Zev's claim that he can pick locks is a blatant lie :). I go with a balanced party: Alistair and Wynne most of the time, and rotating others in and out for the fourth party member. Leliana's always an archer; Zev's always got two daggers.

Whenever I play a mage, I go Arcane Warrior and usually add Spirit Healer. I also have three warriors, each with a different talent tree. Being able to Shield Bash was fun, and I loved playing my two-handed city elf.

#18
The Earl Of Bronze

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d3c0yBoY wrote...

Shield Wall only prevents Knockdowns, not Stuns (which a lot of mobs/bosses do). SW also requires 4 talents and Master Combat Training. Indomitable prevents both KDs AND Stuns, requires only 2 talents, Improved Combat Training, PLUS it grants a attack damage bonus (thats like a cherry on top of an already delicious sundae:O). A level one 2H Warrior can start off immune to everything short of grabs. By the time you get SW, I would have acquired 2H Sweep which does an AoE KD that negates the need to block. Too much work to dance around the Ogre when I could just get in a headbutt contest and show him who's boss <insert grunt>:devil:.

Edit: Other bonuses to 2Hander Tank/Dps include Stunning Blow (Stun=no dmg to tank) and Destroyer (reduce armor=faster killing), along with all the other bells and whistles. My enemies die to my feet, real fast. Dead mobs don't need tanking. I don't want to sacrifice that utility, damage and kill speed for a shield when I have a mage glyph warding/herioc defending for whatever survivability I may need. In summary, While an SS warrior can hold a large group of mobs for a long time, a 2hander is working on the next room and keeping it moving ;).



I see the benefits, just prefer the weapon and shield abilities, and the way it looks, personal preference I suppose. The initial ogre and other bosses shouldn't present too much trouble, even on nightmare, you shouldn't even need to dance around it much, if at all, the thing should be dead in seconds anyway. 

 

#19
d3c0yBoY

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The Earl Of Bronze wrote...

d3c0yBoY wrote...

Shield Wall only prevents Knockdowns, not Stuns (which a lot of mobs/bosses do). SW also requires 4 talents and Master Combat Training. Indomitable prevents both KDs AND Stuns, requires only 2 talents, Improved Combat Training, PLUS it grants a attack damage bonus (thats like a cherry on top of an already delicious sundae:O). A level one 2H Warrior can start off immune to everything short of grabs. By the time you get SW, I would have acquired 2H Sweep which does an AoE KD that negates the need to block. Too much work to dance around the Ogre when I could just get in a headbutt contest and show him who's boss <insert grunt>:devil:.

Edit: Other bonuses to 2Hander Tank/Dps include Stunning Blow (Stun=no dmg to tank) and Destroyer (reduce armor=faster killing), along with all the other bells and whistles. My enemies die to my feet, real fast. Dead mobs don't need tanking. I don't want to sacrifice that utility, damage and kill speed for a shield when I have a mage glyph warding/herioc defending for whatever survivability I may need. In summary, While an SS warrior can hold a large group of mobs for a long time, a 2hander is working on the next room and keeping it moving ;).



I see the benefits, just prefer the weapon and shield abilities, and the way it looks, personal preference I suppose. The initial ogre and other bosses shouldn't present too much trouble, even on nightmare, you shouldn't even need to dance around it much, if at all, the thing should be dead in seconds anyway. 

 

To each his own. Like I've mentioned before, what makes this game great is how every class/spec is viable. Everything else is preference.^_^

#20
The Earl Of Bronze

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d3c0yBoY wrote...

The Earl Of Bronze wrote...

d3c0yBoY wrote...

Shield Wall only prevents Knockdowns, not Stuns (which a lot of mobs/bosses do). SW also requires 4 talents and Master Combat Training. Indomitable prevents both KDs AND Stuns, requires only 2 talents, Improved Combat Training, PLUS it grants a attack damage bonus (thats like a cherry on top of an already delicious sundae:O). A level one 2H Warrior can start off immune to everything short of grabs. By the time you get SW, I would have acquired 2H Sweep which does an AoE KD that negates the need to block. Too much work to dance around the Ogre when I could just get in a headbutt contest and show him who's boss <insert grunt>:devil:.

Edit: Other bonuses to 2Hander Tank/Dps include Stunning Blow (Stun=no dmg to tank) and Destroyer (reduce armor=faster killing), along with all the other bells and whistles. My enemies die to my feet, real fast. Dead mobs don't need tanking. I don't want to sacrifice that utility, damage and kill speed for a shield when I have a mage glyph warding/herioc defending for whatever survivability I may need. In summary, While an SS warrior can hold a large group of mobs for a long time, a 2hander is working on the next room and keeping it moving ;).



I see the benefits, just prefer the weapon and shield abilities, and the way it looks, personal preference I suppose. The initial ogre and other bosses shouldn't present too much trouble, even on nightmare, you shouldn't even need to dance around it much, if at all, the thing should be dead in seconds anyway. 

 

To each his own. Like I've mentioned before, what makes this game great is how every class/spec is viable. Everything else is preference.^_^



Yeah excellent point, I've always liked the image of a sword and shield, so I'm a bit biased. 

#21
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LT123 wrote...

I play rogues often so I don't have to worry about Zev or Leliana being able to pick locks: Zev's claim that he can pick locks is a blatant lie :). I go with a balanced party: Alistair and Wynne most of the time, and rotating others in and out for the fourth party member. Leliana's always an archer; Zev's always got two daggers.

Whenever I play a mage, I go Arcane Warrior and usually add Spirit Healer. I also have three warriors, each with a different talent tree. Being able to Shield Bash was fun, and I loved playing my two-handed city elf.


yeah he says he can pick locks and then you look at his talents and think, [yeah sure buddy]. like anders using flame blast when he doesn't have the spell in awakening.