Its been a long while since I have had time for NWN... I played the original story some years ago, and had to take a long break well before NWN2...
Now that I have a little more time, I have once again immersed myslef in the world of the realms. Having played through the OC for the first time, I would like to find a Module that offers persistant storage like the Zorcos Keep mod for NWN. Im really not yet interested in a multi-player options, I will use a multi-player PW if i need to, but Id like to start off with something slow. Please give me a shout if any of you know if such a Mod exists for NWN2, and if not, maybe a minimalist Multi-player will work. Thank you all in advance!
Anyone remember Zorcos Keep?
Débuté par
jon.boy78
, mai 26 2011 11:31
#1
Posté 26 mai 2011 - 11:31
#2
Posté 27 mai 2011 - 12:16
Can you explain a bit more about that module? I don't know what you mean by "persistant storage".
#3
Posté 27 mai 2011 - 07:46
It was a module that you could use to store your character and belongings in. So you would finish an sp module and export your character. Then you would import it into this module, empty your inventory and it would save your stuff.
http://nwvault.ign.c....Detail&id=3723
http://nwvault.ign.c....Detail&id=3723
#4
Posté 27 mai 2011 - 08:56
It's possible to do it by using campaign ressource.
#5
Posté 29 mai 2011 - 04:10
@ Banshe Thank you for the explanation, way better job than I could have done! Lol
@ Shallina I must admit this sounds rather noobish, and I may be overlooking something very plain, but where do I find Campaign Resource? and how.. thank for for the help again guys!
@ Shallina I must admit this sounds rather noobish, and I may be overlooking something very plain, but where do I find Campaign Resource? and how.. thank for for the help again guys!
#6
Posté 29 mai 2011 - 07:27
Module ressource, campaign ressource.
You need to create a campaign and link your mod to the campaign. Campaign variable do not depend on save, they are always at the same value.
You need to make a script that will check wich item are stored in it when it's inventory is distubed for exemple, and set as campaign VAR those items., and you need a script that will create those items from the campaign VAR when the player enter the module for exemple.
Campaign VAR aren't altered when you reload or save, wich mean the value is always set at the last value it was set.
Also for an item to be displayed in a Module it has to exist as a BLUE print in the module, wich mean you won't be able to import-> export form one module to an other for 100% customs items without the use of the toolset. (The sword of Gith for exemple in the OC isn't in the toolset ressource but only in the campaign folder of the OC, you need to import in order to be able to use it).
I think it's still possible to have something working alone without having to use the toolset for custom item, but you need a custom program that works outside of the game that you link at the game UI. This is something for "the guru", we have 2 or 3 around here, perhaps one will take the project.
You need to create a campaign and link your mod to the campaign. Campaign variable do not depend on save, they are always at the same value.
You need to make a script that will check wich item are stored in it when it's inventory is distubed for exemple, and set as campaign VAR those items., and you need a script that will create those items from the campaign VAR when the player enter the module for exemple.
Campaign VAR aren't altered when you reload or save, wich mean the value is always set at the last value it was set.
Also for an item to be displayed in a Module it has to exist as a BLUE print in the module, wich mean you won't be able to import-> export form one module to an other for 100% customs items without the use of the toolset. (The sword of Gith for exemple in the OC isn't in the toolset ressource but only in the campaign folder of the OC, you need to import in order to be able to use it).
I think it's still possible to have something working alone without having to use the toolset for custom item, but you need a custom program that works outside of the game that you link at the game UI. This is something for "the guru", we have 2 or 3 around here, perhaps one will take the project.
Modifié par Shallina, 29 mai 2011 - 07:32 .
#7
Posté 30 mai 2011 - 02:04
Thank goodness for gurus! I think Im even more lost now! =P Thanks for the technical help Shallina, but Im afraid thats just a little beyond my level of comprehension... Il bide my time and sort through as many of the mods as I can, maybe find a PW with very little PvP.
I appreciate your efforts guys, if you hear of anything that may help, I will keep looking!
I appreciate your efforts guys, if you hear of anything that may help, I will keep looking!





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